Freechoice said:
Valve doesn't even make the attempt to promote creativity in this degree. They only look to reap talent, not to sow it.
Modders are some of the most creative people around, and extensive mod community support means nurturing creativity. As for Blizzard, they're simply creating an education system to train people to Blizzard's specific needs.
You can't teach creativity.
And some of the new content in Cataclysm is downright gorgeous. It's been a trend for Blizzard to have at least one compelling questline in each expansion, one great piece of music in each game.
Couldn't care less about grind fests.
That makes me think of Avatar. It was a technical achievement. It wasn't good for anything beyond the 3D and creating another otherkin community. That's basically all you're listing. And for all the good their technical achievements are, Source is not the most widely used engine. For all its perks, it obviously has a quality that makes it undesirable to work with. Supporting the modding community is just good business sense.
Environmental storytelling, cutscene-less narratives, unique physics puzzles, perfecting level designs, the dark humor of GLaDOS - they're not technical achievements. If you have to compare something to Avatar, compare it to Crysis. And Source has probably the best modularity, backward compatibility and scalability of any engines around. Couldn't care less that other devs do't use it - Valve games always ran smoothly and beautifully even on low-end PCs.
As for popularity of game engines - see the list of games made using CryEngine2 and the list of UE3 games. CryTek has a lot less customers, but their engine set the benchmark.
And what risks are you talking about? They're taking concepts that were already popular. Mirror's Edge was a risk. MGS back in the day was a risk.
Extensive changes to their engine? You mean actually having modular software that can adapt to and be changed to suit a need? Is that supposed to be some kind of big setback for them? It was a bigger risk for Riot Games (the guys who made DoTA) to make League of Legends. Valve has Steam and their reputation to fall back on.
By risk I meant trying out different genres and game mechanics and treading on terra incognita. Can't say the same for Blizzard, even with their obscene amount of money backing them up.
Dude, Starcraft 1 and Brood War were very well done pieces of storytelling. Every character was a very well detailed, well constructed piece of work. The plot itself was mildly intriguing because of the steps taken. And we're comparing them to Valve.
Valve has made no character that moved me more than a Blizzard character. I felt damn sorry for Raynor and Zeratul at the end of Brood War. Kael'thas was a sympathetic little bastard in TFT. And I really did think that Kerrigan was the queen ***** of the universe.
You're talking about the game made back in 1999. I enjoyed it tremendously as well.
But did you enjoy the cheesy cheese-fest that is the Texan Raynor and his shitty one-liners in SC2?
Hmmm?
Also, please see my previous post on the designs of the Terrans, Protoss and Zergs being blatantly ripped off from Warhammer. Some creativity...
On the other hand, I can't wait for GLaDOS and Wheatley. That's some good characterization right there.
And in regards to March Mayhem. The Escapist has more of an elitist trend than most people would think. Artistic trends may get praised and popular things get bashed, but do people ever analyze the studios they flock around? Short answer: no.
At least better than those idiots who elected CoD:BlOps as GotY for BAFTA...
As for analyzing the studios they flock around... have you
been around her lately? This place has a large BioWare fanbase as well, and you didn't see them rip the studio apart for DA2? Just wait till Valve makes something sub par, they'll be shredded as well...
Here's the thing about Elitists - they are not passive.