The Legend of Zelda: Ocarina of Time Review

Greg Tito

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The Legend of Zelda: Ocarina of Time Review

Return to 3D Hyrule.

Read Full Article
 

Black Watch

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Normally, when it comes to the Ocarina of Time, I would think that a game review wouldn't be necessary, but now I think of those poor kids that were born after the game came out...
 

mjc0961

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Sounds fair, but I can't help but wondering how you're holding your 3DS if you find pressing the L button to be such a huge pain. That part of the review is really, really weird.
 

Dr. wonderful

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...Oh and it was saria song.


Spoiler man strike again!

(I was joking, please see my agent for all of my posts)
 

JoJo

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The Z-targeting system with the original was a breakthrough using Nintendo 64 controller's trigger button to lock onto a target, but trying to defeat monsters and especially bosses using the shoulder button of the 3DS is not fun for anyone who isn't double-jointed.
I actually have double-jointed thumbs (annoying in most cases as I can't hold a pen in the normal way), so this is a plus, if you were being serious?
 

mjc0961

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JoJoDeathunter said:
The Z-targeting system with the original was a breakthrough using Nintendo 64 controller's trigger button to lock onto a target, but trying to defeat monsters and especially bosses using the shoulder button of the 3DS is not fun for anyone who isn't double-jointed.
I actually have double-jointed thumbs (annoying in most cases as I can't hold a pen in the normal way), so this is a plus, if you were being serious?
See, the way I (and I thought everyone else) hold it, you would have your thumb on the circle pad and hit L with your left index finger. I can't see why a double jointed thumb would help push L when your thumb shouldn't be going anywhere near L.
 

JoJo

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mjc0961 said:
JoJoDeathunter said:
The Z-targeting system with the original was a breakthrough using Nintendo 64 controller's trigger button to lock onto a target, but trying to defeat monsters and especially bosses using the shoulder button of the 3DS is not fun for anyone who isn't double-jointed.
I actually have double-jointed thumbs (annoying in most cases as I can't hold a pen in the normal way), so this is a plus, if you were being serious?
See, the way I (and I thought everyone else) hold it, you would have your thumb on the circle pad and hit L with your left index finger. I can't see why a double jointed thumb would help push L when your thumb shouldn't be going anywhere near L.
The thumb itself wouldn't push L but the extra-bending ability of the thumb could mean that it would be easily to simutaleously control the pad and press L with the index finger. At-least that's I what I assume they meant, this is all conjecture as I don't actually own a 3DS yet and the traditional DS lacks the circle pad to test my theory on.

 

Inkidu

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Yeah, I think I'm going to go ahead and just plug in my 64 and save me some cash. Nothing in the 3DS launch has convinced me I must own it. Plus, there's always my crap eyesight which may or may not work with 3D... who knows, I don't.

Besides, I think Majora's Mask is a superior game to Ocarina of Time. If that had been a lineup game I might have given it a second thought.
 

Denizen

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Some of my fondest memories come from playing ocarina of time but playing it 8 1/2 times is enough for me. I still might consider buying it but only after I buy a 3DS which at this point doesn't seem worth it by a longshot (no pun intended). Thanks for all the points in the review.
 

Andothul

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Every gamer over the age of 18 i think remember the godliness that was Ocarina of Time
 

Jumwa

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mjc0961 said:
Sounds fair, but I can't help but wondering how you're holding your 3DS if you find pressing the L button to be such a huge pain. That part of the review is really, really weird.
Did they add a big metal spike to the L button on the 3DS' design or something? Because I thought it was pretty much the exact same as the DSi line and that's just fine.
 

Jaser

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JoJoDeathunter said:
mjc0961 said:
JoJoDeathunter said:
The Z-targeting system with the original was a breakthrough using Nintendo 64 controller's trigger button to lock onto a target, but trying to defeat monsters and especially bosses using the shoulder button of the 3DS is not fun for anyone who isn't double-jointed.
I actually have double-jointed thumbs (annoying in most cases as I can't hold a pen in the normal way), so this is a plus, if you were being serious?
See, the way I (and I thought everyone else) hold it, you would have your thumb on the circle pad and hit L with your left index finger. I can't see why a double jointed thumb would help push L when your thumb shouldn't be going anywhere near L.
The thumb itself wouldn't push L but the extra-bending ability of the thumb could mean that it would be easily to simutaleously control the pad and press L with the index finger. At-least that's I what I assume they meant, this is all conjecture as I don't actually own a 3DS yet and the traditional DS lacks the circle pad to test my theory on.

That's hitchhiker's thumb, and I'm pretty sure that's not what he meant, as I have the same thumb. I think what he meant was a thumb that could bend from the first joint (knuckle, or whatever it's called) a bit further so it wouldn't be awkward to move all around and always have your finger ready on the l-button (or maybe you hold it, haven't played OoT in a long time).

OT: It's Ocarina of Time on a handheld. That's about it.
 

Worgen

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Whatever, just wash your hands.
this is one of the reasons I got a 3ds at launch so woo
 

Dr.Cereal1

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You forgot that the reason that people want this on a handheld is because they can play it anywhere, so yes, they would rather have this than the n64 version if they are going on a plane or a bus trip and want to play a fun game.
 

JBGigas

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Andothul said:
Every gamer over the age of 18 i think remember the godliness that was Ocarina of Time
I'm 18, and I have never ever played OoT.
Luckily i'm getting my copy on the 27th day (My birthday :3)
 

castlewise

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JBGigas said:
Andothul said:
Every gamer over the age of 18 i think remember the godliness that was Ocarina of Time
I'm 18, and I have never ever played OoT.
Luckily i'm getting my copy on the 27th day (My birthday :3)
Don't feel bad, I'm way over 18 and I've never finished it. I even bought it for the virtual console and couldn't bring myself to play past the bit with the goros. (And this is from someone who has played through Twilight Princess 3 times.)
 

Aerograt

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Master Quest actually revamped all of the dungeons in a "We're kicking you in the balls with steel toed boots" kind of way with Game Cube version, I can't imagine that not being the case in the 3DS version. Just reversing the old dungeons doesn't even make the puzzles more difficult, just slightly disorienting until you're used to it.
 

mjc0961

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JoJoDeathunter said:
The thumb itself wouldn't push L but the extra-bending ability of the thumb could mean that it would be easily to simutaleously control the pad and press L with the index finger. At-least that's I what I assume they meant, this is all conjecture as I don't actually own a 3DS yet and the traditional DS lacks the circle pad to test my theory on.
The circle pad on the 3DS is in the same place as the d-pad on a DSi or DS Lite. If you have no problem with those, there should be no problem with a 3DS either.

Jumwa said:
Did they add a big metal spike to the L button on the 3DS' design or something? Because I thought it was pretty much the exact same as the DSi line and that's just fine.
Nope. This is my confusion. I know that holding down a button for a while can hurt your finger, that part makes sense. The part about having to move your hand in ways previously not thought possible is what's confusing as all hell for me. Unless I'm misunderstanding something about how this game is going to work, it's easy.

 

coolkirb

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I have only ever beaton the game once so Ill go replay it, even though I could play it on the N64 with the red blood, and original mirror shield and chanting, or on my gamecube with my windwaker pre-order disc, I have been waiting to replay it on my DS.
 

pwnsore

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Aerograt said:
Master Quest actually revamped all of the dungeons in a "We're kicking you in the balls with steel toed boots" kind of way with Game Cube version, I can't imagine that not being the case in the 3DS version. Just reversing the old dungeons doesn't even make the puzzles more difficult, just slightly disorienting until you're used to it.
Ya, the original Master Quest was a Wind Waker pre-order reward. I imagine they just ported it over for the 3DS instead of making an entirely new set of dungeons.
 

Aleate

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My preorder is waiting at Gamestop as I type this... too bad it doesn't come out till Sunday for me ;3;
 

maximusw00t

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oh man, this must be the guy from the burger king commercial if hes complaining about hitting the L button on a handheld.
 

Yossarian1507

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Thanks, but no thanks... I'll probably never understand the Zelda phenomenon. I played original OoT, and there wasn't a single thing (gameplay, world, plot, graphic, sound, characters, ANYTHING) that would draw me in enough to finish it, and the so often thrown 'best game ever' title baffles me every single time I hear about it. I also doubt that making it 3D will change anything in my point of view. It would be nice though if Nintendo would stop making all those re-mixes of their classics and started putting some valuable stuff on the handheld.
 

Jumwa

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mjc0961 said:
Nope. This is my confusion. I know that holding down a button for a while can hurt your finger, that part makes sense. The part about having to move your hand in ways previously not thought possible is what's confusing as all hell for me. Unless I'm misunderstanding something about how this game is going to work, it's easy.
I'm finding more and more these days I can't read a review anywhere that doesn't contain some complaint that completely baffles me. Like when someone complains about a lack of a feature that is indeed in the game, or complains about something that doesn't exist in another. Or in this case, complaining about the placement of a button on the system--not the game itself being reviewed--that's in a completely standard and unproblematic position.
 

Black Watch

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I don't get the thing about the L targeting. I just tried it and I didn't have a problem. You guys must have some big ass sausage fingers.
 

The Diabolical Biz

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So buying this game. I mean I have the original, but I never got round to completing it. Even if the controls can be a bit dodgy, PORTABLE OoT? Well, seeing as a fair few consider it the best game of all time, consider me SOLD!
 

Ranooth

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Got it yesterday and instantly fell in love with the land of Hyrule all over again. Brilliant remake (although im annoyed they changed the sound a Goron makes when he/she wakes up)

I understand what the reviewer is getting at, but you can't blame the game for having weird shoulder buttons, that's a fault with the hardware.
 

Reincarnatedwolfgod

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majoras mask is better but if i ever get a 3ds might consider buying this. but first the 3ds must have a good line up of games and remakes/rehashes of past game are excluded from the list.
 

Genixma

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It looks absolutely fantastic. Like they took the original and smoothed out the odd little point graphics here and there of the original and added a bit more detail. Add a Majora's Mask 3DS and you got me sold. The graphics were a good choice...unlike Skyward Sword that looks like after they perfected the graphics of the universe in Twilight Princess they fell over, bumped their head, and discovered some Claymation CGI Abominable Hybrid.

OoT 3D [x]
Skyward Sword [ ]
 

jakefongloo

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It's a sad day when someone says that the N64 controller is better than something else. I'm just glad my fingers were long enough to be able to hold it the way I did.
 

DustyDrB

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I'll wait until they release this version on a home console. It's not the kind of a game I want to play on a handheld.
 

Greg Tito

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I think this article sums up the 3DS better then it ever could've done this game...

The 3DS - Good games brought to you on a shit console.
 

RJ Dalton

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Man for a second, I was like "WTF is that thing?" In the third picture. It looked like Link was carrying a flower pot to feed something and I'm like, "I don't remember that." Then I looked closer and I'm like, "Oh, it's Lord Jabu-Jabu. Heh heh, good times, good times."
I still have Ocarina of Time on the N64. I think I'll just keep playing that.
 

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Yes. Navi is and always will be annoying.

Hey listen! Hey! Hey! Listen! Hey listen! "SHUT THE FUCK UP NAVI!"
 

Whoracle

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Got to be a bit nitpicky here, since it holds a dear place in my heart:

From the Article

Using songs played on a music instrument is still one of the most innovative game mechanics ever created.
While OoT may be the game that brought the mechanic to a wide audience, it wasn't the one that created it by far.

That honor goes at least to 1990s Loom [http://en.wikipedia.org/wiki/Loom_(video_game)], and I'd not be too surprised if even that one wasn't the first. And the mechanic was beautifully implemented in Loom.

One can (or at least could) get it for free legally at places like abandonia or the like, so give it a spin.
 

Greg Tito

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Thanks for the heads-up! I wanted to buy this game, but don't have the money or interest in a whole new system. A port to the Wii U would be the best thing ever though.
 

Vitor Goncalves

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Matthew0275 said:
Anyone else think the screen-shots look a lot like WOW graphics?
No surprise, despite the improvement, the cartoonish look of OoT still make it resemble a 3D game of the late 90's. And WoW cartoonish graphics are run on an egine that despite its 2004 release is almost as old as the original OoT. Beside both games are very rich in color, while nowadays games (and since 2005/2006) are a mesh of diferent kinds of browns and greys with a bit of red (blood).
 

Greg Tito

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*cough* I'm sorry.......

"endearing to the American audience"????

Well I guess that's the important bit isn't.....
 

MrWhitekeys

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why do people keep saying they play it when its on a console when it already came out for the game cube (playable on the wii) it was called OoT Master quest or something like that.
 

EternalFacepalm

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This might be a silly question, but: Does it work on a DSi? I have no intention of buying a 3DS, seeing as 3D does nothing but hurt me.
Like, have they changed the bricks (in lack of a better term) so that they don't fit or something?
 

Adam28

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EternalFacepalm said:
This might be a silly question, but: Does it work on a DSi? I have no intention of buying a 3DS, seeing as 3D does nothing but hurt me.
Like, have they changed the bricks (in lack of a better term) so that they don't fit or something?
No it doesn't, hope you haven't bought it already.

None of the 3DS games will work on a DSi.
 

Sir Broccoli

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Well, I got the game and it's great so far. I do have a couple of criticisms about it though:
- They moved the health and magic meters to the bottom screen. This cleans up the HUD but having to switch screens to check your health is kind of annoying.
- When Navi has something to say her name will start blinking on the bottom of the screen and it won't go away unless you actually listen to her.
- They included MasterQuest, but it has to be unlocked by finishing the original game. Not that I mind playing though the original again but seeing as MasterQuest was my main reason for buying this game it's too bad it has to be unlocked.
- They made Dark Link easier. C'mon! Beating that asshole was fun BECAUSE he was so annoyingly difficult. Now he's a complete wimp and there's no real feeling of accomplishment.

There's plenty of stuff that's improved though. The water temple is a lot less frustrating (mainly because they turned the Iron boots into an item rather than equipment so you don't have to navigate a menu to wear them.) and the manual targeting system (where you can use the 3DS's motion sensor to aim) works surprisingly well.

Also, you have weird hands if pushing the L-button is really such a problem for you. You might want to see a doctor about that.
 

ProtonGuy

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The biggest gripe is the L button feels awkward? No offense but that's something most gamer's shouldn't even care about. It's not like trying to jump in the original Double Dragon on the arthritis brick, I mean NES controller lol.
 

Lukeje

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Whoracle said:
Got to be a bit nitpicky here, since it holds a dear place in my heart:

From the Article

Using songs played on a music instrument is still one of the most innovative game mechanics ever created.
While OoT may be the game that brought the mechanic to a wide audience, it wasn't the one that created it by far.

That honor goes at least to 1990s Loom [http://en.wikipedia.org/wiki/Loom_(video_game)], and I'd not be too surprised if even that one wasn't the first. And the mechanic was beautifully implemented in Loom.

One can (or at least could) get it for free legally at places like abandonia or the like, so give it a spin.
You can buy it on steam. It's no longer abandonware.
 

Jake Lewis Clayton

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Not being able to hit the L button, you being serious?

Is everyone at escapist apart from yatzee 40 stone?

I'm in my twenties, and have a flip and play leather case (only leaves a couple of cms of space even when open) and its pretty easy for myself and anyone i know to hit the L button while controlling the stick.



I do have a couple of criticisms of the game though, i wish they had used the D-Pad for the ocarina instead of the x/y/a and L/R, so i could play the songs from memory.

but arh well :\
 

Krion_Vark

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mjc0961 said:
JoJoDeathunter said:
The Z-targeting system with the original was a breakthrough using Nintendo 64 controller's trigger button to lock onto a target, but trying to defeat monsters and especially bosses using the shoulder button of the 3DS is not fun for anyone who isn't double-jointed.
I actually have double-jointed thumbs (annoying in most cases as I can't hold a pen in the normal way), so this is a plus, if you were being serious?
See, the way I (and I thought everyone else) hold it, you would have your thumb on the circle pad and hit L with your left index finger. I can't see why a double jointed thumb would help push L when your thumb shouldn't be going anywhere near L.
I actually just got it today and I don't see a problem at all with the targeting system.
 

orangeapples

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Whoracle said:
Got to be a bit nitpicky here, since it holds a dear place in my heart:

From the Article

Using songs played on a music instrument is still one of the most innovative game mechanics ever created.
While OoT may be the game that brought the mechanic to a wide audience, it wasn't the one that created it by far.

That honor goes at least to 1990s Loom [http://en.wikipedia.org/wiki/Loom_(video_game)], and I'd not be too surprised if even that one wasn't the first. And the mechanic was beautifully implemented in Loom.

One can (or at least could) get it for free legally at places like abandonia or the like, so give it a spin.
LOOM?!?!?! I LOVED, LUV'D, WUV THAT GAME!!!! When I found our computer that runs Windows 95, the first thing I thought was, "Where is Loom?" but sadly it was nowhere to be found. Then when I found Loom, it was after we trashed the old computer. :(

I think my favorite part was turning the sheep green.

but thanks for the heads up that it can be found online. I'll have to try it out again.

now, on topic:

I really would not mind playing a game meant for the big screen on a handheld. I played thought Final Fantasy IX on my PSP, and it was just as awesome as when I played on the console. Final Fantasy main games are definitely not designed for a tiny screen, so I feel that point does not apply to me.

If I had a 3DS, I'd pick up Ocarina when it comes out. Sadly I do not have any money.
 

Blightning

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I came to the comments thread just to comment on that awkward L trigger thing. What, does Greg Tito have giant hands? The only way I could understand this is if he's a) using some crazy way of holding the 3DS we don't understand or b) using touch controls (does this game even have touch controls?). I suppose it's possible he just cradles it without the index fingers on the shoulder buttons, in which case any time those buttons are used must bug him.

Honestly, the relative positions of the directional input and the shoulder button hasn't changed much since the Gameboy Advance (excluding the GBA SP), and has been used in plenty of games. It's not like this is Monster Hunter's crazy clawhand layout.

Greg Tito, if you read this: Please post a picture of the way you hold the 3DS.
 

Kiereek

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Andothul said:
Every gamer over the age of 18 i think remember the godliness that was Ocarina of Time
Indeed. I'm 20 now, and I remember when it came out. To suggest that only the people who are now 25 and up experienced the original would also mean that they would have had to have been at least 13 when it was released, which seems to me to be in the upper ages of the children who would have been interested in that game at the time.
 

Jake Lewis Clayton

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aye come to think of it, i'm only in my early twenties and i fondly remember the release and it was bloody awesome.

And as kiereek said, 13+ seems a bit old more the majority of the market of the origional at the time.
 

Kiefer Killjoy

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Jumwa said:
mjc0961 said:
Nope. This is my confusion. I know that holding down a button for a while can hurt your finger, that part makes sense. The part about having to move your hand in ways previously not thought possible is what's confusing as all hell for me. Unless I'm misunderstanding something about how this game is going to work, it's easy.
I'm finding more and more these days I can't read a review anywhere that doesn't contain some complaint that completely baffles me. Like when someone complains about a lack of a feature that is indeed in the game, or complains about something that doesn't exist in another. Or in this case, complaining about the placement of a button on the system--not the game itself being reviewed--that's in a completely standard and unproblematic position.
As I mentioned on a previous comment, when a game is this awesome the only thing people complain about are the little niggly things. Although it baffles me why the reviewer didn't just press the Start button and toggle the L targeting so that they didn't have to hold it.
 

Kiefer Killjoy

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Adam28 said:
EternalFacepalm said:
This might be a silly question, but: Does it work on a DSi? I have no intention of buying a 3DS, seeing as 3D does nothing but hurt me.
Like, have they changed the bricks (in lack of a better term) so that they don't fit or something?
No it doesn't, hope you haven't bought it already.

None of the 3DS games will work on a DSi.
I believe "cartridges" is the best term to acknowledge DS games with. And, no the 3DS games have an extra notch on them to prevent people putting them into older DS consoles and damaging them.
 

Electrogecko

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You know you can change the L functionality from hold to target to toggle right? Just in case you don't want to have to hold down the button for the full fight. I also don't find pressing L that hard, especially since I bought one of those 5$ grips for the thing.

Master Quest isn't just mirrored and x2 damage. All the puzzles in the dungeons and temples (including ice) are changed and even the order in which you progress through them is different.

Fair is fair I guess. If you haven't played OOT, I believe you should consider this review a 5.
 

Adam28

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I think I must be one of the few who also doesn't like holding the L button to target. I think it has something to do with navigating the analogue stick while holding it down. That, along with the way you have to hold the 3DS still (keep in mind that you want to keep it still for the 3D effect) perhaps made it a little awkward for me.

Took 5 seconds to fix this problem though, just go to the options and turning "hold" off.