I'm inclined to wholeheartedly disagree, which is unusual.
First- I genuinely don't know anyone who thinks well of the Super Mario Bros. movie. I certainly didn't. Sure, I've seen worse movies- but I've seen plenty of B-grade junk without a single recognizable name and budgets in the tens of dollars, so that's damning with faint praise indeed. And if people looked like they were "having fun" making it, it may be because they were drunk off their asses trying to cope with the big-name project they were working on going through armageddon both on- and off-set. ([link]http://www.grantland.com/story/_/id/9123782/the-strange-case-super-mario-bros-movie[/link])
Secondly, yeah, Mario could use some more innovative ideas, but I don't really think the depth of the plot or the characters is where it's at. Personally, I think it's okay on occasion to just have a vague framework of cartoon/fairy tale archetypes- a structure that never tries to explain how Mario went from being a carpenter to a plumber or how he's dumping Bowser into a pit of lava one day and playing tennis with him the next. By way of comparison, virtually every attempt to turn those archetypes into something like a coherent fiction- cartoons and movie alike- has been kind of embarrassing.
I don't want to bring up the lazy and misguided "it's just a video game" chestnut, but someone wisely once said that most media have room for both high and low art. Maybe we don't need to know Luigi is busting ghosts because of a curse laid on the younger brothers of the Mario family seven generations past; maybe he can just do it because it was fun.
First- I genuinely don't know anyone who thinks well of the Super Mario Bros. movie. I certainly didn't. Sure, I've seen worse movies- but I've seen plenty of B-grade junk without a single recognizable name and budgets in the tens of dollars, so that's damning with faint praise indeed. And if people looked like they were "having fun" making it, it may be because they were drunk off their asses trying to cope with the big-name project they were working on going through armageddon both on- and off-set. ([link]http://www.grantland.com/story/_/id/9123782/the-strange-case-super-mario-bros-movie[/link])
Secondly, yeah, Mario could use some more innovative ideas, but I don't really think the depth of the plot or the characters is where it's at. Personally, I think it's okay on occasion to just have a vague framework of cartoon/fairy tale archetypes- a structure that never tries to explain how Mario went from being a carpenter to a plumber or how he's dumping Bowser into a pit of lava one day and playing tennis with him the next. By way of comparison, virtually every attempt to turn those archetypes into something like a coherent fiction- cartoons and movie alike- has been kind of embarrassing.
I don't want to bring up the lazy and misguided "it's just a video game" chestnut, but someone wisely once said that most media have room for both high and low art. Maybe we don't need to know Luigi is busting ghosts because of a curse laid on the younger brothers of the Mario family seven generations past; maybe he can just do it because it was fun.