Melee knockouts give the most experience of all interventions (50 vs 20 for an instant kill, or just 10 for a non-instant kill). Not being seen/heard gives a large bonus. Exploration/traveler bonuses add up, and are natural when seeking stealthy ways to approach enemies for melee, or avoid fights. I don't doubt that the game can be completed while firing a non-silenced gun all the way through, but the mechanics clearly favour a different approach. It could be argued that such a character simply requires fewer augmentations, so less experience isn't a hardship.octafish said:I love how most people seem to be taking a stealthy/non-violent approach to the game rather than wading in guns blazing. Is that because the game favours it? Because the gunplay is bad? (I haven't really fired a gun yet, even on the bosses) Or because people have been crying out for a stealthy game with a lot to explore? I really hope it is the latter and we get a few more like that, with clever ways to work around bosses that actually have some characterisation.
Not to mention that the last boss is pretty much instant win if you got the electric guard powerup thingyDustyDrB said:The boss fights were cheesy, but not hard (I played on Hard and earned the Pacifist achievement. I was very stealthy). I'd say the boss fights are actually probably easier for nonlethal players. Why? We're more likely to have the Stun Gun in our inventory, and that weapon makes bosses trivial.
You could have just said "I don't like this article", why you spent so many words is beyond me. I hope your previous posts were better than this. CWUTIDIDTHAR?SonOfVoorhees said:That really was a stupid list.
1. Forced to talk to bosses, even when playing game stealthfully.
2. Forced to fight bosses with guns only.
3. Damage your gun inflicts against bosses is weak.
4. Bosses lack intelligence nor reacts to your actions.
5. Bosses are flat, bland characters.
You had one opinion which was "i dont like the bosses or boss fights" which is fine. I hate the bosses, hate the way you have to fight them with guns, fact your cant sneak attack them or bypass them. Why you needed to make 5 points is beyond me. Hope your previous posts are better than this because this really wasnt good at all because no one liked the boss fights.
And from the link...Boss fights have been like this for years [http://www.escapistmagazine.com/articles/view/comics/stolen-pixels/7733-Stolen-Pixels-205-The-Bullet-Massage]
Dude, you're like a fucking prophet! You should start a religion or something. BTW, great to have you back - please rite moar Experienced Points!This could have been the next Deus Ex, but it feels Serious Sam.
Hmm... okay, so I've not quite finished my first playthrough yet, but two things:poiumty said:That would mean you're forced to take a certain aug before doing something, which simply isn't true with bosses.
edit: to elaborate, all the bosses require by way of augs is having a certain item in your inventory. I.e. something that can kill things. If you don't, one will be lying around the place you fight. I checked.
Batman had it's combat sections, and it's stealth sections. It never pretended that you could play the entire game as stealth and then lock you in a room with Bane.Akalabeth said:Why isn't there a similar asterisk after Batman Arkham Asylum?
Play the same boss fight like SIX times? Pretty much convinced me to lay off Arkham City until it hits bargin bin prices
Fair enough, you managed it. I struggled.poiumty said:I never dropped points into any combat augs until the last boss, and I was playing on the hardest difficulty. With a stealth setup. So it can be done.WaysideMaze said:I disagree. The rediculous boss fights forced me to drop points into combat because my stealth setup was woefully inadequate to deal with them.poiumty said:You really don't need those augs. At no point in the game are you ever forced to get augs unless you REALLY want to restrict yourself somehow.
Combat was the only way to deal with the bosses. At no other point in the game was this the case, there was always another route, you just had to find it.