I concur, under 15-20 hours is short in my eyes also. When I buy a game it's an investment, and the return is longevity and entertainment. That's why I posted Ghost Recon FS as my worst game of 2012. It was too short, had no replay value, required little player input and did not test the players initiative one bit even in harder difficulties... It was essentially a 30-40fps real-time CGI b-class action movie, with poor script and pointless explosions, mandatory action sequences and no repercussions for being persistently shit at the game )therefore no incentive to push yourself, learn and get better at it).
Skyrim, Dragon's Dogma, Dishonored, JC2, Minecraft and Hitman/AC all prove games can be done well with a long shelf life and plenty of fun, either through varied playthroughs, excessive open worlds or sandbox scenarios and challenges and arbitrary fun.
Even FPS I expect at least 10 hours of non-repetitive gameplay, with additional modes to make up another 5-10 hours on top. Halo and CoD do it well for the multiplayer incentive - but games should hit the 15-20 hour mark BEFORE they consider multiplayer, as it should always be assumed that the multiplayer will be mediocre at best (Max Payne 3) and only add another 2 to 3 hours as opposed to 20+ to hundreds of hours more game time.
Games that do not hit this guideline, in my eyes, are not worth £40 ($60). I will buy them for £30, or £20, or most likely, not at all. Like I said, games are investments, not products to use then throw away. IF they can't bring that to the table, there' no point in buying them. I'll spend the money on booze, food, the cinema/dvds, or someone else's game.
I'd wager that the limited length of games recently has been the size of Xbox data DVD's, and PC download sizes. Because we're not all Super-Fast Broadband, and we don't all have blu-ray optical drives on our machines, printing multiple discs and excessive download size can be avoided by cutting a gig or two from your game's size.
Give it a year or two and we'll likely see game lengths increase double to five-fold as international infrastructure speeds up with 4G and duel-fibre, and Xbox and PlayStation 8th gen consoles contain blu-ray drives. It will happen, we just have to be patient in this end-of-gen era.
Skyrim, Dragon's Dogma, Dishonored, JC2, Minecraft and Hitman/AC all prove games can be done well with a long shelf life and plenty of fun, either through varied playthroughs, excessive open worlds or sandbox scenarios and challenges and arbitrary fun.
Even FPS I expect at least 10 hours of non-repetitive gameplay, with additional modes to make up another 5-10 hours on top. Halo and CoD do it well for the multiplayer incentive - but games should hit the 15-20 hour mark BEFORE they consider multiplayer, as it should always be assumed that the multiplayer will be mediocre at best (Max Payne 3) and only add another 2 to 3 hours as opposed to 20+ to hundreds of hours more game time.
Games that do not hit this guideline, in my eyes, are not worth £40 ($60). I will buy them for £30, or £20, or most likely, not at all. Like I said, games are investments, not products to use then throw away. IF they can't bring that to the table, there' no point in buying them. I'll spend the money on booze, food, the cinema/dvds, or someone else's game.
I'd wager that the limited length of games recently has been the size of Xbox data DVD's, and PC download sizes. Because we're not all Super-Fast Broadband, and we don't all have blu-ray optical drives on our machines, printing multiple discs and excessive download size can be avoided by cutting a gig or two from your game's size.
Give it a year or two and we'll likely see game lengths increase double to five-fold as international infrastructure speeds up with 4G and duel-fibre, and Xbox and PlayStation 8th gen consoles contain blu-ray drives. It will happen, we just have to be patient in this end-of-gen era.