That's definitely true that no game is going to be well-suited to all players. The point I was getting at though is that the content is there. If you don't want to invest the time to explore and side-quest and whatnot in a game like Fallout: New Vegas, you don't have to. You can stick to the main story and be done with it in 20 hours or less. But there's still enough stuff to do in the game that a single playthrough could potentially be over 100 hours. Most games these days don't have all of that extra stuff.shrekfan246 said:Well, this is obviously going to be different for other people, but quite frankly I think I would get extremely bored after about the 60-80 hour mark, because how much more of the world would actually be unique and different compared to everything I've seen up to that point? I'm not the type of person who explores every single nook and cranny, which I suppose is where the problem really lies.
(Non-hypothetically speaking, I got bored of New Vegas after about two hours, because I didn't particularly care for the mechanics and in that short amount of time I had run into three or four pretty serious bugs that just killed any enjoyment I had been having.)
To go with the cereal analogy (still hungry), you may have spent that money on a single box of Cereal, finished it, and been happy with your purchase. Meanwhile, I spent the same amount of money, got three times as much, and was happy with it. Even if I got sick of Lucky Charms after the second box, at the end of the day, I still got twice as much delicious cereal for my dollar even if I never bothered to eat the third box. And that third box will still be there later, should I change my mind and want to go back to it.
I'm a big fan of getting the most for my money, regardless of what I'm buying.
When I was at college I picked up a copy of Dead Rising for my X-Box 360. I played through the game, had a blast with it. I felt that rescuing the survivors and figuring out what happened were awesome, and that the zombie killing was mostly just filler between objectives.It's more about the journey than the destination for me, too. I meant that question literally. In Assassin's Creed, there's very little traveling time that's more than, literally, just running around. And as I stated in another post, while I think the free-running is fun in Assassin's Creed, I don't feel that by itself, it's enough to hold up the rest of the games. Maybe other people disagree.
One of my roommates asked to borrow the game when I was done, and he also had a blast with it. I was watching him play while working on an assignment for class, and I noticed something kinda odd about how he was doing it. He completely ignored all of the survivors, and didn't bother with the story at all. He spent the entire 72 hours until rescue running around the mall beating zombies with stuffed teddy bears, chucking handfuls of diamonds at them, shooting them with squirt guns, laughing his ass off as they clumsily fell down stairs.
Content that I honestly saw as filler was what he ended up focusing on entirely. So to each their own, I guess. At the end of the day all that really matters is that the person is having fun I suppose.
Like your experience with Fallout: New Vegas, Crysis 2 is a game that I quit after about two hours. I loved the hell out of the first game and its expansion. Those games were a blast to me. When I got to Crysis 2, sure, things were prettier... but pretty much everywhere I looked I saw things that had been cut down, simplified, and "streamlined" to the point where it felt like I was wasting my time. I never beat Crysis 2. I have friends who did, though, and judging by what they've told me, I probably would have been highly disappointed with its shortness anyway since I would have gotten fewer hours out of it for my dollar than the first game and a less enjoyable gameplay experience.I'm going to be honest here, I think that if Crysis 2 had had a 30-hour campaign, I would've been sick of it halfway through.
I'm a hardcore fan of the original Deus Ex. It's always my #1 whenever someone asks for my top 5 or 10 or whatever game lists. I'm also a pretty big fan of shooters, it being the genre that I pretty much exclusively played until Deus Ex came along.Games like Deus Ex can subsist on a longer story because the actual gameplay calls for more than just "Shoot guy in face", but for games like Resistance, Serious Sam, Killzone, Crysis, Halo, and even Borderlands, there isn't really a lot of depth behind the mechanics that would call for them to have RPG-length stories without getting monotonously repetitive.
Deus Ex isn't strictly an FPS. It's an RPG/FPS hybrid, and one that you can tell the FPS component got far less focus during development. I'd never lump Deus Ex into the same genre of games as Resistance, Serious Sam, or Killzone because "shooting guy in face" is the definition of what a true "pure" FPS is all about. Games like Call of Duty, Medal of Honor, Battlefield... despite their "realistic" trappings, they're in the same group as Serious Sam - not Deus Ex. Their campaigns are entirely about "shooting guys in the face." The only gameplay variety comes in "shooting guys in the face with mounted gun in a rails section" or "shooting guys in the face with a story-mandated different gun." Considering we tended to get more length for our dollar in those older "pure" FPS titles than in the current ones, yeah, I'd say the current ones are definitely shorter.
If you feel like they're still worth the price, that's great - but I'm not arguing that. I'm arguing that they are objectively shorter games, not worse games in any way. Whether you get bored with them or find them repetitive or whatever is kinda irrelevant, since that's not really the point. The point is length, and yeah, they've gotten shorter.