Indeed. In all other threads everyone knows that BB defaults to Blues Brothers.Jack T Robyn said:BlazBlue is misspelled on the bottom of page two. Speaking of which, this is probably the only thread where BB will be assumed to reference Bushido Blade.
*complete straight face*
Hm. The way you describe it does sound quite a bit like Mount & Blade...which I didn't like much. Combat system is incredibly clumsy - good ideas behind it, hate the execution - sieges are terrible mosh pits of chaotic mashing, and there's really very little depth to the world itself. Would need to flesh out the environments and combat mechanics substantially, but I could see this theoretical samurai game blooming out of a foundation similar to M&B's layout. Of course, the biggest problem combat-wise with M&B combining with this concept is the roving bands of badass bandits from day 1 of the game. Would have to cut back on the randomness of that when one well-placed strike means you're in two pieces. When it just means getting captured and dragged around the map for a while it's no big deal. (Of course, you could surrender...but who would surrender to roving bandits?TarkXT said:I kind of like the idea myself. Start out small then work your way up to full on meelee wars. Add the option of doing things from horseback and you can pull off some neat stuff.Admittedly it would look like oblivion or mount and blade but probably with gameplay more akin to GTA. Add in the idea of honorable duels between rival samurai, orders from your lord ot be carried out (which can actually be very ninja like in and of themselves and you have the makings of a great game). Just add in a decent storyline or steal a few from Japanese literature and it's money in the bank.
Archery in M&B is pretty nifty, though, if nothing else. Just an aside there.