Oh well then no arguments.commasplice said:You most certainly did. Go back to the original post that I quoted and read the first line over: "This why I hate Western RPG's in general: not enough choices with the character development. You can either be good, evil or a neutral is almost always cowardly."malestrithe said:I never said anything about character development.I'll concede that in the end, you do get railroaded to a certain extent, but like J234 said, that's really more a problem with the medium than it is a problem with the genre. Unless you have a moderator that can actually sit down with you and appropriately respond to every single choice you could possibly make in any given situation, you're going to get railroaded. That isn't a matter of JPRG v. WRPG; it's pen-and-paper v. electronics.malestrithe said:Western RPGS are lying to everyone with their illusion of choice. You are railroaded down three different paths and they get praised for it.I fail to see how that statement is any less true when you apply it to JRPGs.malestrithe said:You do not get to impose your personality and values onto a character at all. All you are doing is choosing the one that comes closest to your values.Look, I acknowledged that there's a railroad, as did J234. That's not the problem I have with what malestrithe was saying. My problem is that he was acting as though, somehow, having a character written up for you gives you a better opportunity to role play as whatever you like than being given the "illusion of choice." Fact is that you get railroaded either way, so it's kind of ridiculous to bash one genre for it while praising another that is just as restrictive, if not more so.theultimateend said:Anytime you bring up this point to someone you should realize immediately that you are wasting your time.
These people have already convinced themselves that there is no railroad no matter how blatantly obvious it is (you will likely never kill an actual critical NPC in a Western RPG, they are impervious to death).
The only think Western RPGs really give you that Eastern ones don't is the ability to walk into extremely high level dangerous areas immediately. It is possible in some JRPGs but it usually requires some trickery, in WRPG's you need just point north and walk for 10 minutes.
I love both Genres but neither is an RPG because neither lets me be true to myself. The decisions in dialogue for every Bethesda game does not match what my guy would say. Sometimes they'll only give you negative or positive answers to move the story they want.
I like how front and center JRPG's are about it. They don't yank your chain with multiple dialogue options to the same outcome, the punch you in the asshole and tell you to stop crying like a little *****. It is nice to get that kind of brutal honesty.
I like them both