It sounds like PowerStone 2, thats a compliment.Woem said:Dissidia revolutionised the controls by using the analog stick for movement. It also features huge arenas which are highly interactive in that they can be flown through, jumped on and that they can be demolished. On top of that you can smash your opponents against the decor for extra damage. There are added RPG elements (this is a Final Fantasy title after all) so you can upgrade your characters, equip them and personalise their abilities.
Tekken isn't about memorising combos and juggles? Did you ever play as King or Nina?ForgottenPr0digy said:The only two fighting games stories I care about Tekken's and Soul Calibur's
I suck at most 2d fighting games I'm a little bit better at 3d fighting games but I hate how if i wanna get better I have to buy a fighting stick and learn bunch combos. Which to me is not fun.
In the article he argues that fighting games should try rpg elements like pokemon. Its been done. Go and play Street Fighter Alpha 3 (you even decided how to level them up, my Zangief could kill you with 2 Spinning Pile Drivers), The newest Soul Calibur and Tekken, Any of the UFC games. They all involve building and developing charecter.
He complains about lack of story... say like Counter Strike of Team Fortress or Forza. No one said these games were worse for their lack of story. It reaks of double standards. These are games about competition, I'll play Mass Effect when I want story driven. Everything doesn't need to be story driven and if were are honest even the best in game stories are no where near as good as an average film or book as far as story goes.
I love fighting games, the biggest barrier I see is that console controllers and PCs are not built to play them. Anyone who is half way serious needs to splash out on pricey peripherals. The closest to a passable input for (particularly 2D)fighters is the PS3 controller and I wouldnt be happy about using one.
Its no different from RTS or FPS games. I grew up learning to throw fireballs, first in the arcades then on my SNES and on and on. It may be hard to pick up, totally new, and play (We used to joke about marrying the first girl we met who could throw dragon punches) but the same could be said about FPS and those games are thriving.
Don't believe me? Let your uncle/dad/girlfriend/stereotypical-none-gamer play an FPS if they've not played before. They will spend most of their time in a corner staring at the ceiling. At least they can mash buttons and throw basic strikes on street fighter.
The only thing I do agree with is that fighters aren't developing at any pace, niether are shooters, or racing games or... I could go on. Its an industry that plays safe. Once a title does something different successfully others will follow. The biggest change I've seen is the move towards create a fighter but even thats not really new.