Deus Ex - Boss Fights

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rainbowunicorns

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May 18, 2009
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In a very brief defense of the boss fights, I would say that my hero did not have invisibility (had but not used), recoil reduction, improved aim while moving, or body armour for the first 3 bosses (well, I had body armour for the 3rd, but I also lost no health during the fight), and I fully expect to walk over any remaining ones as well. Characters who have no points invested in any combat talent can trivialize these fights with a stun gun, an EMP grenade, and whatever lethal damaging weapon they happen to be carrying at the time, or loot from the room (thus far, all have provided lethal stuff in case you somehow have no gun). So I wouldn't say that not investing in combat is a "wrong" way to play, since the talents are unnecessary for the mandatory combat components.

I otherwise totally agree. My character was very stealthy, approached nothing brashly or quickly, and killed very few people until after the apartment event (all those belonging to the group or groups involved now receive a silenced bullet to the head after a non-lethal take-down). In the cut scenes he took a completely different approach, one that was nothing like how I had been playing him the rest of the game; the cut scenes for bosses/antagonizing NPCs are always jarring.


I would also like to point out that while I prefer to play stealth, on the occasions where I do kill an enemy it is obvious that the game is heavily biased towards non-lethal/stealth play for all sequences that aren't boss fights, what with getting 20XP for a kill compared to 50 for a non-lethal melee knockout, plus the Ghost and some other bonus. The boss fights seem almost like an apology to the players who "foolishly" decided they wanted to play aggressively.
 

008Zulu_v1legacy

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Always wondered why Naked Fleshy Man's plasma gun did more damage than when I was using it.

I'm glad I got the rocket launcher before the first boss fight; 1 frag grenade to disorient him, 1 rocket, 6 revolver shots and 1 assault rifle bullet. Didn't even take 1 minute to kill him.

The "Boss" fights were lame and immersion breaking.

That part at the end where you have to talk that guy down to get the
codes to disable the worldwide killswitch,
that felt like a boss fight (in the context of the game).
 

Cousin_IT

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Feb 6, 2008
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I've given up playing out of frustration with the third boss. Not only does it have the usual problem of having to fight a grenade spamming instakill boss in a horrendously forced & poorly justified situation; but because of a decision made earlier in the game I have to try & put up with it while my HUD is dancing around the screen, obscuring the view & rendering it impossible to see my health, ammo or minimap.
 

omicron1

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Mar 26, 2008
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Not to mention the boss fights are somewhat more buggy than the rest of the game.
The second, invisible boss got stuck running into a wall while I sat there blithely pelting her with bullets.

Did save on the annoyance factor, though.
 

WaysideMaze

The Butcher On Your Back
Apr 25, 2010
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*Potential spoilers*

poiumty said:
Fair enough, except that the combat character can just stroll by those locked safes and secure doors and find some other way through. The hacker doesn't have that option.
Of course he does, what are you talking about. Anyone can take any augs, it's not like you can't have points in both hacking AND wall-punching/lifting. A hacker who prefers stealth will likely get the Ghost and Smooth Operator bonuses, thus enabling him to get more augs than someone who goes in guns blazing and gets a measly 10 xp per kill.
Well, yeah you can drop points in to both, but what if you don't want to? I certainly didn't, I wanted to use all my augs on mobility and stealth, but the game forced my hand and I ended up having to pick some augs I really didn't want because I knew I'd need them. Broke the whole 'play the way you want to' deal for me.
Also, the combat character can't always stroll past. The game has some forced hacking sections.
The only hacks in the game that I remember being forced to make (i.e. to advance the main plotline) were level 1. Thus I didn't need any augs to complete them. In fact I finished the main story without dropping any points into hacking whatsoever.

The boss fights are one-dimensional, obvious, and boring. You do a tiny bit of damage to the bad guy. He does massive damage to you. Chip away at his health bar without taking more than one consecutive hit, or its game over.
Chuck a gas, emp or concussion grenade at him to stun him. Use the enviroment against him (explosive barrels, electrified floors and so forth). Activate your invisibility and/or Typhoon. Position yourself so he has to jump over cover to get to you. These aren't all the same thing.
Yes, they are. They are all combat options. Don't even pretend invisibility was an option, your batteries at full upgrade died too quick to be of any use in any of the boss fights.

Where was the option to hack into the security network, see the boss coming and take him out with the security turrets, or set a robot on them?
Where was the option to sneak into the vents and bypass them completely?
Where was the option to use your social augs to talk the mercs around to your side?

All of the boss fights felt sloppy, and poorly designed, and I'm amazed that they ever made it through playtesting.
 

synobal

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Jun 8, 2011
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Ya the repeating taunts are really annoying. I've no idea why they do them but they do. Though I did find the second boss fight sort of interesting. The water ripples to track the bad gal and the whole cat and mouse thing was kinda fun. Then again I liked that section of the game in general.
 

WaysideMaze

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Apr 25, 2010
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I see a lot of people saying 'oh the games biased towards hack/stealth gameplay, those people get more points than combat!'. (Not just in this thread, but in pretty much every thread about the boss fights)

Of course they do, they need more augs.
There are very few combat augs in the game, but a plethora of stealth and hacking ones. They need more points because they have more abilities to unlock.

Besides, once you've cleaned out a building there's nothing to stop you from looking around and getting all those 'Explorer' points.
 

Stabby Joe

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Jul 30, 2008
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How much more can this site rip on Human Revolution? Its not like the game was bad...

I'll admit the game has issues but it's sure a step above most at the moment.
 

WaysideMaze

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Apr 25, 2010
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poiumty said:
You really don't need those augs. At no point in the game are you ever forced to get augs unless you REALLY want to restrict yourself somehow.
I disagree. The rediculous boss fights forced me to drop points into combat because my stealth setup was woefully inadequate to deal with them.

Combat was the only way to deal with the bosses. At no other point in the game was this the case, there was always another route, you just had to find it.
 

WaysideMaze

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Apr 25, 2010
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Stabby Joe said:
How much more can this site rip on Human Revolution? Its not like the game was bad...

I'll admit the game has issues but it's sure a step above most at the moment.
It's not ripping on DX:HR. No one is ripping on DX:HR. The game is universally well received and seemingly loved by all.
What they are ripping on are the unnecessary, immersion breaking boss fights. And rightly so. They are a major detraction from an otherwise (to my mind) near flawless game.
 

Stabby Joe

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WaysideMaze said:
Stabby Joe said:
How much more can this site rip on Human Revolution? Its not like the game was bad...

I'll admit the game has issues but it's sure a step above most at the moment.
It's not ripping on DX:HR. No one is ripping on DX:HR. The game is universally well received and seemingly loved by all.
What they are ripping on are the unnecessary, immersion breaking boss fights. And rightly so. They are a major detraction from an otherwise (to my mind) near flawless game.
The criticism is fair, but after the video and article by Yahtzee... I'm waiting for a new video and/or article on it.
 

Dastardly

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Apr 19, 2010
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Shamus Young said:
Experienced Points: Deus Ex - Boss Fights

Shamus lists his frustrations with Human Revolution.

Read Full Article
Thank you for putting so fine a point on it. This has really given a lot of focus to the complaints, and raised some issues that can be resolved.

(Unfortunately, it's one of those design-by-committee problems our current climate seems to love. You lose the unity of tone and focus when you leave pivotal moments of your game to the whims of someone else.)
 

Bad Cluster

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Nov 22, 2009
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FredTheUndead said:
Funny thing is, there actually ARE crazy things you can do with these bosses, it's just not obvious without foreknowledge. The first boss can be cheesed easily just by using the stun gun, the 2nd boss can't actually kill you if you've got EMP shielding, and the 3rd boss can be beaten by reprogramming a turret to attack enemies and carrying it with you to the fight so it kills him in about 5 seconds.

poiumty said:
Fair enough, except that the combat character can just stroll by those locked safes and secure doors and find some other way through. The hacker doesn't have that option.
Of course he does, what are you talking about. Anyone can take any augs, it's not like you can't have points in both hacking AND wall-punching/lifting. A hacker who prefers stealth will likely get the Ghost and Smooth Operator bonuses, thus enabling him to get more augs than someone who goes in guns blazing and gets a measly 10 xp per kill.
Also, the combat character can't always stroll past. The game has some forced hacking sections.

The boss fights are one-dimensional, obvious, and boring. You do a tiny bit of damage to the bad guy. He does massive damage to you. Chip away at his health bar without taking more than one consecutive hit, or its game over.
Chuck a gas, emp or concussion grenade at him to stun him. Use the enviroment against him (explosive barrels, electrified floors and so forth). Activate your invisibility and/or Typhoon. Position yourself so he has to jump over cover to get to you. These aren't all the same thing.
Pretty sure the complaint is that YOU CAN'T HIDE BOYSCOUT. In the first game, every bossfight could be avoided in some fashion, even if it was just running the fuck away.
I was shocked(and happy that I didn't do/know that on my first playthrough) when I discovered a way to instantly kill the last boss!
As soon as the cutscene ends, shoot Zhao with the laser rifle through the glass - victory!
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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Akalabeth said:
Why isn't there a similar asterisk after Batman Arkham Asylum?
Play the same boss fight like SIX times? Pretty much convinced me to lay off Arkham City until it hits bargin bin prices
There is a disclaimer. This is pretty much mentioned in nearly every discussion of Arkham Asylum I've ever seen.
 

Rednog

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Nov 3, 2008
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Pretty much agree except for point 2, I honestly found all the bosses to be a joke. The 10mm pistol upgraded is the most silly overpowered gun in the game. Seriously, I used every upgrade I found on it and only pulled it out for boss fights, and I didn't spend a single point in any of the related praxis abilities (in fact I usually ran around the game with 6-8 available praxis points because I filled out hacking off the bad and really wasn't interested in anything else and only really invested in things when the game semi forced me to (ie leaving the Tower after meeting a certain lady and her guards filling the room).
But I digress, first boss I just threw every barrel at him, then a few shots with the pistol while he was in the gas and he was dead, second boss stun and unloaded the pistol into her head...dead within like 10 seconds; and I was playing on Give Me Deus Ex.
 

octafish

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Apr 23, 2010
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I winced every time there was a poorly rendered muddy cutscene showing Jensen doing something outstandingly stupid. Not only is stupidity immersion breaking, but the cutscenes are of such low quality it boggles the mind.

I love how most people seem to be taking a stealthy/non-violent approach to the game rather than wading in guns blazing. Is that because the game favours it? Because the gunplay is bad? (I haven't really fired a gun yet, even on the bosses) Or because people have been crying out for a stealthy game with a lot to explore? I really hope it is the latter and we get a few more like that, with clever ways to work around bosses that actually have some characterisation.
 

XDravond

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Mar 30, 2011
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I recognize all of the points. And it got me really confused when I in the hubs could toy around and test my abilities chat or ignore people as I wanted. But boss fights bam shot them and thats it... wait what just happened.. I sneaked around everyone and could easily hid from this one but no not gonna happen...

I got down to my most boring and unreal way of dealing with the first bosses "run-and-gun" really I ran around fired a shot whenever I saw the boss and then just kept on running, by doing that I kept on healing. I think this is a waaay to boring way to deal with hard enemies works in to many games, you-fire-then-duck and repeat.. why do they not lay out a mine or two to stop me?

PS. first time I just lazed the last one (did not want to kill "it" because I had some guns saved for the final big bang,,,) when testing how the laser worked and went: Wait I'm done..? where is the real final? I hadn't realized how you could use the laser before.. It felt like a "glitch" or bug more than anything else..

Oh well I should really stop repeating what everyone else says "good game but the boss fights..."
O well using the ahem "burger-menu" I can replay what I really liked..