I agree. I'm suffering through DA:O on Normal but I finally got around to clearing out the Mage Tower and when I got trapped by the Sloth Demon, I collected all of the shapeshifting options in the wrong order so it was stupidly difficult. I had to switch down to casual on numerous occasions. On Divinity II Ego Draconis, I ended up playing the entire game on easy just because that game was absolutely ridiculous. If your opponent's level was higher than your own (which is the case for the first 10-15 levels) then you're going to die even if you pull off the -health potion- -attack- -health potion- scheme, which I personally am quite talented at. And when you're two to three levels above your opponent, it's very straightforward and easy. I would like to go back and play it on regular, just to prove that I can, but I was pulling my hair out over the monotony of watching the same cutscene over and over just to get my ass handed to me. No regrets. I feel like this article captures the definition of a plotline in a RPG, because in my opinion games like DA:O and Fable II and Oblivion and Divinity should have the gameplay merely as a fun challenge where the reward is the next cutscene and cause-effect decision making.