Ya, the original Master Quest was a Wind Waker pre-order reward. I imagine they just ported it over for the 3DS instead of making an entirely new set of dungeons.Aerograt said:Master Quest actually revamped all of the dungeons in a "We're kicking you in the balls with steel toed boots" kind of way with Game Cube version, I can't imagine that not being the case in the 3DS version. Just reversing the old dungeons doesn't even make the puzzles more difficult, just slightly disorienting until you're used to it.
I'm finding more and more these days I can't read a review anywhere that doesn't contain some complaint that completely baffles me. Like when someone complains about a lack of a feature that is indeed in the game, or complains about something that doesn't exist in another. Or in this case, complaining about the placement of a button on the system--not the game itself being reviewed--that's in a completely standard and unproblematic position.mjc0961 said:Nope. This is my confusion. I know that holding down a button for a while can hurt your finger, that part makes sense. The part about having to move your hand in ways previously not thought possible is what's confusing as all hell for me. Unless I'm misunderstanding something about how this game is going to work, it's easy.