Lack of data does not evidence make.
Seriously. I applaud your determination to explore this subject. But I could just as easily postulate that games these days really pander to very female fears, by pointing to the success farmville and other "tending" games. You know, even Starcraft could be evidence for a particularly female-infused movement in games: bugs are known to scare the weaker sex, after all. And it's all about nurturing your troops anyway.
Don't pick *some* games, analyze them all from a given period. Include the Wii as a platform, but don't limit yourself to it. List exactly the criteria which you think are specifically about male insecurities, and the criteria which you think are specifically about female insecurities. Point to studies that prove, as much as possible, that these insecurities are common enough to matter. Then gather data according to these criteria, and present the results. Be sure to question gamers, non-gamers, people who consider themselves secure in their sexuality, and people who don't. Include a control group, and feed them things that aren't considered games (e.g. pointless clickery) but show the same things, and record their reactions. And so on.
Until and unless someone does something like the above, I'll dismiss any arguments about gender issues in games.
It's not that I don't think they exist - I'm sure they do, and my impression is that they're frustratingly common and particularly blatant. But opinion pieces about them don't help, and just serve to perpetuate stereotypes, not to further our understanding of games.
Seriously. I applaud your determination to explore this subject. But I could just as easily postulate that games these days really pander to very female fears, by pointing to the success farmville and other "tending" games. You know, even Starcraft could be evidence for a particularly female-infused movement in games: bugs are known to scare the weaker sex, after all. And it's all about nurturing your troops anyway.
Don't pick *some* games, analyze them all from a given period. Include the Wii as a platform, but don't limit yourself to it. List exactly the criteria which you think are specifically about male insecurities, and the criteria which you think are specifically about female insecurities. Point to studies that prove, as much as possible, that these insecurities are common enough to matter. Then gather data according to these criteria, and present the results. Be sure to question gamers, non-gamers, people who consider themselves secure in their sexuality, and people who don't. Include a control group, and feed them things that aren't considered games (e.g. pointless clickery) but show the same things, and record their reactions. And so on.
Until and unless someone does something like the above, I'll dismiss any arguments about gender issues in games.
It's not that I don't think they exist - I'm sure they do, and my impression is that they're frustratingly common and particularly blatant. But opinion pieces about them don't help, and just serve to perpetuate stereotypes, not to further our understanding of games.