Sounding like an echo chamber in here, indeed,,, and I'm certainly not going to help that lol
This is still my all time favorite fighting game. As much as I love Guilty Gear and am excited for the BlazBlue sequels and iterations, nothing has ever captured the essence of a fight like Bushido Blade has.
I don't really feel most of the authors reasons for there never being a new are valid. Implementing a tourney mode really wouldn't be hard. I remember the 2p Vs mode having a kill counter at the top of the screen, if we just add some fancy time limits we immediately get the sense of urgency that other fighters have, as well as dumping the possibility of a match that lasts for hours The lack of flashy numbers is a negative, although a shallow one I think. Maybe make kills pop out in slow motion and artsy blood effects. A similar but much smaller effect for deep wounds.
There's a huge amount of promise in a new Bushido Blade style game. The #1 reason I think we won't be seeing one however, is that it's different from the norm. In a industry that gambles with budgets creeping towards Hollywood levels, trying something new is just too risky. We really need a market for lower budget games that aren't so low as to allow iPhone OS level gameplay only.
P.S.
How does on become a freelance writer for a company anyway? Are there job postings?
This is still my all time favorite fighting game. As much as I love Guilty Gear and am excited for the BlazBlue sequels and iterations, nothing has ever captured the essence of a fight like Bushido Blade has.
I don't really feel most of the authors reasons for there never being a new are valid. Implementing a tourney mode really wouldn't be hard. I remember the 2p Vs mode having a kill counter at the top of the screen, if we just add some fancy time limits we immediately get the sense of urgency that other fighters have, as well as dumping the possibility of a match that lasts for hours The lack of flashy numbers is a negative, although a shallow one I think. Maybe make kills pop out in slow motion and artsy blood effects. A similar but much smaller effect for deep wounds.
There's a huge amount of promise in a new Bushido Blade style game. The #1 reason I think we won't be seeing one however, is that it's different from the norm. In a industry that gambles with budgets creeping towards Hollywood levels, trying something new is just too risky. We really need a market for lower budget games that aren't so low as to allow iPhone OS level gameplay only.
P.S.
How does on become a freelance writer for a company anyway? Are there job postings?