I actually have double-jointed thumbs (annoying in most cases as I can't hold a pen in the normal way), so this is a plus, if you were being serious?The Z-targeting system with the original was a breakthrough using Nintendo 64 controller's trigger button to lock onto a target, but trying to defeat monsters and especially bosses using the shoulder button of the 3DS is not fun for anyone who isn't double-jointed.
See, the way I (and I thought everyone else) hold it, you would have your thumb on the circle pad and hit L with your left index finger. I can't see why a double jointed thumb would help push L when your thumb shouldn't be going anywhere near L.JoJoDeathunter said:I actually have double-jointed thumbs (annoying in most cases as I can't hold a pen in the normal way), so this is a plus, if you were being serious?The Z-targeting system with the original was a breakthrough using Nintendo 64 controller's trigger button to lock onto a target, but trying to defeat monsters and especially bosses using the shoulder button of the 3DS is not fun for anyone who isn't double-jointed.
The thumb itself wouldn't push L but the extra-bending ability of the thumb could mean that it would be easily to simutaleously control the pad and press L with the index finger. At-least that's I what I assume they meant, this is all conjecture as I don't actually own a 3DS yet and the traditional DS lacks the circle pad to test my theory on.mjc0961 said:See, the way I (and I thought everyone else) hold it, you would have your thumb on the circle pad and hit L with your left index finger. I can't see why a double jointed thumb would help push L when your thumb shouldn't be going anywhere near L.JoJoDeathunter said:I actually have double-jointed thumbs (annoying in most cases as I can't hold a pen in the normal way), so this is a plus, if you were being serious?The Z-targeting system with the original was a breakthrough using Nintendo 64 controller's trigger button to lock onto a target, but trying to defeat monsters and especially bosses using the shoulder button of the 3DS is not fun for anyone who isn't double-jointed.
Did they add a big metal spike to the L button on the 3DS' design or something? Because I thought it was pretty much the exact same as the DSi line and that's just fine.mjc0961 said:Sounds fair, but I can't help but wondering how you're holding your 3DS if you find pressing the L button to be such a huge pain. That part of the review is really, really weird.
That's hitchhiker's thumb, and I'm pretty sure that's not what he meant, as I have the same thumb. I think what he meant was a thumb that could bend from the first joint (knuckle, or whatever it's called) a bit further so it wouldn't be awkward to move all around and always have your finger ready on the l-button (or maybe you hold it, haven't played OoT in a long time).JoJoDeathunter said:The thumb itself wouldn't push L but the extra-bending ability of the thumb could mean that it would be easily to simutaleously control the pad and press L with the index finger. At-least that's I what I assume they meant, this is all conjecture as I don't actually own a 3DS yet and the traditional DS lacks the circle pad to test my theory on.mjc0961 said:See, the way I (and I thought everyone else) hold it, you would have your thumb on the circle pad and hit L with your left index finger. I can't see why a double jointed thumb would help push L when your thumb shouldn't be going anywhere near L.JoJoDeathunter said:I actually have double-jointed thumbs (annoying in most cases as I can't hold a pen in the normal way), so this is a plus, if you were being serious?The Z-targeting system with the original was a breakthrough using Nintendo 64 controller's trigger button to lock onto a target, but trying to defeat monsters and especially bosses using the shoulder button of the 3DS is not fun for anyone who isn't double-jointed.
I'm 18, and I have never ever played OoT.Andothul said:Every gamer over the age of 18 i think remember the godliness that was Ocarina of Time
Don't feel bad, I'm way over 18 and I've never finished it. I even bought it for the virtual console and couldn't bring myself to play past the bit with the goros. (And this is from someone who has played through Twilight Princess 3 times.)JBGigas said:I'm 18, and I have never ever played OoT.Andothul said:Every gamer over the age of 18 i think remember the godliness that was Ocarina of Time
Luckily i'm getting my copy on the 27th day (My birthday :3)
The circle pad on the 3DS is in the same place as the d-pad on a DSi or DS Lite. If you have no problem with those, there should be no problem with a 3DS either.JoJoDeathunter said:The thumb itself wouldn't push L but the extra-bending ability of the thumb could mean that it would be easily to simutaleously control the pad and press L with the index finger. At-least that's I what I assume they meant, this is all conjecture as I don't actually own a 3DS yet and the traditional DS lacks the circle pad to test my theory on.
Nope. This is my confusion. I know that holding down a button for a while can hurt your finger, that part makes sense. The part about having to move your hand in ways previously not thought possible is what's confusing as all hell for me. Unless I'm misunderstanding something about how this game is going to work, it's easy.Jumwa said:Did they add a big metal spike to the L button on the 3DS' design or something? Because I thought it was pretty much the exact same as the DSi line and that's just fine.