The fact that you can take ALL the augs in the first place is kinda symptomatic of the kind of decay Shamus is talking about, and yes whilst the game offers a more varied approach to combat than say, call of duty, they are still variations on the same theme of "to defeat the demon, shoot at it until it dies."poiumty said:Of course he does, what are you talking about. Anyone can take any augs, it's not like you can't have points in both hacking AND wall-punching/lifting. A hacker who prefers stealth will likely get the Ghost and Smooth Operator bonuses, thus enabling him to get more augs than someone who goes in guns blazing and gets a measly 10 xp per kill.Fair enough, except that the combat character can just stroll by those locked safes and secure doors and find some other way through. The hacker doesn't have that option.
Chuck a gas, emp or concussion grenade at him to stun him. Use the enviroment against him (explosive barrels, electrified floors and so forth). Activate your invisibility and/or Typhoon. Position yourself so he has to jump over cover to get to you. These aren't all the same thing.The boss fights are one-dimensional, obvious, and boring. You do a tiny bit of damage to the bad guy. He does massive damage to you. Chip away at his health bar without taking more than one consecutive hit, or its game over.
The second bossfight in the... surprisingly empty building (spoiler free description), I actually just used the stun gun. It stunned the target longer than it took to reload. 11 Stun guns (at medium difficulty) and the boss died. This was with full stealth getup.Shamus Young said:Experienced Points: Deus Ex - Boss Fights
Shamus lists his frustrations with Human Revolution.
Read Full Article
Pretty sure the complaint is that YOU CAN'T HIDE BOYSCOUT. In the first game, every bossfight could be avoided in some fashion, even if it was just running the fuck away.poiumty said:Of course he does, what are you talking about. Anyone can take any augs, it's not like you can't have points in both hacking AND wall-punching/lifting. A hacker who prefers stealth will likely get the Ghost and Smooth Operator bonuses, thus enabling him to get more augs than someone who goes in guns blazing and gets a measly 10 xp per kill.Fair enough, except that the combat character can just stroll by those locked safes and secure doors and find some other way through. The hacker doesn't have that option.
Also, the combat character can't always stroll past. The game has some forced hacking sections.
Chuck a gas, emp or concussion grenade at him to stun him. Use the enviroment against him (explosive barrels, electrified floors and so forth). Activate your invisibility and/or Typhoon. Position yourself so he has to jump over cover to get to you. These aren't all the same thing.The boss fights are one-dimensional, obvious, and boring. You do a tiny bit of damage to the bad guy. He does massive damage to you. Chip away at his health bar without taking more than one consecutive hit, or its game over.
Hacking sections which are at the easiest difficulty. A better comparison for a stealth/hacking character fighting a boss would be like forcing someone with no hacking augs being forced to hack a level 4 door.poiumty said:Of course he does, what are you talking about. Anyone can take any augs, it's not like you can't have points in both hacking AND wall-punching/lifting. A hacker who prefers stealth will likely get the Ghost and Smooth Operator bonuses, thus enabling him to get more augs than someone who goes in guns blazing and gets a measly 10 xp per kill.Fair enough, except that the combat character can just stroll by those locked safes and secure doors and find some other way through. The hacker doesn't have that option.
Also, the combat character can't always stroll past. The game has some forced hacking sections.
Damn man, I've never played the game but you make the bosses sound like Mass Effect 2's Harbinger.Shamus Young said:Experienced Points: Deus Ex - Boss Fights
Shamus lists his frustrations with Human Revolution.
Read Full Article