dyre said:
Aeonknight said:
dyre said:
Aeonknight said:
BoogieManFL said:
I thought I was tired of a 15ish minute Deathwing fight in WoW. I'd never play a game with such idiotic design. Really? Who could possibly be so dense as to think that's a good idea.
Pure stupidity.
EDIT: Holy Necrobump. Shouldn't threads of a certain age get automatically locked? What a waste of time.
So good game design is a game structured with the ADD child's needs in mind?
Must've missed that memo but alright I suppose....
ADD = being unable to play a video game for 18+ hours straight? Must've missed that memo...
I didn't say I approve of the content's original difficulty, but I certainly understand the rationale behind it. Go figure, I've been dealing with it for the last 6+ years.
But just to put it in perspective, a good game of Battlefield 3 can last anywhere from 10 to 20 minutes. Even 30+ for rush. So if he's truly only capable of playing a game in 15 minute intervals, I'd call that ADD. Frankly I'm amazed he lasted long enough in WoW to even get to endgame. Most impatient gamers don't usually take a liking to MMO's, you know, being that they're all time sinks and that's the point.
You misread his post. He said he was tired of the 15 minute boss fight, which could mean a number of things (for example, that it was a boring fight, or that he doesn't like boss fights much, or w/e). Assuming that because someone gets bored after doing something for 15 minutes, he must have ADD, is pretty ridiculous. Also, he never said that a good game should only have 15 minute boss fights. He said that it shouldn't have 18 hour ones.
The difference between our posts is that you gave him the benefit of the doubt, I didn't.
As for what could be infered by his statement, let's take a look at that.
Deathwing is a boring fight? While I don't know nearly as much about WoW as him or possibly you, I would hope that being that he's supposed to be one of the harder bosses, that they actually make the fight fun.
If he just isn't a fan of boss fights? then that's a natural bias in his opinion that invalidates it in this discussion.
As for my assumption, it's really not that hard to see that if he's getting bored after 15 minutes he could have ADD. It's the reason behind the boredom that would make our little debate definitive or not. If he's bored because his attentiont span is too short, then it's in my favor. If he's bored because he's done it a thousand times, that's understandable.
But you know what? Screw the personal attack, I'll just pick apart his arguement as a whole.
The rationale behind the 18 hour boss fight is actually good game design. It's what makes games like Dark Souls so fulfilling when you actually succeed. SE's design when creating those 2 bosses was that these are not bosses that they want everyone killing. Those bosses were meant to be killed by the .01% of the playerbase, the elite of the elite. Why? So that when someone actually did kill them, it meant something (relatively speaking.)
But 18 hours? Yes, that's a step too far. Which is why this is newsworthy in the first place. They've since toned it down to much more reasonable levels while still maintaining the difficulty. Only after the cap increase and Alexander did the 2 become somewhat mediocre. They're still hard, and people still fail at them all the time, but now they're actually farmable to any good group.
tl;dr
good idea, terrible implementation.