DOTA 2 or LOL. I think. The joke is that there are creeps who will give money when you kill them and with the money you can buy items to make you better. So if you dont kill them they will level up ( not in the game but it works for the joke)Johnny Novgorod said:I'm not sure which game is being parodied or what's going on. Is it a next-gen thing?
So in the last panel they've basically spent the money they would've paid off when killed on themselves. Gotcha.Kyrdra said:DOTA 2 or LOL. I think. The joke is that there are creeps who will give money when you kill them and with the money you can buy items to make you better. So if you dont kill them they will level up ( not in the game but it works for the joke)Johnny Novgorod said:I'm not sure which game is being parodied or what's going on. Is it a next-gen thing?
Proper last hitting takes skill, just auto attacking doesn't.rasputin0009 said:That's one of the simple rules of DOTA that turned me off. Why can't I just get gold if I hit the creep the most? The last hit thing is bullshit.
The fact that something takes skill does not mean it adds to the gameplay. It would also take skill if you were required to run a partial circle of exactly 270 degrees around every enemy before they could die, but it still wouldn't be good design.BiH-Kira said:Proper last hitting takes skill, just auto attacking doesn't.rasputin0009 said:That's one of the simple rules of DOTA that turned me off. Why can't I just get gold if I hit the creep the most? The last hit thing is bullshit.
Denying is also an idiotic game mechanic. It should have been nixed when the bug that allowed it first popped up back in DotA, rather than becoming a supported part of the core gameplay.BiH-Kira said:Also, without the need to last hit, denying wouldn't have any purpose.
As it is now, denying will deny the enemy 100% of the gold they could have gotten and 50-75% of the experience.
Skilled things always add to gameplay, it's whether or not they'd be worthwhile additions to gameplay. In this case they are worthwhile additions. You can choose to disagree, but you'd be wrong.UltimatheChosen said:The fact that something takes skill does not mean it adds to the gameplay.BiH-Kira said:Proper last hitting takes skill, just auto attacking doesn't.rasputin0009 said:That's one of the simple rules of DOTA that turned me off. Why can't I just get gold if I hit the creep the most? The last hit thing is bullshit.
Denying I can take or leave, but it too adds depth that LoL just doesn't have. I don't even play DOTA2, I play LoL. But I watch DOTA2.Denying is also an idiotic game mechanic. It should have been nixed when the bug that allowed it first popped up back in DotA, rather than becoming a supported part of the core gameplay.BiH-Kira said:Also, without the need to last hit, denying wouldn't have any purpose.
As it is now, denying will deny the enemy 100% of the gold they could have gotten and 50-75% of the experience.
Okay, lets say we remove last hitting and denying.UltimatheChosen said:The fact that something takes skill does not mean it adds to the gameplay. It would also take skill if you were required to run a partial circle of exactly 270 degrees around every enemy before they could die, but it still wouldn't be good design.BiH-Kira said:Proper last hitting takes skill, just auto attacking doesn't.rasputin0009 said:That's one of the simple rules of DOTA that turned me off. Why can't I just get gold if I hit the creep the most? The last hit thing is bullshit.
Denying is also an idiotic game mechanic. It should have been nixed when the bug that allowed it first popped up back in DotA, rather than becoming a supported part of the core gameplay.BiH-Kira said:Also, without the need to last hit, denying wouldn't have any purpose.
As it is now, denying will deny the enemy 100% of the gold they could have gotten and 50-75% of the experience.
I'm not a real gamer too in that case. Let's hide in our MOBA-proof bunker together, away from such terms as "carry" and "ward".Teoes said:Looking at this strip and the comments I feel like such a scrub. Y'all are speaking another language. I'm clearly not a real gamer!
Fucking noob creep. Dafuq use is an aggs without an ult. GG uninstall noob.Daystar Clarion said:Fucking Noob Void, learn to last hit scrub.
Crystal Maiden, hard carry.
Last hitting is a necessary by product to offer the possibility of lane control. If it was simply whoever does the most damage you would probably have to push out your creeps after every single wave. Not to mention if this was the scenario it would become very easy for every hero with burst AoE to farm every wave, since they could drop one as soon as the creeps meet and then run back. This would make the entire laning phase boring and stale, as you would see the same 3-5 heroes picked solely for their ability to cast 1 spell then retreat to the tower.rasputin0009 said:That's one of the simple rules of DOTA that turned me off. Why can't I just get gold if I hit the creep the most? The last hit thing is bullshit.
Can't remember how it was in LoL, but in Dota 2 one wave will come out on top (at least initially). I can't remember if anyone has actually tested to see if without any outside influence one team of creeps continuously wins over another, since the games would go hours, but at the start of the game the two don't just meet in the middle and kill each other simultaneously. This is probably due to differences in how hitting works (I think damage is applied over a range), and later terrain bonuses.kailus13 said:I'm not a real gamer too in that case. Let's hide in our MOBA-proof bunker together, away from such terms as "carry" and "ward".Teoes said:Looking at this strip and the comments I feel like such a scrub. Y'all are speaking another language. I'm clearly not a real gamer!
Presumably, if you actually let two exactly equal minions fight, they'd kill each other at exactly the same time.