CMH said:
I'm going to assume you usually pay $1.20 for lunch in the states.
The idea behind those ratios aren't about setting a $5 price point, but the fact that $60 is an exhorbitant amount in a country that pays $1.20 for lunch.
A kid that'll go without lunch for a week for a game in the states, would have to go without lunch for a couple of months to buy a game in the Philippines... Sounds to me that some sort of adjustment is needed to the pricing of food....
No, you don't pay $1.20 for a cheap lunch in the U.S. A cheap lunch costs anywhere from $3.50 to $6 in NYC, so a "kid" would have to go without lunch for 17 days to purchase a game, and a kid in the Philippines would have to do that for 27 days (2,200 pesos / 80 pesos for lunch at most private schools). Most game buyers today aren't kids, they're often people in their 20s and up who already have jobs.
Ryan Sumo said:
Of course my estimates are flawed, I'm a fricking game artist for chrissakes, not an economist. My numbers weren't meant to be taken as gospel, but to provide a sense of perspective. It still remains true that to the Filipino that earns $3400 a year, buying a 60 dollar game would feel the same as an American (who earned $46000) who would pay $782 to buy a game.
How many of the people who buy pirated games in the Philippines and earn 12,600 pesos a month live on their own? If you're earning 12,600 pesos a month, and you're living with your folks you're probably only spending on lunch and transportation, everything else goes to your little luxuries, or (rarely) to savings. So out of that 12,600 pesos, you have around 8,000 pesos to spend on all sorts of stuff. A lot of original titles cost 2,200 pesos, and if you're a PC gamer the range is 900 to 2,000 pesos. That's three or more games a month if you're willing to forgo a few cups of overpriced coffee or going out partying.
A 20-something gamer in the U.S. who earns $46,000 a year ($3,800 a month) has to worry about living expenses and their student loans. How many of these 20-something game buyers in the Philippines have to pay back loans for their college education? No, 2,200 pesos (around $49) for a game in the Philippines isn't the same thing as $782 in the US.
Ryan Sumo said:
I have to say that you're naive for thinking that if people knew about all the work that goes into games, they'd buy originals. In general, people don't give squat about the development that goes into games. As long as it works when they play it, they're happy. If it looks like shit when they play it, they'll shit all over the game and never take into account the blood, sweat and tears that went into it. I repeat. Most people don't give a fuck. They don't care who makes their games and who makes their movies, they just want to be entertained.
This game I'm making, if a publisher ever decides to pick it up and release it? I know it'll be pirated. What am I gonna do, accost everyone who I see buys a pirated copy and tell them I worked like a dog on that game and they ought to be ashamed of themselves? The masses don't give two shits how hard anyone works for their craft. All they see is the final product. Get over it.
I didn't say that the people would automatically buy the games just because they knew how much work went into it. What I was trying to say was that people tend to assume that the only costs involved are actual publication of the CD and are thus able to justify to themselves that they should pay a lower price.
Ryan Sumo said:
Wait, so buying pirated is ok if it's not available or if people want to stretch their peso...but not just because the games are expensive? Foot in mouth aside, the point is moot because this isn't a space for "anti" or "pro" piracy.
Do I have to spell out that "stretch their peso" has to do with something being "expensive"?
Ryan Sumo said:
It's a space about discussing possible solutions to a problem that has existed for decades.
Your article was surely an eye-opener for many westerners and it explained that people in Asia DO pay for pirated games, but you shouldn't have made it sound like the people purchasing these games actually have to shoulder all their own expenses on the meager salary you listed. Others have already said it, piracy in Asia isn't hurting publishers as much as the piracy in developed countries among people who would rather just download. Your proposal would be great for people in the Philippines who buy on impulse, but would be suicide for the developers and publishers because grey imports would erode their sales in developed markets. Region coding is useless because if games cost 1/10th the price in one region, then you're better off purchasing your console from that region. There can be no win-win if you end up making much less money from a larger customer base of legitimate users.
The only anti-piracy measures I've seen that have worked in the Philippines are free-to-play games and making duplication expensive (PS3). MMOs have been profitable, but the pay-to-play ones aren't immune to "piracy" in the form of private servers.
Ryan Sumo said:
And one last thing. I actually do get some of my games from TipidPC. But if you read enough game industry literature, you'll know that developers and publishers hate the second hand market just as much as the pirates because it also eats into their bottom line. But used and rented games are another issue entirely.
A lot of the games being sold on TipidPC are listed as "Sealed" and "New" so I wasn't talking about getting games second-hand/used.