I think that "Be more like Valve" is a Siren call. Good Guy Valve has shown and even directly stated that a lot of the things they do simply don't translate to conventional businesses. For all the cool things that Valve does, what we don't need is another monolithic company selling more hats. Valve isn't the only successful company, and I think a more potent demand would be, "Listen to your developers when they say something is stupid, and then listen to your customers when they say they don't like something." It's a lot easier to follow, a lot more impactful, and a lot less vague than, "be that company that you will never be able to successfully emulate." It's the same thing as saying "make the next WoW killer". Simply saying "Make the next Valve killer" won't work.Johnny Novgorod said:"Be more like Valve"?TiberiusEsuriens said:Very good read, but it could be better if there were any proposed solutions.
/OP I don't have anything against EA but it's nice to round up all their shit for a crash course on why-it's-evil.
Shamus goes into good detail about how Valve does good things, but these don't immediately translate. We need to remember that in Valve, all the employees vote into company decisions more or less equally. If a crappy idea gets brought up it won't survive. At EA they'll hear "Use your IP better" but then it's still up to like 5 people to determine what "better" even means. EVERY point that is brought up in the article? The CEO and board already 'thought the same thing'. They've even proved this, like with recent issues where EA CCO thought BF4 and Sim City launches were great while the actual DICE developers were apologizing for being told to skip quality assurance testing before BF4 launch and adding back fan favorite modes that execs had nixed.
It's clear that EA already and still has all the talent it needs, but it is being squandered. The root of all these problems isn't that they aren't enough like Valve, or they need more X or Y, but that the executives and board members need to give up their constricting creative control. Telling the top of a monolithic company to give up control, any whatsoever, will never work. It will never happen. I hope for the best of luck to all EA employees. They will need it.