Freechoice said:
Valve is still just taking. Blizzard is at least trying. You can also coax creativity out of people that don't have programming skills.
Valve gives significant access to their source code to the modder community - something even the freeware UDK doesn't. They also made a community site with complete Source SDK documentation. This is why their modding community has burgeoned - Valve has made it possible for people to learn how to use SDK for free.
Blizzard here, on the other hand, as Enkidu88 puts it, is branching out into another price-gouging marketplace - colleges.
In order:
-Yeah, a lot of other games had that. It never can carry a narratively driven story and usually only tangentially helps.
-That irritates me to no end. "Cutscene-less narratives" is a bunch of bullshit.
Wiki defines a cutscene as:
"A sequence in a video game over which the player has no or only limited control, breaking up the gameplay and used to advance the plot, present character development, and provide background information, atmosphere, dialogue, and clues."
Half Life has them despite what anyone thinks. And they're some of the most jarring things I have ever seen. What kind of situation has people talking up a man that has no voice? They give Gordon Freeman so much damn praise in the
cutscenes and all he does is shoot things, bludgeon people and plug stuff in. That's it. There is absolutely no narrative depth or characterization present within that man and it irritates me that I cannot stick the fucking crowbar in Alyx's head. She's like what Tali is in ME2: an ingame fan girl for the lead character.
I, on the other hand, hate cut scenes with my heart. It's very jarring and breaks my immersion when they change the perspective and take away my control. Each man to his own I guess...
Physics puzzles are part of the technical achievements. They are made by physics objects and well developed physics coding.
So the Portal puzzles was merely a technical feat and required no creative input...?
Perfecting level designs is also somewhat of a technical feat, but it's subjective (long ass car rides for supply caches that you will probably only get a single thing from ftw!). The subjectivity makes it an invalid point.
I found the airboat levels very pleasant, and Ravenholm was very atmospheric. Again, each man to his own.
Dark humor of GLaDOS I will cede, but I do so grudgingly because I didn't think it was that amusing, but everyone else seemed to think it was.
Accepting the fact that other people might like something you don't? A rare quality these days...
Source has more mods than it does IP's. That may be a testament to mod confidence, but doesn't say much in professional developer confidence.
Valve released, since 2004, HL2, HL2 Ep1 & 2, TF2, Portal 1 & 2, L4D1 & 2 and is releasing DOTA2 this year. That is impressive for a 200+ member team, while constantly and updating TF2 and CS:S, not to mention maintaining the servers. And of course there will be more mods than IPs - the modding community is on an open platform, and there are thousands of people working on SDK everyday. Expecting otherwise is ridiculous.
Your pretentious Latin phrase aside, were you not reading that they hired the
original developers?
Pretentious? The term's common enough. Also, the guys from OMM were previously just critics, and had no game development experience prior to working with Valve. As for hiring out original devs and modders - well, it's a good business practice. I don't see a problem with that. Isn't that what it's all about? Good business? At least they don't milk franchises to death...
Raiyan 1.0 said:
But did you enjoy the cheesy cheese-fest that is the Texan Raynor and his shitty one-liners in SC2?
Nope.
How I hated the devs for ruining a perfectly good game...
Raiyan 1.0 said:
That's an arse way to ask a question.
It was. Apologies.
Oh, boo hoo. They ripped off some artistic designs for a few things. They still had to do a little bit more than the basic units of the races.
Look, when I was a kid, I loved StarCraft. I've been playing it since back in '99. Imagine my shock when I found out my favorite Zerg design, the Hydralisk, was a rip-off of some other franchise...
Yes, GLaDOS in no way resembles SHODAN.
GLaDOS is rather misguided and tries to manipulate you with her limited understanding of the human mind and its bonding mechanisms (leading her to believe that you grew attached to the companion cube, for example), resulting in unintentional dark humor. SHODAN wasn't funny.
Also, 3 minutes is plenty of time to understand a character. What if he's a manipulator just like GLaDOS? What if he wants to kill Chell after he's done escaping? You don't know anything about him or what he intends to do.
Well, what does killing me or not killing me have to do anything? I love GLaDOS either way, and I trust the writers to make Wheatley interesting as well. The trailers have been rather promising.
But yeah, 3 minutes ain't 'nuff to gauge a character.
I was actually going to avoid Bioware, but let's create a hypothetical. What if someone offered a genuine critique on Mass Effect 2, explained why some dialogue is stilted or cliched and offered some improvement? That poster would have a shitton of fanboys raining down on them. Elitism was the wrong term, but the point was to be that the Escapist has enough fanboys to inundate any good, cerebral discussion with pointless defense of people that don't give a shit.
I'm personally a big Bioware fan, but that never stopped me from criticizing their morality system, linearity of ME2, planet-scanning, Shepard's ubiquitous flirtiness, uncanny groping sex scenes, etc. Hell, I found L4D2's character's unappealing, as well as Valve's attempt at trying to market its coop feature in Portal 2's boxart instead of the simplicity of the original one, and the fact that Eli was literally offering Alyx to Gordon on a silver platter was disturbing.
I'm a fanboy, and I'll defend my favorite games when I see fit (as I did at the beginning), and I'll pick on even the pettiest things when I see fit (as I did just now).
We go either way.