Kyogissun said:
Okay so this came up on Address the Sess and now here, does someone want to explain to me what this Luddonarrative Dissonance bullshit is?
Basically, when the gameplay and story have a huge disconnect.
The classic example is "in Final Fantasy VII why couldn't they just revive Aerith with a phoenix down?"
Basically, the game rules and the "story rules" or "cutscene rules" are working on two different rulesets. This is seen everywhere. You'll also see characters take an insane amount of damage but then suddenly a knife to the throat or gun held to the head in a cutscene is a huge threat.
All credit to Devil May Cry as it never had this problem.