And that reason is...?Azuaron said:You know, if this game was setup like Diablo (overhead click-smashing), Dragon Age (mobile over-head/-shoulder tactical), or Skyrim (first-person or third person low-tech) I'd probably be all over it. But there's a reason we no longer have grid-based RPGs.
I remember once I was trying to get through that part with only one character left. I ran into one of them and it attacked me, almost killing me. I proceeded to run away and turn a few corners only to find it waiting for me in the direction I needed to go. I immediately thought "Clever girl!" before it proceeded to gut me and devour my entrails.draythefingerless said:yeah i remember the level 9 ice lizards...ill say this one time only. FUCK THOSE FUCKING LIZARDS. but otherwise, nice game. but seriously thou....FUCK THOSE LIZARDS...
I've got two mages in my party right now. It lets each of them specialize, but it adds about twice as many clicks to combat and slows down the attack rotation. You could give your back row rogue the long reach ability for daggers, and I've also been reading about a cheesy minotaur high strength archer build.tautologico said:would be much better to have 2 mages instead of a mage and a rogue.
The GOG version comes with a nice blank map PDF that has a space for notes on it.bobstone said:how is grid paper included in the download? honest question, do you mean to imply that you open your "MAP" in game, but you are responsible for filling it out ?
C:\Program Files\Steam\steamapps\common\legend of grimrock\extrasbobstone said:how is grid paper included in the download? honest question, do you mean to imply that you open your "MAP" in game, but you are responsible for filling it out ?
fyi if not that is an awesome idea so no one steal it from me.....
or did you just misspeak? and meant to say the store bought version?
The controls suck (I thought that would be clear within context of my saying controls that would work).Fr said:anc[is]And that reason is...?Azuaron said:You know, if this game was setup like Diablo (overhead click-smashing), Dragon Age (mobile over-head/-shoulder tactical), or Skyrim (first-person or third person low-tech) I'd probably be all over it. But there's a reason we no longer have grid-based RPGs.
But they do work. They aren't broke, and the entire point of the game was a return to that style. You just don't like them.Azuaron said:The controls suck (I thought that would be clear within context of my saying controls that would work).
The grid based system is a large element in what makes dungeon crawlers fun. The strict and logical rules make the devious puzzles possible and give a nice tactical feel to the combat. After a while the immersion kicks in, and hopping between squares and 90 degree turns become perfectly normal. It's a system very much tied to the core the genre, and the game wouldn't be as good without it.Azuaron said:The controls suck (I thought that would be clear within context of my saying controls that would work).