BlazBlue is misspelled on the bottom of page two. Speaking of which, this is probably the only thread where BB will be assumed to reference Bushido Blade.
Indeed. In all other threads everyone knows that BB defaults to Blues Brothers.Jack T Robyn said:BlazBlue is misspelled on the bottom of page two. Speaking of which, this is probably the only thread where BB will be assumed to reference Bushido Blade.
Hm. The way you describe it does sound quite a bit like Mount & Blade...which I didn't like much. Combat system is incredibly clumsy - good ideas behind it, hate the execution - sieges are terrible mosh pits of chaotic mashing, and there's really very little depth to the world itself. Would need to flesh out the environments and combat mechanics substantially, but I could see this theoretical samurai game blooming out of a foundation similar to M&B's layout. Of course, the biggest problem combat-wise with M&B combining with this concept is the roving bands of badass bandits from day 1 of the game. Would have to cut back on the randomness of that when one well-placed strike means you're in two pieces. When it just means getting captured and dragged around the map for a while it's no big deal. (Of course, you could surrender...but who would surrender to roving bandits?TarkXT said:I kind of like the idea myself. Start out small then work your way up to full on meelee wars. Add the option of doing things from horseback and you can pull off some neat stuff.Admittedly it would look like oblivion or mount and blade but probably with gameplay more akin to GTA. Add in the idea of honorable duels between rival samurai, orders from your lord ot be carried out (which can actually be very ninja like in and of themselves and you have the makings of a great game). Just add in a decent storyline or steal a few from Japanese literature and it's money in the bank.
typo on page 2. "BluBlaze"?TarkXT said:The Last Samurai
While most fighting games feature overblown characters with borderline magical abilities, one short-running series offered an unflinching view of weapon-based combat. Jonathan Palmer looks at Bushido Blade and what made the pair of PS1 sword fighting games so special.
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Kengo tried that, and claimed to be a spiritual successor but I don't recall the game having the feel of its origins. The BB methods was tried and true.Frybird said:Whats really sad is, while Bushido Blade had that inherent flaw of every victory feeling cheap due to being "one hit", no developer really seemed to be interested to at least look at how fighting games COULD be different.
A Bushido Blade sequel could've, for example, done away with one instant kills, and rather make it a match of who manages to first make enough strikes in a row, throwing the enemy off balance and give the attacker the chance of a killing blow, as well as giving the opponent a last chance to counter it.
yanipheonu said:I'm sorry but I stopped reading as soon as I saw BlazBlue was misspelled. *shakes head*
Oh and it's a great pain indeed... but it's just another symptom of potential creative death in the industry. Too much money is involved now and shareholders want guaranteed returns.FlakAttack said:You know, I have hated almost every fighting game I played. I only ever took a liking to Bushido Blade and Die by the Sword (PC). All the others feel the same: Street Fighter, Mortal Kombat, Dead or Alive, Tekken, Virtua Fighter, etc... Why do people play all this copycat garbage? I suppose it's no better than all the FPS and RTS games coming out lately. C&C 4 = Starcraft 2 = Supreme Commander 2 = every other modern RTS. Many who liked the first Supreme Commander feel my pain.
And therein lies the difficulty. Getting someone to accept that there is innovation needed, and then implementing it. Convincing a company that has the fiscal means to develop a current gen version of Bushido Blade would be the most difficult part. That being said, if an indie studio was willing to try and pull something like this off, it would be incredibly impressive.TarkXT said:How so? The only thing stopping them is the conservative nature of the genre which is really a poor excuse when you consider that it has been a rather bland genre in the past decade. The technology is there, the graphics are there, what's lacking is the willingness and desire to take the risk and do it.