How so? The only thing stopping them is the conservative nature of the genre which is really a poor excuse when you consider that it has been a rather bland genre in the past decade. The technology is there, the graphics are there, what's lacking is the willingness and desire to take the risk and do it.frozenfox said:A experiment with the uncluttered, realistic and challenging gameplay that a current-gen Bushido Blade could offer would be worthwhile, though difficult to implement.
It's funny, I was going to say the same thing. I love Mount & Blade to death, and it is an amazing game, but it doesn't quite capture the feeling of Bushido Blade combat. Then again, I wasn't quite looking for BB combat from M&B for reasons obvious to anyone who has played M&B.Hazzaslagga said:This is the sort of game i'd love to play i've even talked to people and asked why there are no decent realistics sword fighting games. The only one that come close is mount and Blade but it's not really quite there
Other than the general uniqueness of the game (and, yes, the extremely poor movement controls) this is what I remember most; how insanely difficult it was to get some of the good endings. It wasn't even a question of just knowing what you had to do, which was in itself often complex, but even if you knew what to do executing it was crushingly hard.Shjade said:Oh, and whoever said the single-player mode is too easy, were you unlocking the "good" endings easily, or just beating the game? I agree it's not hard to just get from the beginning to the end, but try doing it without taking any injuries whatsoever and getting the minimum number of kills possible. That's not easy, at least it wasn't for me.
Hm. A sandbox samurai game. "Like GTA but without cars and working for honor instead of crime?"StriderShinryu said:I don't know, I think it's the sort of think that would be perfect as a high quality downloadable title. Almost a sword fighting sandbox game with different areas to visit and a minimal storyline. It really does seem too "simple" for it to be a full retail game now a days though.
Well, when you flesh it out like that lol I was thinking more in line with what BB1 was, a smallish game with limited but refined mechanics and a fairly sparse storyline. Something like that sounds more like a downloadable title to me. A full on AC2 in feudal Japan with honourable and dishonourable sides to choose from (samurai VS ninja battles anyone?) would indeed be amazing. The question then would be if the generally realistic gameplay of BB would fit in well. Would being able to die, or at least get maimed, in one hit work in a situation like that? Maybe have a selectable "realism" difficulty level?Shjade said:Hm. A sandbox samurai game. "Like GTA but without cars and working for honor instead of crime?"StriderShinryu said:I don't know, I think it's the sort of think that would be perfect as a high quality downloadable title. Almost a sword fighting sandbox game with different areas to visit and a minimal storyline. It really does seem too "simple" for it to be a full retail game now a days though.
I dunno. I'd say "I'd have to at least try a game like that," but I don't own any of the relevant consoles and that doesn't sound like a PC game to me. ... Actually it sounds sorta like it'd be Assassin's Creed-ish in (obviously?) Japan. Without the parkour-over-rooftops bit, maybe, which would be a considerable loss.
I dunno about too simple. The more I think about it the more the sound of this game idea appeals to me.
Ugh, please, let's not let an interesting idea degrade into samurai vs ninja. ;pStriderShinryu said:A full on AC2 in feudal Japan with honourable and dishonourable sides to choose from (samurai VS ninja battles anyone?) would indeed be amazing. The question then would be if the generally realistic gameplay of BB would fit in well. Would being able to die, or at least get maimed, in one hit work in a situation like that? Maybe have a selectable "realism" difficulty level?
I kind of like the idea myself. Start out small then work your way up to full on meelee wars. Add the option of doing things from horseback and you can pull off some neat stuff.Admittedly it would look like oblivion or mount and blade but probably with gameplay more akin to GTA. Add in the idea of honorable duels between rival samurai, orders from your lord ot be carried out (which can actually be very ninja like in and of themselves and you have the makings of a great game). Just add in a decent storyline or steal a few from Japanese literature and it's money in the bank.Shjade said:Ugh, please, let's not let an interesting idea degrade into samurai vs ninja. ;pStriderShinryu said:A full on AC2 in feudal Japan with honourable and dishonourable sides to choose from (samurai VS ninja battles anyone?) would indeed be amazing. The question then would be if the generally realistic gameplay of BB would fit in well. Would being able to die, or at least get maimed, in one hit work in a situation like that? Maybe have a selectable "realism" difficulty level?
As for how the realism would work with it, well, I'd say it would encourage you to pick your battles more carefully for one. Difficulty level would more likely impact enemy AI than health concerns: when your enemies aren't skilled enough to land one-hit kills it isn't as great a concern, or at least not an immediate one. Armament variety would also matter here: not everyone in Japan was walking around armed to the teeth, after all. Being attacked by someone with a wooden spear is still potentially fatal, but there are more defensive options than facing a weapon of war like a heavy broadsword. You can take a whack from a spear haft in a lot of places where getting cut would be killer. You move up to tougher jobs, you have to worry more about catching an arrow in the eye from a professional.
This could actually prove to be a very interesting exercise. Suddenly (and not for the first time) wishing I had the skills and means to develop a game myself.