I can't help but think that most people here who are condemning the whole idea of piracy outright are those whom aren't familliar with piracy at all (ie: people living in first world countries, earning >$50k/year).
I was from Msia, and during my time there, it was much easier to get pirated games than original ones, and even then, only older titles. In fact, to get an original game would probably mean doing some travelling, which may be hard if you're a secondary school student without personal transport, or relying on public transport which is absolutely crap.
Of course, then we get to the much debated issue of cost. Since some guys here said that it is fair to compare drugs dealing to piracy, let me put it this other way:
Should we just stop treating everyone with HIV/AIDS just because they cannot afford such treatment?
Okay, maybe you'd say that was a matter of life and death.
How about treatment for a debilitating disease, such as arthritis? Should we deny hip and knee replacements because people cannot afford them? Maybe we should tell them that they should live with the pain accompanied with every movement, because the right to a surgeon's time could only be accessed by the rich.
Tell you what, lets just restrict all the "luxury" items from the west from developing nations. The people living there just can't afford them at the prices people in developed nations are paying anyway, and its something they can live without.
And lets see what happens: A huge divide comes between the rich and poor nations. I can't imagine that doing any good for world peace.
Okay, so I admit, I bought tons of pirated games in my time in Msia. However, once I've moved out, and could afford original games, I have bought originals instead. I admit to still downloading pirated games, mostly for demo purposes.
I do buy older games without "demoing". I have enough spare income to do so, but not for AAA titles.
I doubt harnessing pirate networks to be the solution to the problem at all. Like mentioned, if they had a choice of distributing the real thing for $1 cost, or copying for $.20, they'd go for $.20. However, if game developers were distributing to the retail outlets which were selling for $5 apiece, and offering them legit copies, which they would have to sell for $10 apiece, I think consumers would prefer to pay $10 for a legit copy. Retailers would also prefer to stock the legit copy too.
I doubt that will happen though, since it would still have the problem of these games being "exported".
I can see another solution where the above scenario is played out, but have the games being "ad-supported". That way, you can export the game, but you'd be stuck with an ad-riddled copy of the game (which might make you watch a 10sec ad clip each time you die/load a game/etc).
Or just do away with the whole distribution system, and have games being totally ad supported, as has been talked about recently. In-game ads, built into the game itself paying for us. If they were free to consumers this way, there's no need for pirates.