I never said anything about character development. All I said is they are more fleshed out than generic hero in Western RPG.commasplice said:Wait, really? Did you really just try to say that JRPG characters have more personality than characters whose actions you get to choose for yourself? You honestly think that getting railroaded down a specific path for every character in the game gives you more choices for character development?
Maybe the main characters in games like KotOR and Fallout have no personalities of their own by default, but that's so that you can offer up bits of your personality to fill in the blanks. You're not even given that option in most JRPGs. I don't get a stiffy out of hating on JRPGs or anything, but I've played FF7-10, Kingdom Hearts 1 and Kingdom Hearts 2, and I really feel like any of those protagonists could have been switched around and they still would've been the same games. It's one thing to call a character that is effectively a blank slate "generic," but don't try and pretend like characters that are more or less interchangeable somehow aren't.
I noticed that you picked on the big names of JRPG land and not any of the other titles in it. It also tells me that you are judging the entire genre based on your limited pool of games. That is really sad because you have missed out on some improvements in the genre, like choice. Persona 3 and 4 have a linear storyline, and you get new plot developments every month, but what happens in between is up to you. Disgaea does not take itself seriously and the games are better for it.
As for me, I do not pretend anything when it comes to JRPG's. I state outright that the characters are better because the writers did not expect you to fill in the blanks. The characters in them have more personality by simply having one. Western developers use the sackboy approach and have you fill in the blanks. I appreciate the JRPG developers for actually finishing their work and not leaving you to do it for them.
You talk about having a choice in western rpgs. Sorry, but you do not have choice in those games. The choice you are given is an illusion. You are railroaded into following the good path or the evil path. The only real choice you have is you get to decide decide when the plot train starts rolling again. That is not unique because JRPGs allow you to do the same thing. You can spend as much time looking around the world, leveling up, doing side quests, tracking down the best items as well.
Besides, Western RPGs do not compel you into keeping your choices. You can always reset if the outcome is not to your liking. You are railroaded into less than seven choices for every dialog tree. How is that roleplaying if you do not keep the outcome that happens? Sure you are locked into one group of characters and one story in a JRPG, but atleast most JRPG's do not deceive you.
I've played D&D. I've done larping. I've experienced real choice in RPGs and Western RPGs do not give you one. You know, the Superhhuman Gambit SIDE quest from Fallout 3 requires you to choose a side: the Antagonizer or the Mechanist. Still not roleplaying if you only have two choices. I could have come up with several other ways to play out the same scenario in a RPG. Off the top of my head I could do it the following ways.
Hire a group of regulators to keep the rowdy's at bay.
Convince the Brotherhood of Steel to help.
Get Talon Company to do it for you.
Try to call a truce between the two.
Teach the people to defend themselves.
Blow up both lairs.
Kill the town's inhabitants.
Try and convince them the town does not need defending.
That is just me. I am pretty sure my rpg group could come up with more. Instead the illusion of choice dictates two paths. If we are given an illusion, I would rather pick the game that does not lie to you.