Wingmna said:
CantFaketheFunk, you can keep giving as many excuses as you want.
OS + Malygos are hardly enough enough content for one expansion. Compared with TBC? Lets see, by this time we have Kara, Gruul, Mag, SSC, TE, and BT. Sure they had bugs, but TBH, to those who cared about gaming, bugs were only something more to over come for respect. WoW fanboys can pull the same shit they want, as much as they want... e.g. "oh the game has just changed" which just tries to deny the fact that Blizzard was completely lazy on actual raiding content, or in your case "oh Blizzard just made sure there were no bugs" which is even more pathetic considering the original Naxx was pre-TBC and they had for the most part fixed all the bugs.
Please, having solely two new encounters coming with the whole xpack as a unit is pathetic and you are completely moronic if you actually think OS and Maly makes up for the fact that there are no other new raid encounters.
First off: You are completely free to disagree with me if you like - hell, we welcome polite disagreement and discussion. If everyone agreed, that would be boring. However, I stress the word
polite. Calling someone an idiot and a fool undermines your point, and makes you a candidate for the banhammer. If you can't argue politely, you won't be arguing anything at all. This will be your only warning.
Now: It's true that there is less content in WotLK launch than there was at TBC launch (even if T6 wasn't in at first). I'm not trying to deny that. But I think that the content is
better - Malygos and Sarth 3D are much more intricate fights than their counterparts Gruul / Magtheridon, and Naxxramas is a better Kara. It's true that there isn't a counterpart to TE/SSC yet, and that's a failing.
Hardmode is just another way of saying, "lets be lazy on the actual encounter, but capitalise on ONE single aspect so we can make players grind that encounter. Achievements are NOT what raiders want, and you are an ignorant newbie if you actually think achievements make up for the lack of content that Blizzard provided. Blizzard didn't send anyone an invoice stating that the game had changed to "casual mode", so the fault is theirs.
Would I have any problems with Achievements if they actually still provided the same type of content they did before? Sure I wouldn't. But they are not. Again, you are completely stupid (and again, a newbie) if you actually think making the actual encounter easy but focusing on ONE aspect makes up for lazy design of that encounter.
I completely disagree with you. I think that making an encounter from the ground up like Sartharion with essentially eight different levels of difficulty - three drakes, two difficulty settings - is
exponentially more complex than say, just designing one. Magtheridon was
one fight; once they had it designed for a group of 25, they could wash their hands of it (except for balance issues). Blizzard had to design not only a base version of Sartharion, but design an encounter that could be progressively scaled upward in difficulty depending on the skill of the raid.
"Casual Mode?" I'm sorry, but you seem to have this bizarre assumption that making a game more accessible to everyone instead of designing content for 5% of the playerbase (at
most) is a bad thing? That's a selfish, elitist, and incredibly narrowminded viewpoint.
Why do I say this? Because original Naxx was made for it's time. It is moronic to try and place a pre-TBC in WOTLK content because many abilities have been added and changed. And this just shows Blizzard's laziness in the simple fact that they actually simplify the fights more AND don't recognise the fact that things have changed over two xpacks.
Original Naxx was some of the best content in the game. The fights were creative, it had an awesome atmosphere and tied in to the lore nicely. Unfortunately, barely anyone ever got to see it. They designed all that creative content, and it literally went to waste. There was absolutely nothing wrong with recycling it as the entry WotLK raid so that people could experience it. Does that excuse the lack of other high-level content? No, it doesn't. Was repurposing it an inherently bad idea? No, it was a fantastic idea.
Simplified the fights? They made them
possible for a 25/10-man raid. I'm sorry, but if you
liked actually bringing 8 tanks for the sake of one fight... well, that's your problem, not mine. Or what about old Loatheb? That was literally a "hey, buy lots of consumables" fight, and that's poor design. Look at the one fight where they kept the class requirements - 25-man Razuvious - and it's frustrating, because it means that the single barrier to overcoming that fight isn't knowing how to play your class, it's recruiting two priests who can come every time you want to run Heroic Naxx.
Sorry, but I've seen you posting before, you are just an ignorant WoW-fanboy. Who spams his opinion even though many others whether on this site or on other WoW sites have proved to you otherwise. You have chosen a side and will stick by it, so I know this post won;'t convince you otherwise... When WoW was first starting out I defended it even while others stated that Blizzard had no history in MMORPG history, but I can see plainly when things are going down hill, but you cannot sir.
Think of me how you will. I play many, many other games other than WoW, many other MMOs even. "Proved to me otherwise"? That's absolutely ridiculous. There's been no proof, only rants from people who need to take the rose-colored nostalgia glasses off and realize that the direction WoW is going - giving people
choices in what they want to do - ultimately benefits more people.
Again, I agree with you that the lack of new content in WotLK was regrettable, and one of the few ways in which TBC beats WotLK. But I think that the new content that
is there is far and away the best the game has ever seen.
So keep going on your ignorant ways. "WoW going casual" is just another phrase for "Blizzard is getting lazy of real content". Don't be an ignorant fool like you are already showing, less content doesn't mean WoW has gone casual, it means WoW has gone lazy. The Activision/Blizzard merge only proves that fact more, WoW doesn't care about content anymore, it cares about money... And you are a fucking moron if you actually believe otherwise.
And you jumping to the conclusion that Ulduar is "the best dungeon eva dog", only proves how much of a fanboy you are. You are pathetic, how about you take stuff objective for once Funk instead of being the 'Blizzard's retard' you are now. There is NO doubt in EVERY players mind that there was a huge lack of content that didn't ship with WOTLK, but moronic fanboys like yourself are the only ones say that you don't see it. Get the fucking blindfold off of your eyes and see.
I don't doubt that your job is hard enough, jumping from board to board or from forum to forum trying to defend WoW. And I try not to say "defend Blizzard" since the different parts of Blizzard have nothing to do with each other. WoW is solely a money making machine now, and you are ignorant if you believe otherwise.
You can cry about "WoW going casual" all you like, but there is a very simple matter here: Blizzard is giving people options. I don't know if you actually remember what pre-BC WoW was like, but there weren't any options - you either A.) found 39 people you could raid with to get epics, B.) spent time in battlegrounds getting your ass handed to you by raiders in order to grind a soul-crushing PvP system to get epics, C.) ran DM/Scholo/Strat/BRS until your eyes bled, or D.) farmed all day.
Maybe it was more "hardcore," but it was also much less accessible.
Did I say that Ulduar was the "Best dungeon ever"? No, and I kindly ask you to stop putting words in my mouth. I said that it is by far the most
ambitious dungeon they've done. There's no way of judging how successful it'll be until it's actually come out, but I reserve judgment on that - unlike some people, who seem to thrive on baseless predictions. 11 bosses - more than any other raid dungeon except Naxx and Kara - with two difficulty modes, not to mention that many of those bosses have "Hard Modes." The only thing that really rivals that in scope was original Naxxramas.
The problem WotLK faces is, again, a lack of content. This has nothing to do with the quality of said content. Hard modes do not make up for a lack of content, no - they make the content that exists infinitely more accessible. Your casual players get to go into Ulduar, see the lore, fight a cool boss or ten. Your hardcore players get the best loot, the bragging rights, and the better challenges like Algalon.
This is *smart design.*
I defend WoW because I think many of the complaints levied at it - and Blizzard - are wholly unwarranted, just as I would defend unwarranted complaints against, say, Turbine/LotRO, Mythic/WAR, CCP/EVE, the list goes on and on. Actually knowing some people at these companies, I have a slightly more informed idea of what goes on behind the scenes than most people
Call me a fanboy if it makes you feel better. I like MMOs. I play lots of MMOs. And I think that developing content that more of the playerbase can actually see can be nothing but a good thing.
Hate all you want, vote with your wallet. But remember that for every one disenfranchised raider, there are five more casual players in a small guild that never was able to get the numbers to run anything beyond Kara/ZA who are actually getting the chance to see content and lore and who are loving it.
Anyway, I will remind you once again, that you have been warned - if you can't be polite, then don't say anything at all. Or we'll take care of that ourselves.