Mister Benoit said:
AceAngel said:
And so everyone who thinks they would like to do games goes to Blizzard, only to come out as a self-entitled prissy little spoilt kid.
They'll complain about Dev software crashing when they do something stupid.
They'll complain about how long a game takes to be created.
They'll complain about how they don't have bleeding edge PC's to make something good.
They'll complain about optimization.
They'll complain about not getting a job.
They will make a game, publish it, and in interviews, drop the name Blizzard at least a bajillion times to show off that they know their stuff, and as soon as it's gets booted for being a crappy game, everyone from the team will either disappear off the face of the Earth and merge into Mobile Games or keep on being 'proud students of Blizzard and Co.' whenever they send their portfolio around.
God, I hope Blizzard has a good plan for this, or else they're not different then other Schools for Games...
I'm surprised you didn't mention something along the lines of:
They'll complain when they don't have 10 year development cycles.
Well, actually many students/newbies are the opposite. They want 'as much time' as they can get, but they also want to boot the game out of the window ASAP.
I remember we had to make a IPhone game, a la D&D, and one of the things we had to create (this was our groups idea) a spell that would summon an AOE effect-fire-spell, and we were using UDK.
The Engine guy was extremely lazy, he would get half of the functions in UDK wrong, and I would have to sit (me, a graphical artist who sucks at engine development) for hours giving him ideas on how to bypass certain issues if he didn't want to script. For example, instead of having one fire circle which was only affect 1 monster, he could spawn 4 around the player, and each one could affect an enemy (since our game had limited 4 enemies per screen goal), and etc.
Our 'lead' artists never made a human character in their lives with a correct and functional anatomy in anyway or form but they wanted to anyway, and once they made the characters, they actually bitched and moaned on me making it's 'too low-poly' as a part of the clean-up process, at which point I had to explain why skin pores and fancy shaders kill the Iphone, and at that screen size, you can't really even see the characters face to begin with.
Sorry to say this, but many 'new-comers' to the game industry are actually spoilt little kids who want 'to do stuff' and move onto 'other stuff' as soon as possible without learning proper workflow, and this makes me sick.