Blizzard Considers Creating Its Own "Pixar University"

John Funk

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Dec 20, 2005
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Blizzard Considers Creating Its Own "Pixar University"

The studio behind World of Warcraft (et al) has considered creating an in-house "university" to train a new generation of game designers.

Blizzard Entertainment can afford to be selective with who it hires these days. Known for its perfectionist attitude, the respected PC developer wants the best talent it can find to work on games like Diablo III and the enigmatic Project Titan. According to Blizzard's Frank Pearce, however, good help is hard to come by.

"Specific projects aside, the talent pipeline has always been one of our biggest challenges," Pearce told Gamasutra [http://www.gamasutra.com/view/news/33624/Pearce_Blizzard_Has_Considered_Equivalent_To_Pixar_University.php]. "So we've got a presence at GDC, to find some good talent, and we're trying to figure out ways where we can nurture and grow some of our own talent internally."

One possible solution that the Irvine, California-based studio had considered, said Pearce, was to follow in the foots of respected 3D animation house Pixar and set up a Blizzard-owned school to train potential talent - its own Pixar University [http://www.nytimes.com/2006/01/29/business/yourmoney/29pixar.html?_r=2].

"We're talking about what the Blizzard equivalent would be to Pixar University, if we can do anything like that to try to grow talent," Pearce said. "...Obviously, a project and vision of that magnitude would have to be something that was built over the course of years. That's not something you can put together in weeks or even months."

This isn't the first time that Blizzard has been compared to Disney's famous CGI branch - Pixar technical director Andrew Payton said that he saw more than a few similarities [http://gonintendo.com/viewstory.php?id=129702] between the two studios last July. "Blizzard and Pixar almost seem like mirror images of one another: The same sort of philosophy; the same sort of work ethic; the same attention to detail," said Payton. "They're basically the biggest company in the games industry, and we're the biggest company in the 3D film industry - it's interesting talking to them, because we always come across the same sort of problems and it just comes down to the philosophy of what you're trying to do."

Pearce said that Blizzard already devotes considerable resources (and it's not like it doesn't have cash to burn) on training current employees via its /learn program, where internal - or external - experts hold sessions and seminars for the rest of the company to improve its skills.

I don't know about you, but I'd totally have gone to Blizzard University if I'd had the option. It's the only school where "Jim's having a party Saturday night" means "We're running heroic dungeons and need a tank, want to come?"

(IndustryGamers [http://www.gamasutra.com/view/news/33624/Pearce_Blizzard_Has_Considered_Equivalent_To_Pixar_University.php?])

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Stammer

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Apr 16, 2008
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And lo, every developer-to-be went to this new institute and they all made WoW-clones and StarCraft expansions because they realized they couldn't do anything else with their lives.
 

teebeeohh

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so pixar and blizzard are alike...
that means toy story 3 was scheduled for release in 05?
 

HellspawnCandy

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FEEEEED THE MONSTER!
OT:That's pretty neat but just sounds ridiculous, oh well we'll see how that goes.
 

RA92

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Blizzard is awesome, but is it really like Pixar...? Considering they just make a few ridiculously successful IPs and stick to them, whereas Pixar comes up with a new franchise a hell lot more often.

Pixar is more like Valve. Just like how the Oscar award for animated movies is basically a 'Pixar Award', any popularity contest on favorite publisher/developer automatically goes to Valve. And hell, they deserve it.

Also, captcha:
http://www.google.com/recaptcha/api/image?c=03AHJ_VusutbkzBU90NiJVWGmKYjYocychnsA5Gu48ad_VWstZLEmv5vyuu7jae9o-WPr8P4CsvE4Q1LZgf12W0dz2WbEGukc2UINQgah8kxV3OgXutW0LvgPt1vOrNAP7nSpW-MSPwVNySM_KOEwnB9SMl8GSQIFoHg

Yes Lord Inglip, Blizzard is... err... serving training... I guess...?
 

D_987

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Korten12 said:
Would it train them in general or to become part of blizzard?
Yeah, this is pretty much the problem with a concept like this, particularly with game design; in an ever evolving industry, where design should change constantly based on new ideas it seems incredibly backwards thinking to create a "university" to train designers in a very specific way of studying [at least if the article isn't mis-quoting the concept which it could well be]; particularly when you look at the number of products Blizzard put out, alongside the number of innovations and risks they take.
 

Art Axiv

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Dec 25, 2008
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HankMan said:
I don't know sounds to me like attending Blizzard Tech would turn into a real...
*puts on sunglass*
Grind
YYYYYYYYYYYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHH [http://people.rit.edu/~bss6378/instantCSI/]
Epic, and had to be done..

OT:
I'd love to go there, but I'd rather be their Assistant HR.
 

JordanXlord

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HankMan said:
I don't know. Sounds to me like attending Blizzard Tech would turn into a real...
*puts on sunglass*
Grind
YYYYYYYYYYYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHH [http://people.rit.edu/~bss6378/instantCSI/]


i see what you did there >_>


i laughed my ass off to another of your silly puns
 

Freechoice

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Raiyan 1.0 said:
Pixar is more like Valve.
Ha ha, no.

Let's see. Half Life, L4D TF2 and Portal; the latter two I tentatively give because their spiritual (fuck it) their predecessors were originally made by somebody else and Valve just hired the makers to do it for them. There's DoD and CS as well, but those are mods developed by other people.

There's also like 9 total Half-Life expansions with the Half Life logo attached to them.

Also, Episode 3.

Point is, Valve is really good at appropriating ideas *cough*DotA*cough* while not really being that interesting themselves. It's mostly the guys from Old Man Murrary and Steam that make Valve popular.
 

Exort

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manythings said:
Will they have to drink special "Vitamin Water" to show their loyalty?
No, but this is what you first meeting would look like.
http://www.penny-arcade.com/comic/2007/5/23/
 

Jamous

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This sounds fairly amazing to me. It's always good to see a new place for learning. :D
 

RA92

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Freechoice said:
Raiyan 1.0 said:
Pixar is more like Valve.
Ha ha, no.

Let's see. Half Life, L4D TF2 and Portal; the latter two I tentatively give because their spiritual (fuck it) their predecessors were originally made by somebody else and Valve just hired the makers to do it for them. There's DoD and CS as well, but those are mods developed by other people.

There's also like 9 total Half-Life expansions with the Half Life logo attached to them.

Also, Episode 3.

Point is, Valve is really good at appropriating ideas *cough*DotA*cough* while not really being that interesting themselves. It's mostly the guys from Old Man Murrary and Steam that make Valve popular.
Actually, I compared Valve and Pixar on the grounds of popularity:

Just like how the Oscar award for animated movies is basically a 'Pixar Award', any popularity contest on favorite publisher/developer automatically goes to Valve

And anyway, the guys from OMM are part of Valve now. Valve is not one single entity, and they constantly hire talents to become part of Valve (check out the guys who made Alien Swarm, and the recent hiring of Doug Church). But the reason I believe their popularity is justified is because of Steam, which is why I pointed out their publisher/developer status.
 

Freechoice

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Raiyan 1.0 said:
Blizzard is awesome, but is it really like Pixar...? Considering they just make a few ridiculously successful IPs and stick to them, whereas Pixar comes up with a new franchise a hell lot more often.
And you started with that. Blizzard, I would say, is just as popular, if not more, than Valve. Blizz made Starcraft, the national sport of South Korea and the world's most popular MMO.

Valve did a good job with the first 2 HL games and made Steam. That's about as creative as they get. Pretty much anything else aside from L4D (although a zombie apocalypse theme focusing on a small band of survivors is not that new) has been done before. If you're going to make the popularity claim, you're better off going with Infinity Ward or Bungie for having consistently popular FPS's. Are Halo and CoD bland? Yup. But then again, Valve isn't a paragon of creativity.

What Valve does really well is polishing stuff. They get other people's ideas (and the people themselves) and refine what they have. But are they original themselves? Not really. The most interesting thing that came from them prior to the hiring of the OMM crew was a nerdy guy from MIT beating up a bunch of marines. He doesn't even fucking say anything.

If anything, Pixar is most analogous to Tim Schafer. Yeah, he doesn't make blockbusters, but he makes really interesting, really memorable games that you can actually hold up as good pieces of condensed human drama.

Raiyan 1.0 said:
And anyway, the guys from OMM are part of Valve now. Valve is not one single entity
Yes it is. And if you disagree, I could say the same thing about Blizzard.
The point of any of this is to get talent into their fold. The only difference is that with this university thing, Blizzard is trying to shape the creators of tomorrow's games. Valve just hires people.

It's a good business. That's about it.


Edit: Checked out Alien Swarm and Doug Church

"It is a remake of the Alien Swarm mod for Unreal Tournament 2004, and it was developed by the original team, which was hired by Valve during the course of the development process."

Doug Church was apart of Looking Glass. That's all I need to know.

Let me clearly state my point.

Popularity contest: Blizzard wins for aforementioned reasons. Blizzard also has more Pixar-like creativity than Valve and is thus more like Pixar. It's still not very much, but meh. All of Blizzard's stuff was originally made by Blizzard.