E3 2010: Fable 3 Hands On

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
0
0
E3 2010: Fable 3 Hands On



It's back to Albion for another, improved, adventure.

The biggest problem Fable 2 had, according to pretty much every Lionhead rep that I spoke with, was that many aspects of the game were complete shit. Switching from your gun to your magic? Shit. The map? Complete shit. The magic menu? Utter shit. Fable 3 has been tweaked, rethought, and refined so that is now, Lionhead hopes, a far less shitty experience.

You're living a life of luxury when Fable 3 begins. You play as the child of your character from Fable 2, and your older brother Logan is current King of Albion. You soon discover that he's a bit of a tyrant, and decide to leave the castle in order to gather enough followers to lead a rebellion against him.

If Fable 2 was an RPG with action elements, then Fable 3 is an action game with RPG elements. It's much more streamlined and faster paced, which means less fannying about with menus and stat points. You won't be collecting experience in the traditional sense, and you won't be leveling up your skills and spells by purchasing upgrades. Your character will still develop based on how you choose to play, but you won't be sucking up different colored orbs anymore. Instead, experience comes from how many followers you've attracted. Some will join you after you complete quests for them, while others can be won over by interacting with them socially. You'll eventually gain somewhere around 300,000 followers, but you don't have to collect them one by one; some connections you make will bring large groups of people with them, or perhaps entire cities.

The magic system has gotten a complete overhaul for Fable 3 to make it far easier and faster to use. Switching between spells during a battle was - you guessed it - shit, so the menu system is gone, replaced by spell gauntlets. A gauntlet represents a single spell but if you wear a different gauntlet on each arm, the two spells will blend. If you've got just a fire gauntlet equipped, you'll shoot fireballs, but if you have fire on one arm and lightning on the other, you'll shoot a fireball wrapped in lightning. Every spell can be mixed with every other spell, and can be charged up to five levels. You'll have to use the spells frequently to get good enough with them to be able to charge to higher levels, though.

The melee combat is mostly the same in Fable 3, but the ranged combat has changed a bit, thanks to the industrial progression of Albion. There are no more crossbows or bows, just guns and rifles, which are thankfully much easier to use this time around. Switching back and forth between your offenses in Fable 2 was incredibly slow and clunky, but in Fable 3, it's instant. There's no delay while your character ponderously pulls out his pistol, he just fires. I never used the gun in Fable 2 because it was such a slow pain in the ass, but I switched between magic, sword, and gun quickly and easily during the combat part of the demo with no trouble at all. I'd pick off a few enemies long range with the gun, do a dodge roll, take out some of the closer ones with my sword, and blast them with lightning if they started to gang up. It was all very fast and seamless.

As with Fable 2, your character's appearance will change depending on how you play. Swinging around a giant hammer will turn you into a big, burly fighter, while using magic will age you prematurely, but now your actions will also have an effect on your weapons. Your swords, guns and gauntlets will all morph depending on what and how you kill. The swords of evil characters might grow spikes and drip blood, while the sword of a master Balvarine slayer will sport a carved Balvarine head. You can trade your weapons with other players online and they'll continue to morph depending on how their new owners use them.

You can still customize your character's appearance, but costumes and hair style are now purely aesthetic. In Fable 2, items of clothing provided stat boosts or penalties, which meant that everyone ended up wearing pretty much the same outfit in order to have the strongest, most attractive character. Getting dressed is much easier now, thanks to the Sanctuary, which takes the place of Fable 2's menu system. It's a hub space from which you can access your closet, weapons, and world map, just by walking into different rooms. All of the outfits you've collected are displayed on mannequins in your closet, and switching between them is as easy as hitting the shoulder buttons.

Almost anything would've been an improvement on Fable 2's shitty map, but what you've got in The Sanctuary is truly wonderful. It's a living, 3d map that lets you zoom in and see people walking around a town. You can see what quests they might have and accept them right from the map, set a breadcrumb trail or just fast travel directly there. You won't have to read a list on a menu to know what's going on in a village or city, you can just take a look for yourself, any time you like.

Another new aspect of Fable 3 is that your character now has a voice. It was a hard decision, said Lionhead, but it's very difficult to tell a story when your hero is mute, and given the tale they wanted to tell with Fable 3, they felt adding the voice was the best way to go. I have to agree. Character interaction and dialog is a big part of Fable's storytelling, and it always felt a bit awkward to sit through long, one-sided conversations. Even just based on the small part I saw, having a hero that can actually respond makes a huge difference on the emotional impact of the story.

You could buy buildings in Fable 2 and buy furniture for them, but the most impact you had was to decide which bookshelf you wanted. In Fable 3 you'll be able to customize virtually any building in the entire game. Put books on your bookshelf. Make them green or make them skulls. Or skip the bookshelf and put in a stove. Put some fruit on the dinner table, or perhaps candles. Or skip the table entirely and just lay down a nice rug. I didn't get to see any of that in action, unfortunately, but I hope it works as described.

When Peter Molyneux first mentioned that Fable 2 would have co-operative play, he said that you would be able to bring your hero and his dog over to your friend's game. What we got instead was a shitty henchman. Fable 3 will supposedly be getting the co-op that we were promised in Fable 2. You'll be able to bring your hero and dog into your friend's game, with separate cameras so that you can both go off and do your own thing. You and your pal can get shagadelic and have kids together, or if you're not into that kind of commitment, you can go into business together. It sounds great - if it works. I'll admit to being a bit skeptical about it, given what happened the last time we were promised good Fable co-op.

I didn't get to spend nearly as much time with Fable 3 as I wanted to, which is a good sign in and of itself. The combat was far more enjoyable, and I enjoyed the spell-blending system. I enjoyed Fable 2, but I think Fable 3 is going to be a huge improvement. We'll find out when the game is released on October 26th.

Keep track of all our E3 2010 coverage here [http://www.escapistmagazine.com/articles/view/conferences/e32010].

Permalink
 

Mrsoupcup

New member
Jan 13, 2009
3,487
0
0
After lothing every second of Fable 1 and 2, 3 seems like it may be okay. Still probably just going to rent it.
 

TsunamiWombat

New member
Sep 6, 2008
5,870
0
0
I loved Fable 1, loathed 2, and because of you I am now cautiously optimistic about 3. The video I saw on GT was shit though...

I love the Turn of the Century Aesthetic and the spell gauntlets sound very steampunky. I like it.

Also dare I say the female hair is much prettier?
 

DigitalSushi

a gallardo? fine, I'll take it.
Dec 24, 2008
5,718
0
0
Peter Molyneux "this will change the way you perceive gaming, you'll really connect with the menu system, its the most intuitive menu we've ever built"
Anonymous Lionhead rep "no no, actually its shit"

I'll be honest, this looks really interesting, especially the way you level up by gaining supporters.

But small problem, I have a PS3, damn it.
 

Cody211282

New member
Apr 25, 2009
2,892
0
0
I wouldn't mind it if I didn't need the natal to play it, or if it ever came out on the PC, but since the second one never did I guess I will have to pass it up.
 

TsunamiWombat

New member
Sep 6, 2008
5,870
0
0
ColdStorage said:
Peter Molyneux "this will change the way you perceive gaming, you'll really connect with the menu system, its the most intuitive menu we've ever built"
Anonymous Lionhead rep "no no, actually its shit"

I'll be honest, this looks really interesting, especially the way you level up by gaining supporters.

But small problem, I have a PS3, damn it.
That kind of candidness from the people making the game, I like.

"Our last game? Shit. We're not going to dick around this time."

Kind of gets you amped.
 
Nov 7, 2009
1,247
0
0
I liked Fable 2, I really did. But it suffered from a bad case of the Sporeitis in that after the first few times and having gotten to the final stages, I felt no reason to keep playing, and I haven't touched it since.

Still, if the co-op's as good as it's claimed to be, I'll be getting this.

Besides, I like Molyneux and his relentless enthusiasm. It's endearing, he's like a happy puppy.
 

spectrenihlus

New member
Feb 4, 2010
1,918
0
0
So what happens if you mix time control and lightning?

Time traveling lightning that kills your opponent when he is a baby?Please let it be this.
 

Jared

The British Paladin
Jul 14, 2009
5,630
0
0
Well, sounds like they have put slot of work into it, that's for sure! I can't wait to see how it will look at final release! I sm sure it will be better than 2, or at least I hope!
 

Vierran

None here.
Oct 11, 2009
276
0
0
Can i die? it is really hard to care about any kind of mortal progression when dying does almost nothing.
 

DigitalSushi

a gallardo? fine, I'll take it.
Dec 24, 2008
5,718
0
0
TsunamiWombat said:
ColdStorage said:
Peter Molyneux "this will change the way you perceive gaming, you'll really connect with the menu system, its the most intuitive menu we've ever built"
Anonymous Lionhead rep "no no, actually its shit"

I'll be honest, this looks really interesting, especially the way you level up by gaining supporters.

But small problem, I have a PS3, damn it.
That kind of candidness from the people making the game, I like.

"Our last game? Shit. We're not going to dick around this time."

Kind of gets you amped.
I know its what you do when your about to release a game, you don't sit people down and tell them you've actually been dicking about, you hype up your game.

Its just Moulynex takes it to a whole other level, he gushes about stuff his team can never put into a game. My favourite one was about ten years ago, he said he was trying to implement real emotions in a game, like if the main character cried "you'd see your own reflection in their tears".

One of the Edge journalists actually laughed.
 

Versago

New member
May 28, 2009
264
0
0
I LOVED Fable 1, and hated Fable 2 for just bieng, well, a really crap game that sold off of Fable 1's success.

Fable 3 sounds like changes, but changes more in the direction Fable 2 took:
If your using spell gaundlets that will cast ONE spell, then how do you change spell gaundlets?
There IS going to be a menu for spells, weather its equiptment or a magic menu, your gonna have to pause, go into it, switch gaundlets and exit the menus. Clunky.

The Story of Fable 2 was massivley dissapointing to me - all the charaters were designed as one dimentional plot points with no real likability. Lucian was evil because... well someone had to be. There wasn't really a story for the Torchlight logic of "Reason to go over there".
Which is why i don't count Fable 2 as an RPG.
It was a platformer with RPG elements.

And after that level of disappoint, i have no intention of buying Fable 3.
 

StrangerQ

New member
Oct 14, 2009
327
0
0
IM SOSOSOSOSOOSOSOOOSOSO going to get this (start putting coins to piggy bank to have enough for collectors edition)

and yes im going to literally when i get my box

edit: readed all lyrics once... and yep this is too real what im going to do XD.. hmm now how to please a collectors edition box... a wrapping?
 

Yassen

New member
Apr 5, 2008
1,308
0
0
Have I been let down by Fable in the past? Yes.
Was Fable 2 shallow and boring? Yes.
Will I end up buying Fable 3?.... yes.

I have a weird relationship with Fable. I've played both games to completion and even bought the DLC but I can't seem to convince myself it's a good game when I stop playing. But I kept playing. It has a weird charm to it and playing was rather relaxing as I didn't take what I was doing too seriously.

However Fable 3 actually sounds decent but then so did Fable 2. Guess we'll see how it plays.
 

latenightapplepie

New member
Nov 9, 2008
3,086
0
0
It's a mixed reaction from me. The spell gauntlets sounds a bit shallow, and followers equalling experiences points sounds nonsensical. But the combat actually playing better, and a better Co-op, and more customisation with houses... I'm undecided.
 

addeB

New member
Oct 2, 2009
615
0
0
But is Fable 3 going to be better then Fable: The lost chapters? That's the real question, and the answer is sadly, no.
 

elvor0

New member
Sep 8, 2008
2,320
0
0
Damn you Monleoux and your hype machine, want! I shouldn't have read this article.
 

captainwillies

New member
Feb 17, 2008
992
0
0
Susan Arendt said:
As with Fable 2, your character's appearance will change depending on how you play. Swinging around a giant hammer will turn you into a big, burly fighter, while using magic will age you prematurely, but now your actions will also have an effect on your weapons. Your swords, guns and gauntlets will all morph depending on what and how you kill. The swords of evil characters might grow spikes and drip blood, while the sword of a master Balvarine slayer will sport a carved Balvarine head. You can trade your weapons with other players online and they'll continue to morph depending on how their new owners use them.


You could buy buildings in Fable 2 and buy furniture for them, but the most impact you had was to decide which bookshelf you wanted. In Fable 3 you'll be able to customize virtually any building in the entire game. Put books on your bookshelf. Make them green or make them skulls. Or skip the bookshelf and put in a stove. Put some fruit on the dinner table, or perhaps candles. Or skip the table entirely and just lay down a nice rug. I didn't get to see any of that in action, unfortunately, but I hope it works as described.

Fable 3 will supposedly be getting the co-op that we were promised in Fable 2. You'll be able to bring your hero and dog into your friend's game, with separate cameras so that you can both go off and do your own thing. You and your pal can get shagadelic and have kids together, or if you're not into that kind of commitment, you can go into business together. It sounds great - if it works.
those three things are what I'm most skeptical about but the rest sounds good!