I wrote this in the FB discussion, but they never go anywhere, so here again:
The problem is: EA won't change, their failure is written in their DNA. Nobody would care for EA if they stopped buying companys. They are just a corporate zombie, feasting on the creative brains of successful devs. And if the aquired devs and IPs dont meet the corporate nutritional needs, the get axed. But even then EA doesnt offer to sell the IPs, maybe even to the fired devs which are making a new studio, no, they sit on it and let it rot (Dungeon Keeper, Theme Hospital...) It is the inner rot of an ultra-capitalist company.
EA approaches the game market like the movie or tv business, but games are not TV shows. Additionally, gamers and devs resist to this burning of creative energy. At least as much as they can.
But i have to disagree on one point: Yes always on and forced multiplayer were bad decisions, but Sim City hit the cliffs of its own ambitions. Their new simulation engine is a genius bit of work that just does not work for a city builder scale. In this ONE case, maybe it would have been better for EA to step in and demand "more of the same", because thats what we wanted. A modern, updated Sim City 4.
I despise EA with an energy that is amazing to myself sometimes, but on this one, its Maxis fault, imho.