Wholeheartedly agree. I mean, there are people who can beat Dark Souls in thirty minutes because they know every shortcut, every enemy, every parry opportunity, etc., by heart. That doesn't by any stretch of the imagination make it a "short" game.zehydra said:Speedruns are not really what you want to base gamelength on, as you already know how to do everything perfectly in a speed run typically.
You should calculate average time to beat on first play-through, since that in the end will be the experience of the game that mattered the most.
I think the only time a game's length should be a target of criticism is if that game is somehow unsatisfactory for how long it is. There are games that, while short, provide a satisfactory experience for the little time you sunk into it. On the other hand, there are games that simply can't carry themselves for how long they are to beat. Try and imagine if Call of Duty did have a 20-25 hour campaign: Would you want to spend 25 hours on a campaign that consists largely of moving from point A to point B while people shout context at you via radio? I would think not; for me, a short campaign has never been an issue with Call of Duty, because, sure, I'll eat potato chips, but eventually they'll start to make me feel sick.