Turok is a somewhat enjoyable and fairly entertaining game but there are so many issues that bring the quality of the user experience down.
The sensitivity of the look function always seems to be off no matter what setting it's at.
The damage received by the enemy soldiers is very inconsistent making this feel more like a 'game'. For example; in hard mode, one arrow in the body will take most soldiers down but it will take a whole lot of bullets from a chain gun.
Quite often you'll throw an alternate fire pulse grenade at a soldier, they'll watch it roll, pause, shout "grenade", fly 20 feet in the air only to get up like nothing happened! One soldier took three grenades before taking the courtesy of leaving his mortal coil, this generally leaves the user only using grenades as a distraction.
A lot of the weapons feel weak; they are generally omitted as serious options when you have to face a group of three or more.
In some areas you'll be faced with endlessly spawning enemies until you enter a trigger area. While the trigger events add flair to Turok here they do not feel seamless.
I understand that in a game you want to be the hero taking everyone out (something that COD4 often failed in during the SAS missions) however, having numerous able bodied team members sit back and tell you to take down the giant enemy tank while they share Margherita and tales of times gone by becomes somewhat frustrating after your eight attempt. In fact, this happens in numerous sections of the game, company Whisky seems to be the worst 'elite' team of all time.
While being thrown on ground dinosaurs grenades and rockets is a cool feature it starts to become somewhat jarring. Noting the earlier tank battle; you'll run behind a wall where he doesn't have line of sight on you and whammo! A shell has sent you flying into the middle of the field! By the time the smoke and your blurred vision have gone allowing you to see where you are whammo, another shot sends you flying again! You are left completely disorientated not knowing where you are or which way you're facing, the grey rocks all look exactly the same, by the time you realise you're looking down the wrong end of the tank's turret you're screen goes red and you have to try again!
Despite these frustrations, Turok is, as I said, a good game. Recommended if you have a fancy for Dinos and guns.