Xbox 360 Has Ten-Year Life Cycle Too
Microsoft's Xbox 360 [http://www.microsoft.com/presspass/exec/kim/] will have a ten-year life cycle.
"Playing the long game" has been SCEA [http://www.sony.com] President Jack Tretton said Sony was committed to the PlayStation 3 for "the next ten years and beyond," a figure that was often repeated by company executives as they assured gamers that the console wouldn't be prematurely abandoned.
Now VentureBeat [http://www.microsoft.com]. "Project Natal is a great innovation. It will work with every Xbox 360 sold. It's not about pushing more pixels on the screen. It's about how to break down barriers that stop people from playing games."
Kim said Microsoft's commitment to Project Natal and the Xbox 360 is also visible in recent changes to its in-house development studios, noting that while Microsoft recently closed Aces Game Studio [http://www.escapistmagazine.com/news/view/86186-Microsoft-to-Shut-Down-Halo-Wars-Studio] it had also acquired Big Park Studio. "We made some hard decisions in the past. We made good decisions. We are still committed to first party. The Big Park acquisition should demonstrate that to folks," he said. "We were positioning for things like Natal and I don't think the talent at Ensemble or Flight Simulator were necessarily the right studios for that."
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Microsoft's Xbox 360 [http://www.microsoft.com/presspass/exec/kim/] will have a ten-year life cycle.
"Playing the long game" has been SCEA [http://www.sony.com] President Jack Tretton said Sony was committed to the PlayStation 3 for "the next ten years and beyond," a figure that was often repeated by company executives as they assured gamers that the console wouldn't be prematurely abandoned.
Now VentureBeat [http://www.microsoft.com]. "Project Natal is a great innovation. It will work with every Xbox 360 sold. It's not about pushing more pixels on the screen. It's about how to break down barriers that stop people from playing games."
Kim said Microsoft's commitment to Project Natal and the Xbox 360 is also visible in recent changes to its in-house development studios, noting that while Microsoft recently closed Aces Game Studio [http://www.escapistmagazine.com/news/view/86186-Microsoft-to-Shut-Down-Halo-Wars-Studio] it had also acquired Big Park Studio. "We made some hard decisions in the past. We made good decisions. We are still committed to first party. The Big Park acquisition should demonstrate that to folks," he said. "We were positioning for things like Natal and I don't think the talent at Ensemble or Flight Simulator were necessarily the right studios for that."
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