20-hour games are "short"?

Joccaren

Elite Member
Mar 29, 2011
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My friend and I follow the $1 per hour of a game rule.

We're not going to replay the story unless it has multiple endings, or has multiple ways to get through most of the missions [And doesn't fail in the execution by giving you every way in the end like DX:HR], so the time of a single runthrough is a good measure of this.
Multiplayer I'm not interested in unless its only with friends, and that rules out 90% of online games as its hard enough to get a group of 3 friends who have the same game we want to play, let alone 10-20 to populate a small server on competitive multiplayer games, so that's ruled out too, but +5 hours of trial run to see if the people who play the game are idiots or not.

Hence, with the price of games generally being between $60 and $100 over here, that game better be 60-100 hours long, or only cost $20-$40, dependent on length. If neither condition is true, I'm not going to buy it as its not worth the money.
 

Strazdas

Robots will replace your job
May 28, 2011
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for people who remember games that took 40 hours to complete and kept you going for more til lyou found yourself playing 300 hours easily.... yes
sadly, after tasting good i no longer want to eat at mcdonalds.
 

wulfy42

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Jan 29, 2009
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I've seen plenty free flash games that have lasted me over 20 hours (and they are free!!).

The price of the game is also a factor here. If I buy a game that lasts only 10 hours and has little to no replay value....I consider that very short and not worth the money unless I was freaking blown away by it (and that would probably lead to replay value all by itself).

It should be noted that part of the reason length of games seem so short, is the large number of games that have now come out over the years that you can play more then 100 hours..and still be having a blast.

Whenever you play a game, you do compare it to other similar games you have played in the past. If you have played well over 20 RPGs that were a total blast, and all lasted you at least 100 hours (I may be over 50...don't feel like counting), and some of those have lasted thousands of hours....getting an RPG that lasts 20 hours seems like a let down. It might be a great game, but you have spent just as much for other games that were also great....but kept being great for 10-20x as long!!

Also, we are all getting a bit jaded. It takes more to make us really love a game....and keep playing it. That is mainly due to having already played so many similar games (often to death) in the past. Where you might have replayed a game many times in the past because many aspects of it were new....a game that just changes a few things and has a new story but is otherwise similar to another game in it's genre....isn't going to capture your attention for long...and will seem like a let down in many ways.

I look at games in a pretty simple way though....as far as being worth the money you pay for it. As long as you get at least 2 hours of entertainment for every $5 you have spent....I consider the game worth it. This is derived from a rounded down/up price to see a movie when it is released ($10 about for 2 hours aprox entertainement). I halved the money per hour for video games because in most cases the game is not as intense an experience as a movie.

That is time you are actually ENJOYING the game though. Not endlessly grinding for something or wasting time running from one end of a game universe to another etc.

So...by that formula, if you get a full 20 hours of FUN out of a game for $60....it's worth it. If you get 30 hours your way ahead of the game.

There are many games that have given me at least 10 hours of enjoyment for every dollar I have spent.

There are other games that I have only played 2-3 hours before giving up on them (and I didn't really enjoy those 2-3 hours obviously).

It's hit or miss, and just saying a game is short because it lasts less then 20 hours....is too simplistic.
 

jklinders

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Sep 21, 2010
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Some old school games from the old NES or whatnot can be speedrun pretty darn quick. Others like Dragon Warrior or other RPGs are filled with a lot of needless filler and grinding that made them take longer to play but grinding and gameplay are not one and the same. Most folks consider grinding a negative rather than a positive when it's required to proceed.

The action games were pretty short back in the day due to a lack of save features and could be busted through in an hour or two.

When you go to the so called first gen consoles, Saturn, PS and whatnot you still had quick to play action games and longer play RPGs. But the any great RPG that was not filled with grinding to pad it out was completable in about 10 hours. FF VII was a great game but the grinding...long, filled with content and a grind fest.

Then there was Sega's Panzer Dragoon Saga. To this day one of my all time favorite games. There were random encounters but it was not a grind at all to play and the game scaled nicely to match the lack of grinding. A completionist run could be completed in about 10 hours. It took 4 disks to play it and it was loaded with content. It was "short" but an awesome end to an awesome series.

I think the only grind free games that were truly long back in the day were some of the old late 90s RPGs like Baldur's Gate and NWN. Icewind Dale, Fallout and whatnot. Those games were made with love care and crafted to be masterworks. Oh and the only company that made them that did not go belly up during the tech bubble breaking was Bioware. They ceased being that company afterwards.

SO yeah, there is a real sense of Nostalgia glasses happening here. The oldest games seemed long because they were hard as fuck to learn to play but once you go tit you could blitz them in a few minutes. That's hardly real world terms long. Others were padded out to seem long but content wise they really weren't. SO I'd say it's all perception except in very rare few cases.
 

Kroxile

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Oct 14, 2010
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I base game length on the amount of money I paid for it.

If I drop $60 on a game it'd better take up at least 60 hours of my time or I'll either buy it used or borrow it from a friend or if anything else wait for a price drop. Online modes do not count because I'm not about to deal with random asshats on the internet.

There are some exceptions, of course, but those are too far and between.
 

Bvenged

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Sep 4, 2009
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I concur, under 15-20 hours is short in my eyes also. When I buy a game it's an investment, and the return is longevity and entertainment. That's why I posted Ghost Recon FS as my worst game of 2012. It was too short, had no replay value, required little player input and did not test the players initiative one bit even in harder difficulties... It was essentially a 30-40fps real-time CGI b-class action movie, with poor script and pointless explosions, mandatory action sequences and no repercussions for being persistently shit at the game )therefore no incentive to push yourself, learn and get better at it).

Skyrim, Dragon's Dogma, Dishonored, JC2, Minecraft and Hitman/AC all prove games can be done well with a long shelf life and plenty of fun, either through varied playthroughs, excessive open worlds or sandbox scenarios and challenges and arbitrary fun.

Even FPS I expect at least 10 hours of non-repetitive gameplay, with additional modes to make up another 5-10 hours on top. Halo and CoD do it well for the multiplayer incentive - but games should hit the 15-20 hour mark BEFORE they consider multiplayer, as it should always be assumed that the multiplayer will be mediocre at best (Max Payne 3) and only add another 2 to 3 hours as opposed to 20+ to hundreds of hours more game time.

Games that do not hit this guideline, in my eyes, are not worth £40 ($60). I will buy them for £30, or £20, or most likely, not at all. Like I said, games are investments, not products to use then throw away. IF they can't bring that to the table, there' no point in buying them. I'll spend the money on booze, food, the cinema/dvds, or someone else's game.

I'd wager that the limited length of games recently has been the size of Xbox data DVD's, and PC download sizes. Because we're not all Super-Fast Broadband, and we don't all have blu-ray optical drives on our machines, printing multiple discs and excessive download size can be avoided by cutting a gig or two from your game's size.

Give it a year or two and we'll likely see game lengths increase double to five-fold as international infrastructure speeds up with 4G and duel-fibre, and Xbox and PlayStation 8th gen consoles contain blu-ray drives. It will happen, we just have to be patient in this end-of-gen era.
 

Neonsilver

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Aug 11, 2009
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shrekfan246 said:
There have always been short games. The original Sonic the Hedgehog can be speedrun in less than an hour. There have also been long games, such as Final Fantasy. And this trend has continued to this day, where the only difference, strictly speaking, is two things: People who grew up playing games like Banjo-Kazooie (itself only something like a five-hour game depending on how well you know where everything is) or Final Fantasy VII are now out in the "real" world, but with unemployment at an all-time high, a lot of them have quite a fair amount of free time (myself included). Also, there are simply a lot more games being released these days than there were back in the 80's or 90's. Over one-hundred and fifty games were launched this year alone (partly due to the launch of the Wii-U).
I think it's not really a good idea to compare speedrunning sonic or playing banjo kazooie when you already know where everything is when you want to make a point about the length of a game.
In a game like Banjo Kazooie is a game where you have to search and find a lot of items, so if you want to compare it you have to compare the first playthrough since the search is a big part of the game.
The same goes for a speedrun and if you take the practice and multiple tries it actually has a lot more playtime.
And games like sonic felt a lot longer because they were often quite hard to beat.

On topic:
A short game is not a bad thing if it's a good game and a long game isn't automatically good, often long games are just padded. It depends on the games.
 

Arina Love

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Apr 8, 2010
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For RPG especially J-RPG 20h is short. I expect my J-RPGs last minimum of 30 hours, ideal is 50-55. For everything else it's very comfortable length.
 

Ryan Minns

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Mar 29, 2011
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Although games on average are getting shorter (Even RPG's barely reach decent lengths) It doesn't become unforgivable if the short time you spend is ok. Portal comes to mind for me, it was short as all hell and yet it's length was ok because it didn't pad anything. Some games try to artificially lengthen themselves by forcing you to stay put and defend for a specific period of time or kill a specific amount of enemies and while not a game breaker if it occurs too often it's just plain bad. Also when the developers try and force you to play a single way and the AI has a heart attack if you don't do it and it allows you to cruise through much faster it kinda sucks (Gears of war I'm looking at you)

Sure short games have always existed but when I pay $110+ For a console game and I have completed everything I care to complete in under 5 hours on my very first play through I honestly can't fathom why people tolerate that shit.
 

The Lugz

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Apr 23, 2011
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PedroSteckecilo said:
I would say 15 to 20 Hours is the ideal game length myself... I mean occasionally I WANT some more of the game, but I rarely feel truly dissatisfied at the length of a game around this length.
i don't think there really is an ideal length as such, only a point at which your currency is being burned faster than you're making it
because let's face it there are so-many gaming hours out there that you cant play every game completely
so the limiting factor is cash because time is greater than your life expectancy
and that isn't fluff, according to the Bethesda forums just the fallout and elder scrolls played to completion comes to 1.6 years of game-play that is of-course everything completed plus achievements and Easter eggs

there's 4% of your life gone right there ( not including breaks, sleep, food ect ie, productivity hours )

yikes, right?

anyway, game length.. don't think it matters on the whole
 

Flames66

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Aug 22, 2009
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I don't understand how/why people gauge games as being "20 hour" or "40 hour" or "5 hour" games. Everyone plays at different speeds and the average speed might have no relevance what so ever to the person playing.
 

Jason Rayes

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Sep 5, 2012
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Vault101 said:
The Abhorrent said:
really? Combine all 3 mass effect games that's almost 100 hours give or take..I don't know of many games that have that amount of time as standard (standard meaning NOTHING aside from purely the main missions/tasks)

plus I'm not sure you could make a game like mass effect on that kind of scale 0_0 as one...thats insane
I played all three back to back when 3 came out and it took me about 240 hours. That wasn't "standard" as you probably guessed, plus I had all the DLC this time.
 

BNguyen

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Mar 10, 2009
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It all seems to me that games that have both a single player campaign and a multiplayer option tend to put more work into their multiplayer section, where the single player seems tacked on, which is why most single player parts are getting shorter and shorter - the biggest players of this technique are the first person shooter games of the last few years, which is probably also why the games themselves don't look too different from one another year after year. The companies found a process that works in their favor - the gamers want to kill each other in arenas, fine, they like the guns that they have formed strategies around, okay, trying something new at this point would most likely lose these companies money because frankly, we as gamers are not telling them to change or at the very least, we are not showing them that first-person shooter combat arenas have grown stale. Pretty visuals and Michael Bay style explosions are only pretty for a short while before it gets repetitive.
We need to be shifting ourselves from this now cesspool of a genre and find something that tries to break the mold and offer something different, which is why I typically look forward to seeing what Nintendo puts out - most (and remember I said most) of their titles are not first person shooter copies, and while some of their big name titles tend to be upgraded versions of past titles in series, it isn't always like this and most games tend to offer something different each time - for example the kirby and donkey kong games. While kirby not so much, donkey kong did show quite a change with the addition of Donkey Konga and Donkey Kong Jungle Beat through the use of the bongo stylized controller.
 

Rylee Fox

Queen of Light
Aug 3, 2011
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For me it depends on the genre and the game itself. I expect most RPGs to take me around 30 hours to complete while doing little to no sidequests. When they start to run longer than 30 hours I often just want the story to hurry up and end.

Digimon World 3 as a good example of that. I like the game but it runs 40-50 hours and I just get annoyed at its length and want the story to end already. Persona 4 however took me over 100 hours and I didn't want it to end.

Some games I think are just as long as they need to be. Portal and Bastion are examples I like to use for that. They are fairly short games, but I really don't think they need to be any longer than they are.

I mainly play games for the single player aspect. (I have no one to play games online with and most games I get are single player only anyway) If a games single player can't hold up to my personal preferences, I do not buy it, regardless of the multiplayer. As a result I tend to ignore FPS games.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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BNguyen said:
We need to be shifting ourselves from this now cesspool of a genre and find something that tries to break the mold and offer something different,
this is a problem that seems to affect the FPS genre first and foremost (which is a shame given how good of a storytelling tool it can be) other genres are doing "more or less" ok considering other things

[quote/]which is why I typically look forward to seeing what Nintendo puts out - most (and remember I said most) of their titles are not first person shooter copies,[/quote]
many other games are not eather....you know what? I have rarely ever played a brown style shooter

[quote/]and while some of their big name titles tend to be upgraded versions of past titles in series, it isn't always like this and most games tend to offer something different each time - for example the kirby and donkey kong games. While kirby not so much, donkey kong did show quite a change with the addition of Donkey Konga and Donkey Kong Jungle Beat through the use of the bongo stylized controller.[/quote]
not every game is a brown first person shooter

just because Nintendo rehashes their games doesnt not make it any better than COD doing it just because their fucking Nintendo and everyone gets a hard-on for zelda and mario/rant

yes its just my opinion, and yes I'm derailing topic by talking about ninteno and yes I am being an ass
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Jason Rayes said:
Vault101 said:
I played all three back to back when 3 came out and it took me about 240 hours. That wasn't "standard" as you probably guessed, plus I had all the DLC this time.
DLC would probably had 10 or so hours overall (mabye more) not to mention all that side stuff in ME1 which even I didnt bother with

also ME3 was probably thr shortest wasnt it? I think it was about 35 hours for me
 

Monster_user

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Jan 3, 2010
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If a game is shorter than 20 hours it needs replayability. Sonic has replayability, and many people still play the originals. Most modern games do not seem to create an environment that provides enjoyable replayability, especially the more story heavy games. Most Indie titles provide better replayability on average.

Zelda OoT is a game that I hold up as repayable. Fishing, archery, bowling, ocarina playing, all in addition to the regular combat, and exploration. Like the gambling, romance and fish of Mass Effect. I don't remember ME having much extra content aside from hidden missions. Mass Effect is the third type, multiple outcomes to every choice, makes each playthrough unique.
 

Sonic Doctor

Time Lord / Whack-A-Newbie!
Jan 9, 2010
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shrekfan246 said:
Even if I didn't like your chart already (which I do), Janitor stealing Ted out of Kelso's office makes it so that I automatically must agree with the contents of your post. :D

But yeah, the point I'm trying to make is that the length of a game doesn't automatically make it better or worse. Short games can be excellent, long games can be terrible, and ignoring a game that might be really good because "it's short" just strikes me as a really juvenile thing to do. Refusing to buy any game that's shorter than [Insert Preferred Number Here] just because it's not that long is even worse, in my opinion.
Thanks, it came from when I learned how make gifs, and at the time I was on my second watch through of Scrubs. I also have one of the Janitor doing a jig which is from the first season, and also one that is from JD's daydream at the carnival, where Dr.Cox is playing "Wack-a-Newbie". I'll probably end up rotating to one of them when I decide to change.

On the length thing, yeah, I'm baffled by how people set such arbitrary rules when it comes to playing/rating games. I'm willing to bet that such people miss-out on some experiences they would have loved.
 

Sonic Doctor

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Jan 9, 2010
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Vault101 said:
Jason Rayes said:
Vault101 said:
I played all three back to back when 3 came out and it took me about 240 hours. That wasn't "standard" as you probably guessed, plus I had all the DLC this time.
DLC would probably had 10 or so hours overall (mabye more) not to mention all that side stuff in ME1 which even I didnt bother with

also ME3 was probably thr shortest wasnt it? I think it was about 35 hours for me
Sometimes I wish I could see how other people play games. I can't use my friends, because they play games like I do.

The reason I say this is that ME3 took me 55 hours, that was playing on casual and trying to do everything I could find. I don't know, maybe I'm a little too thorough.

The one that made me wonder the most was DA2. With all the people razzing on that game and I saw people saying it was too short, that some said they completed it in under 17 hours. I just couldn't believe them because my playtime showed 48 hours when I beat it. I don't care how long DA:O was, I don't call DA2 being 48 hours as too short.