Bocaj2000 said:
Monster_user said:
The game does need to be priced according to its length however. I do not consider the story to be the only quantifier of length. The time spent replaying the title, or multiplayer, etc, does count.
I'd rather pay for quality than quantity. If those 10 minutes are the most gripping, emotional, beautiful, and personal 10 minutes of my life, you are damn straight I'd pay a high price for that piece of art.
Maybe you will, but I will not. For me to consider a game quality, it has to meet both your quality metric, and be long enough to waste enough of my time to be worth investing my money in.
How gripping, emotional, beautiful, and personal can this work be once you already know the ending? 10 minutes is short enough to memorize the entire game, what kind of replayability could a 10 minute game possibly have?
I find it hard to imagine a 10 minute piece being that great, it takes time to connect with characters, and build an engrossing world. Usually I don't even remember the first 10 minutes of a game, if I don't have to restart from the beginning every time I die. Setting all that aside, even if it was possible, I still wouldn't pay all that for only ten minutes of enjoyment.
I'm not demanding length, I'm demanding that games are priced according to length. If they can't get at least 10 hours of gameplay, then they need to lower the price of the game from $60, $20 sounds about right (I'll wait til it drops to $5 on Steam). Mass Effect can be said to have been priced at what $105 - $240 ($60 * Trilogy + DLC)? It was planned to be a trilogy from the get go, even though the first two games hold up well on their own.
Bocaj2000 said:
Also, what you're demanding with length can be very dangerous. If the game is less than 10 hours long but the quota is 30 hours, then game devs are encouraged to insert the illusion of time such as the need for grinding, retracking, and other delaying elements. This will make people want to put the game down before finishing.
Like you, I value quality. I don't enjoy grinding, or several other padding methods. I don't want to outright declare them as not adding length, but I wouldn't include them.
Retracking is subjective, and a little bit of grinding may be subjective as well. In games like Skyrim, or Zelda, or Mass Effect, I actually enjoy revisiting old locations.
Bocaj2000 said:
Lastly, you keep bringing up "replayability." What gives replayability? I think that you are throwing that word around without knowing how it is achieved. Replayability is generally a matter of opinion or in other cases a matter of manipulation. The opinion portion is due to elements that draw specific people based on subjective interests in such as customization, character classes, weapon variety, perfection, etc. I say this because I don't give a shit about Mario speedruns, but I have played through every single Mass Effect class. You might be thinking of manipulative tactics such as unlockable-through-gameplay items; this includes characters, costumes, best weapons, etc.
Manipulative tactics: Unlockable characters are not necessarily "manipulative", in most games you choose your character from the beginning, and half to play through as that character through to the end. Making a character unlockable merely means choosing the order for you.
If you were referring to the fighter/brawler tactic of requiring x number of plays/hours to unlock a character, then that is subjective. If the game is fun then you would likely put in x number anyway.
Manipulative tactics: Costumes, and weapons should not require playing the game through to 100% completion to unlock. I will allow for a requirement to complete the main quest, unlocking the items for use in other modes/quests. Sometimes unlockables are fun. The Millenium Falcon and Tie Fighter in Rogue Squadron were unlockables, the main story did not allow for either ship to be part of the main progression. However, once the level was completed, these ships were unlocked.
Opinion Portion Tactics: I rarely play a game through to 100% completion. I can't remember any RPG where I played every character class through to even 20% completion. I choose my class, for better or worse, and stick with it through to the end.
Opinion Portion Tactics: Customization and variety are traits I value, and depending on the game, may or may not add replayability. In RPGs, I do not replay the game to experience different customizations, or weapon varieties. If I cannot try those weapons during my initial play through, then either I need to re-roll before I finish, or I don't care about those weapons anyway. Mostly I just enjoy being able to customize my character's gear during the game.
Bocaj2000 said:
I would go as far as to argue that the longer a game is, the less repayable it is. If I love the ending to Lost Odyssey, I'd have to get through four DVDs worth of gameplay to see it. Same goes for Mass Effect 2. Compare to the highly praised Spec Ops: The Line. This game is 6 hours long. Alan Wake: American Nightmare takes 4 hours. Not everything has to be The Witcher or Dragon Age.
I don't expect everything to be The Witcher, or Dragon Age, just have it priced accordingly.
With Alan Wake being 4 hours long, what does it offer for replayability?
There is no way I am paying $60 for a four hour game, that is plot oriented. I don't rewatch movies anymore because I remember them so well after a single viewing, a four hour game would be no different. If the game is heavily story oriented, say a linear single player title, I cannot play it through more than once. Same goes if it is an adventure game (The Longest Journey, Broken Sword, Sam & Max etc).
I'm very picky about first person shooters gameplay also,...
If I wanted that, I would spend $4 on an iTunes rental, heck I would get two and have four hours of entertainment. $8 is a far cry from $60.
However, RPGs like Mass Effect, Dragon age Origins, etc, are replayable. If it is long enough for me to forget the first four hours, then it is easy to get back into the game. I'm not worried about finishing the game, just enjoying the gameplay and scenery (skipping through most of the dialog). If I never finish the game a second time, that's fine, probably will though.
If the gameplay is fun, and relies less heavily on story, then I am more likely to replay it.