You stole the words from my keyboard. Wasn't impressed by anything the article reported. DUST514 is going to put the MMOFPS genre on it's ear more than Planetside 2 claims it will, IMPO.synobal said:eh I'd honestly say that they might be a little late to the game. Also how are classes revolutionizing anything? If you want to see an MMOFPS that is really doing something new, take a look at DUST 514. Granted DUST's PS3 exclusive status right now is annoying but I'm hopeful for a PC release.
Well most trailers are generic, heck, trailers for movies are generic but it doesn't represent the quality of the movie itself....except over the top trailers that put all the action of the film into the trailers so there is nothing left to see of the film :/Avaholic03 said:Well, they certainly aren't revolutionizing trailers, because that one looked as generic as you get.
Well, at least it sounds like the devs aren't trying to pad their game out with grind content if only a little amount of content is truly unlocked... Unless that 15 to 20 percent is better than the starting equipment and requires an eternity to unlock. Ohgawd."We don't want new players to be significantly outclassed by veteran players," Higby said. "We're only talking about having a 15 to 20 percent differential between the player who has unlocked nothing and the highest player who is maxed out, including things like squad benefits and outfit benefits."
You seem to have never actually played planetside. There is NOTHING, not one game, that has EVER come close to what planetside was. It's biggest problem was in fact being waaaay ahead of its time. With new technology and an upgraded advancement system, this could be the next big thing.VGC USpartan VS said:Dear Planetside 2 Developers,
What you have here looks good, but you have to take in consideration that Team Fortress 2 is now free and nobody wants to pay a subscription for a Battlefield or Call of Duty remake.
Your Friend,
UtterSpartan
So fucking unique! Oooo, a skill system that lets you upgrade and specialize in certain areas? So goddamn unique! Big battlefields where you can be a leader and help your team to victory? So gnarly, dude!But what will Planetside 2 feature that will set it apart not only from its predecessor but from other shooters? First off, there will be classes - a couple that were mentioned but not detailed were medic, engineer and assault - that can be switched on the fly, but will dictate your role on the field. Characters will be able to progress the skills of each class to unlock more options, but Higby is careful that noobs will not feel marginalized.
I understand your point, but its not so much WHAT has been implemented, it's HOW. As of yet, we have not seen a shooter where it really feels like a war with two sides trying to take over certain points and essentially win the war. MAG had a good idea of that, but I still think it could have been implemented better.Jumplion said:Oh, so they want to make it unique and separate it from other FPSs? Oh, well that must be really interesting...
So fucking unique! Oooo, a skill system that lets you upgrade and specialize in certain areas? So goddamn unique! Big battlefields where you can be a leader and help your team to victory? So gnarly, dude!But what will Planetside 2 feature that will set it apart not only from its predecessor but from other shooters? First off, there will be classes - a couple that were mentioned but not detailed were medic, engineer and assault - that can be switched on the fly, but will dictate your role on the field. Characters will be able to progress the skills of each class to unlock more options, but Higby is careful that noobs will not feel marginalized.
Please, it'll be nothing new. The whole meta-game where you capture territories and resources and crap; total fucking bullshit. It'll give you 3 different maps to capture, and each map is just painted in the skin of the faction. Exactly what they did in MAG.
*Sigh* Excuse my cynicism, but the most unique thing that they will no doubt be pushing is going to be the tech behind the game, just like how DICE is pumping up their Frostbite engine. It's not going to be any different than any other FPS out there except for maybe a few dozen extra people on the battlefield at once. Developers, especially the FPS ones, always talk about how "unique" their game will be, and how it will be "set apart" from other FPSs, and every. single. time it is exactly like the FPSs they put down.
I've never played Planetside, but even then I doubt it would matter for the sequel as I already imagine that some fans are complaining about how "dumbed down" it is now compared to the original. The proof is in the pudding.
It's the gaming industry. Revolutionary is mostly a term meaning "gimmick weapon."Avaholic03 said:Well, they certainly aren't revolutionizing trailers, because that one looked as generic as you get.
See, thing is, aside from the big battlefields and somewhat interesting squad/platoon/army system, MAG had pretty much nothing else going for it and it could have been just another military FPS shooter that everyone would forget about relatively quicker than people have already forgotten about.pulse2 said:I understand your point, but its not so much WHAT has been implemented, it's HOW. As of yet, we have not seen a shooter where it really feels like a war with two sides trying to take over certain points and essentially win the war. MAG had a good idea of that, but I still think it could have been implemented better.
Think Command and Conquer but from an FPS perspective, I've noticed Starhawk is doing something similar to this.
I'm not saying that that is what they WILL do, but its what I'm hoping for anyway, that to me would be the unique element because for once, rather than helping your team win in a simple team based match FPS' usually have, you'll actually feel like part of a race of people trying to defend your colony, freedom and nation. Again, elements of this have popped up in MAG and Dust, but I have yet to see how Dust implements it.