18-Hour Final Fantasy XI Boss Induces Puking

Hawk eye1466

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That's just disgustingly sad that they made that boss over 18 hours, I mean I'm all for a challenge and really wish some of the console games would give me a bigger challenge then oh the terrorists/Russians/aliens/worlds/, whatever outnumber you! But when a group this experienced sounding couldn't do it after 18 hours? Then I think you need to go back and kill the hell out of this bosses health bar.
 

Aeonknight

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Hawk eye1466 said:
That's just disgustingly sad that they made that boss over 18 hours, I mean I'm all for a challenge and really wish some of the console games would give me a bigger challenge then oh the terrorists/Russians/aliens/worlds/, whatever outnumber you! But when a group this experienced sounding couldn't do it after 18 hours? Then I think you need to go back and kill the hell out of this bosses health bar.
This article is years upon years old actually. SE has long since toned down both Absolute Virtue and Pandemonium Warden.

Between the introduction of Alexander and the raise in the level cap, both have become much more manageable. Finally killed AV myself about 2 weeks ago. All I can say is... it's nice to have some closure after all these years.

Awaiting next ungodly difficult super boss.
 

Hawk eye1466

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Aeonknight said:
Hawk eye1466 said:
That's just disgustingly sad that they made that boss over 18 hours, I mean I'm all for a challenge and really wish some of the console games would give me a bigger challenge then oh the terrorists/Russians/aliens/worlds/, whatever outnumber you! But when a group this experienced sounding couldn't do it after 18 hours? Then I think you need to go back and kill the hell out of this bosses health bar.
This article is years upon years old actually. SE has long since toned down both Absolute Virtue and Pandemonium Warden.

Between the introduction of Alexander and the raise in the level cap, both have become much more manageable. Finally killed AV myself about 2 weeks ago. All I can say is... it's nice to have some closure after all these years.

Awaiting next ungodly difficult super boss.
Oh, okay then. Dammit now I can't ***** about it!
Darn you for bringing your knowledge into this.
 

BoogieManFL

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I thought I was tired of a 15ish minute Deathwing fight in WoW. I'd never play a game with such idiotic design. Really? Who could possibly be so dense as to think that's a good idea.

Pure stupidity.

EDIT: Holy Necrobump. Shouldn't threads of a certain age get automatically locked? What a waste of time.
 

Aeonknight

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BoogieManFL said:
I thought I was tired of a 15ish minute Deathwing fight in WoW. I'd never play a game with such idiotic design. Really? Who could possibly be so dense as to think that's a good idea.

Pure stupidity.

EDIT: Holy Necrobump. Shouldn't threads of a certain age get automatically locked? What a waste of time.
So good game design is a game structured with the ADD child's needs in mind?

Must've missed that memo but alright I suppose....
 

The Lunatic

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Aeonknight said:
So good game design is a game structured with the ADD child's needs in mind?

Must've missed that memo but alright I suppose....
Sadly concentration beyond 20 minutes is a feat most people can't provide and thus appealing to the majority is something games tend to live or die on these days.
 

dyre

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Aeonknight said:
BoogieManFL said:
I thought I was tired of a 15ish minute Deathwing fight in WoW. I'd never play a game with such idiotic design. Really? Who could possibly be so dense as to think that's a good idea.

Pure stupidity.

EDIT: Holy Necrobump. Shouldn't threads of a certain age get automatically locked? What a waste of time.
So good game design is a game structured with the ADD child's needs in mind?

Must've missed that memo but alright I suppose....
ADD = being unable to play a video game for 18+ hours straight? Must've missed that memo...
 

Aeonknight

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dyre said:
Aeonknight said:
BoogieManFL said:
I thought I was tired of a 15ish minute Deathwing fight in WoW. I'd never play a game with such idiotic design. Really? Who could possibly be so dense as to think that's a good idea.

Pure stupidity.

EDIT: Holy Necrobump. Shouldn't threads of a certain age get automatically locked? What a waste of time.
So good game design is a game structured with the ADD child's needs in mind?

Must've missed that memo but alright I suppose....
ADD = being unable to play a video game for 18+ hours straight? Must've missed that memo...
I didn't say I approve of the content's original difficulty, but I certainly understand the rationale behind it. Go figure, I've been dealing with it for the last 6+ years.

But just to put it in perspective, a good game of Battlefield 3 can last anywhere from 10 to 20 minutes. Even 30+ for rush. So if he's truly only capable of playing a game in 15 minute intervals, I'd call that ADD. Frankly I'm amazed he lasted long enough in WoW to even get to endgame. Most impatient gamers don't usually take a liking to MMO's, you know, being that they're all time sinks and that's the point.
 

dyre

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Aeonknight said:
dyre said:
Aeonknight said:
BoogieManFL said:
I thought I was tired of a 15ish minute Deathwing fight in WoW. I'd never play a game with such idiotic design. Really? Who could possibly be so dense as to think that's a good idea.

Pure stupidity.

EDIT: Holy Necrobump. Shouldn't threads of a certain age get automatically locked? What a waste of time.
So good game design is a game structured with the ADD child's needs in mind?

Must've missed that memo but alright I suppose....
ADD = being unable to play a video game for 18+ hours straight? Must've missed that memo...
I didn't say I approve of the content's original difficulty, but I certainly understand the rationale behind it. Go figure, I've been dealing with it for the last 6+ years.

But just to put it in perspective, a good game of Battlefield 3 can last anywhere from 10 to 20 minutes. Even 30+ for rush. So if he's truly only capable of playing a game in 15 minute intervals, I'd call that ADD. Frankly I'm amazed he lasted long enough in WoW to even get to endgame. Most impatient gamers don't usually take a liking to MMO's, you know, being that they're all time sinks and that's the point.
You misread his post. He said he was tired of the 15 minute boss fight, which could mean a number of things (for example, that it was a boring fight, or that he doesn't like boss fights much, or w/e). Assuming that because someone gets bored after doing something for 15 minutes, he must have ADD, is pretty ridiculous. Also, he never said that a good game should only have 15 minute boss fights. He said that it shouldn't have 18 hour ones.
 

Aeonknight

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dyre said:
Aeonknight said:
dyre said:
Aeonknight said:
BoogieManFL said:
I thought I was tired of a 15ish minute Deathwing fight in WoW. I'd never play a game with such idiotic design. Really? Who could possibly be so dense as to think that's a good idea.

Pure stupidity.

EDIT: Holy Necrobump. Shouldn't threads of a certain age get automatically locked? What a waste of time.
So good game design is a game structured with the ADD child's needs in mind?

Must've missed that memo but alright I suppose....
ADD = being unable to play a video game for 18+ hours straight? Must've missed that memo...
I didn't say I approve of the content's original difficulty, but I certainly understand the rationale behind it. Go figure, I've been dealing with it for the last 6+ years.

But just to put it in perspective, a good game of Battlefield 3 can last anywhere from 10 to 20 minutes. Even 30+ for rush. So if he's truly only capable of playing a game in 15 minute intervals, I'd call that ADD. Frankly I'm amazed he lasted long enough in WoW to even get to endgame. Most impatient gamers don't usually take a liking to MMO's, you know, being that they're all time sinks and that's the point.
You misread his post. He said he was tired of the 15 minute boss fight, which could mean a number of things (for example, that it was a boring fight, or that he doesn't like boss fights much, or w/e). Assuming that because someone gets bored after doing something for 15 minutes, he must have ADD, is pretty ridiculous. Also, he never said that a good game should only have 15 minute boss fights. He said that it shouldn't have 18 hour ones.
The difference between our posts is that you gave him the benefit of the doubt, I didn't.

As for what could be infered by his statement, let's take a look at that.

Deathwing is a boring fight? While I don't know nearly as much about WoW as him or possibly you, I would hope that being that he's supposed to be one of the harder bosses, that they actually make the fight fun.

If he just isn't a fan of boss fights? then that's a natural bias in his opinion that invalidates it in this discussion.

As for my assumption, it's really not that hard to see that if he's getting bored after 15 minutes he could have ADD. It's the reason behind the boredom that would make our little debate definitive or not. If he's bored because his attentiont span is too short, then it's in my favor. If he's bored because he's done it a thousand times, that's understandable.


But you know what? Screw the personal attack, I'll just pick apart his arguement as a whole.

The rationale behind the 18 hour boss fight is actually good game design. It's what makes games like Dark Souls so fulfilling when you actually succeed. SE's design when creating those 2 bosses was that these are not bosses that they want everyone killing. Those bosses were meant to be killed by the .01% of the playerbase, the elite of the elite. Why? So that when someone actually did kill them, it meant something (relatively speaking.)

But 18 hours? Yes, that's a step too far. Which is why this is newsworthy in the first place. They've since toned it down to much more reasonable levels while still maintaining the difficulty. Only after the cap increase and Alexander did the 2 become somewhat mediocre. They're still hard, and people still fail at them all the time, but now they're actually farmable to any good group.

tl;dr
good idea, terrible implementation.
 

Akytalusia

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they obviously forgot to data drain the thing. they could have saved themselves 17.5 hours and actually killed it without anyone getting sick.
 

Atmos Duality

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In this case, "Hardcore" is just a euphemism for "Fucking retarded".
There's a point where something ceases to be "gaming" and becomes mindless masochism.
 

SoulSalmon

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ElArabDeMagnifico post=7.68303.625238 said:
OK guys, remember, this is totally reasonable.......if every registered user fights this guy at the same time!

Seriously it sounds like the only way to do it.
There are MMORPGs that do that.
I've been in plenty of those 500+ players vs one boss scenarios, a bit laggy but SO MUCH FUN.

I think Grand Fantasia did regular bosses the best (although the games gone to shit unfortunately ); namely the instances you run with a party. These bosses can be taken down in under a minute in theory, but often take hours because of heals, insta-kill attacks, monster summons and massive buffs/debuffs (sometimes all at once, summoned mobs, that debuffed you on-hit and made your attacks do healing instead of damage for a while).
It really tested the skills of everyone in the party, with equal pressure put on all roles.
Eden Eternal has similar fights but not as epic imo...
 

Monsterfurby

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See also the article about Japanese games failing in the west. Maybe, just maybe, some game design tenants still quite common in Asian MMORPGs (grinding, for example) should be questioned by their developers more.
 

Lasharus

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Can someone explain to me why this thread's so active all of a sudden? It's a four-year-old article for heaven's sake.
 

Podunk

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Lasharus said:
Can someone explain to me why this thread's so active all of a sudden? It's a four-year-old article for heaven's sake.
There's a link to it on the front page, bottom right, under "stories you might like" today. That's the only reason my ass is here.
 

SpAc3man

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A story I might like huh? I do like this. Does anyone know if this boss was ever defeated? Also this story was posted before I came to the Escapist.
 

Aeonknight

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SpAc3man said:
A story I might like huh? I do like this. Does anyone know if this boss was ever defeated? Also this story was posted before I came to the Escapist.
As someone who still plays the game, yes. He has been beaten alot. I've personally beaten him.

It still takes a group with a brain to pull it off, but he's nowhere near as impossible as he was back in the day.
 

Lunar Templar

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The_root_of_all_evil said:
That's why however good WoW is, it will never beat EQ. 180 people... Even the Jello fight on CoH only lets you have 70 attacking.
>.>
i've been on CoH, a while now, never once done a Hami raid (the Jello Fight for every one else)
probably should though, as the drops are pretty good. the New Dragon in Vin to, hear that's pretty intense.

but really? an 18 hour boss fight? are they stupid? who thought this was a good idea, cause they need to be fired, since they clearly don't get that boss fights aren't about stacking retarded amounts of HP on a monster, they're supposed to be a test of team work and skill, in this regard they have failed totally as game designers
 

Aeonknight

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Lunar Templar said:
The_root_of_all_evil said:
That's why however good WoW is, it will never beat EQ. 180 people... Even the Jello fight on CoH only lets you have 70 attacking.
>.>
i've been on CoH, a while now, never once done a Hami raid (the Jello Fight for every one else)
probably should though, as the drops are pretty good. the New Dragon in Vin to, hear that's pretty intense.

but really? an 18 hour boss fight? are they stupid? who thought this was a good idea, cause they need to be fired, since they clearly don't get that boss fights aren't about stacking retarded amounts of HP on a monster, they're supposed to be a test of team work and skill, in this regard they have failed totally as game designers
That depends which boss you're talking about.

Pandemonium Warden, the subject matter for the 18 hour boss fight, didn't have a retarded amount of HP at the time. He had a retarded amount of forms he could switch to. That being: every raid boss of every endgame event present in the expansion. In 1 fight. That's what made it 18 hours.

The boss in the picture is actually Absolute Virtue, who was yet another "impossible" boss. He never had retarded amounts of HP, he just had the ability to fully recover all damage done to him with one ability, and 1 shot every player within a 10 mile radius with instant cast Meteor.

Good times. Both have been beaten since post-nerf, ironically Pandemonium Warden much sooner than Absolute Virtue (who was implemented much earlier.)

Here's a few pages for those who care:

http://ffxi.gamerescape.com/wiki/Pandemonium_Warden

http://ffxi.gamerescape.com/wiki/Absolute_Virtue