This seems to lead back to the old 'Are games getting easier'/'Are easier games a bad thing' argument, and answers it well, I feel. You should play a game in the manner that gives you the most enjoyment, whether that's by adjusting the difficulty to allow easy completion or to provide maximum challenge, or, indeed, any point in between.
If I'm understanding Mr. Westbrook correctly, he seems to be suggesting that, in many RPG's nowadays, combat can take a back seat to the story with minimal impact on his gameplay experience, and I would second that notion - there are certain games that are story-rich, and I would far rather experience and shape the story via my choices than get locked down fighting yet another darkspawn patrol/geth incursion/group of the enemy of the day. Other players view it differently, and may adjust the difficulty and actively seek out enemies accordingly. This is fine.
What I despair of is one group criticising the other for their choice of gameplay method; how you play a game is your own business, and as long as you derive enjoyment from it (and/or satisfy a compulsion of some sort), your method of going through the game's motions is entirely valid.
For the record, on Dragon Age, I chose to slide the difficulty down and play entirely as my character - I enjoyed the role-playing, even if it did make the combat a little trickier when I completely ignored most of my party - they had the gambit/combat tactics system to help them!
If I'm understanding Mr. Westbrook correctly, he seems to be suggesting that, in many RPG's nowadays, combat can take a back seat to the story with minimal impact on his gameplay experience, and I would second that notion - there are certain games that are story-rich, and I would far rather experience and shape the story via my choices than get locked down fighting yet another darkspawn patrol/geth incursion/group of the enemy of the day. Other players view it differently, and may adjust the difficulty and actively seek out enemies accordingly. This is fine.
What I despair of is one group criticising the other for their choice of gameplay method; how you play a game is your own business, and as long as you derive enjoyment from it (and/or satisfy a compulsion of some sort), your method of going through the game's motions is entirely valid.
For the record, on Dragon Age, I chose to slide the difficulty down and play entirely as my character - I enjoyed the role-playing, even if it did make the combat a little trickier when I completely ignored most of my party - they had the gambit/combat tactics system to help them!