BlindMessiah94 said:
-Snipped-
Anyway,
Your Rock Band argument is interesting but I don't think I fully agree with it. I never found the campaign mode or online mode to be "expanding" on the formula. It was more or less just more motivation to play the game when you didn't have people over to play with. Many games tack on campaigns or online play for this reason.
The addition of instruments is interesting but it will start becoming annoying if they keep on adding instrument after instrument and just convolute the screen (didn't they recently add keyboards?). They can't keep doing that forever.
Yes, they did add keyboards in Rock Band 3, as well as adding the more "realistic" guitar controller which is essentially like a real guitar. Mind you, I haven't played Rock Band 3, and even if I do get that game, I have no intention of embracing these new controllers which I personally fine excessive, particularly the more "realistic" guitar. Seriously, it's a video game - let's keep it that way. I've always hated the "why play Rock Band, go play real guitar" argument that you hear from so many people, as the
illusion of being able to play real guitar with only five buttons is part of the game's appeal. But with this new hardcore, "realistic" mode, well....I'd rather just go and play my real guitar, as opposed to taking the time to get good at playing "fake real" guitar (that's a confusing sentence).
BlindMessiah94 said:
I do think the solo sections were a lot better in Rock Band though, I will give you that. Definitely an improvement on the formula.
I guess when I look at Rock Band though within it's "Guitar Hero music genre" as this article has so somewhat dubbed it, it doesn't stand out really as being all that different from the rest of the games that have followed. It's still essentially just a game with a few more controllers and songs. Although what it does do, it does do well.
Perhaps that when one examines the "Music" genre, it's best to weigh the genre on its own merits, rather than comparing it to the accomplishments of other genres. If you're going to compare the innovations made, in say, the FPS genre with games like Half-Life or Deus Ex, then it's inevitable that one will be disappointed when they see the innovations the Music genre has come up with, as they are considerably less impressive. However, if you just look at the Music genre itself, and compare the changes which have been made between, say, the first Guitar Hero, and (my personal favourite music game) Rock Band 2, the various changes and expansions which have been offered gameplay wise are quite impressive, at least in my opinion.
BlindMessiah94 said:
I guess the question is what will the next few Guitar Hero or RB or Singstar game look like? How much further can these genres go? Will they just add on gimicky sells (Now with new Britney Spears Headset!!) and updated Song choices? Or will they do some really cool things with the interface they have perfected?
Maybe if this genre is given more time some really unique and interesting things will pop up. It has potential to stay the same or to spawn some cool ideas. Maybe a game where you play your guitar to cast spells in a dungeon as a minstrel or something. Who knows, I am not a game designer. I think the list was just pre-emptive in it's pick.
Your turn
As far as I'm concerned, the Guitar Hero series is dead in the water...Activision seems less than willing to introduce anything even remotely original or innovating, and as a result all we've got over the past 3 or 4 years is a series of copy-and-pasted GH games with a different number or band name on the cover. Guitar Hero World Tour, Guitar Hero 5, Guitar Hero Van Halen, Guitar Hero Metallica....
these are all the same freaking game. As you mentioned, I do believe that these games have quite a bit of potential, but, at the same time, I can't help but feel that there just happens to be a certain degree of shallowness inherent in the Music genre. In other words, it's really beyond me what more game designers could really do with this formula. Then again, I lack creativity, so perhaps somebody else will come up with something interesting.
Going back to why "Guitar Hero" was on this list in the first place, I just think that, although it's very true that game designers have been unable to expand on the original GH formula to the same extent that designers have expanded on other genres, that doesn't necessarily change the fact that GH is still
very definitive, and it provided a very strong base on which to build on; it's not Guitar Hero's fault that those game designers working on Music games haven't been as creative or innovative as designers working on other genres.
I think that Rock Band has managed to expand on the genre particularly well, but there is definitely more room for growth. Perhaps fans of the Music genre will get lucky, and a collection of minds as creative as those who worked on games like Deus Ex will end up making an insanely awesome music game. It's unlikely, but it could happen.