If memory serves secrurom also had a "small" issue of destroying your cd drive in some instances. Or that could have been one of activisions little gifts. It was a long time ago. In short, the drm screwed with cd rom in such a way that it was essentially bricked.Ed130 The Vanguard said:I'm guessing you weren't around for the Spore debarkle then?Jasper van Heycop said:I was talking about how they make DRM free games. I can buy the Witcher 2 of the shelf and install it without some shady company "needing" my private information and having to install a "service" on my computer. I can then resell or give it to friends or family when I´m done with the campaign.
Don´t tell me EA can't do that, as they already did exactly that until some time after the release of Mass Effect 2. Then they of course had to follow Valve and lock their shit behind DRM, as EA is very good at following bad examples (see also attempting to copy Call of Duty)
Before EA used Steam and eventually Origin they loaded their games with a DRM system called SecuROM which limited the number of installs you could make and often mistook upgrades as a different PC, which would after a set number (usually 3 or 5) and kill your 'licence' of the game. It also remained even if you uninstalled the game, rather like a rootkit.
I would be very hard pressed indeed to come up with more than a handful of positive outcomes from the system of public stock trading we have. It seems to push otherwise healthy, well-functioning companies to take destructive actions on a regular basis. The human cost to employees that are constantly "downsized", shuffled about or tortured with unreasonable expectations is immense, not to mention the hurt it often does to consumers as well.octafish said:And this is the true difference between EA and Valve. EA are beholden to shareholders and everything they do is to add value for those shareholders. Executives flail about trying anything they can to satisfy the hoards baying for more and more profit. Valve however, are beholden to no one. Publicly listing a company is a good way to make some money in the short term for those that founded it, but it is hardly ever a good move for the actual company involved.
Gonna have to disagree with you on this one. Saying that an IP is worth more than the talent that made it is like saying Zero Punctuation is more important than Mister Croshaw, the man who does the video. That's like saying Movie Bob isn't important and that people will still come to see Escape to the Movies if you fired him and put some random schmuck off the street in charge of those videos.Intellectual Property is the most valuable asset a videogame company can have. Talent can come and go. Machines and software are regularly replaced. But creating and maintaining titles and brands is how you make your money.
I disagree that its problem is that its public. Its that its badly run. Its hard to think of a metric where EA is considered a success. Compare https://www.google.com/finance?q=NASDAQ:TTWO and compare it to ea (just click the box)WhiteTigerShiro said:EA's biggest problem is that they are a publicly traded company. This means that they (unlike Valve) have to appease stock holders. For some businesses, this isn't a huge problem; largely because they sell something that's easier to quantify. For a gaming company, however, it's damn-near suicide, because the games industry is still in a very-much experimental state. In the past 30 years or so, games have undergone several drastic changes while they work their way into a comfortable niche. This means that gaming companies need to be free to experiment and take risks to keep-up with the new trends. I mean, really, look at just about any product 30 years ago and usually it's sold in the exact same way today as it was back then (which is to say, you go to your local department store and buy it). Meanwhile games have hopscotched between arcades, home consoles, portable devices, and PCs at seemingly random intervals, and digital distribution is just a whole new element to add to the jumble; and every failed experiment is millions of dollars lost.
In short, EA is doomed to its current fate until the gaming industry settles into a nice groove so that the investors can use their charts and figures to know the best way to market a game, rather than having to constantly play catch-up every time the trends change.
Well said. But just try to get anything actually changed.Shamus Young said:Electronic Arts: Greed Is Not the Problem
I don't have a problem with companies making money. I don't think "greed" is a bad thing. I don't have a problem with people getting rich. What I do have a problem with is wasted potential and disgraceful incompetence.
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NO NO NO. If a game comes out that isn't polished and is incredibly buggy AND it has no brand inertia going for it, then it's just fucked. So rather give developers more time to finish a game and polish it to a mirror shine (see: Titanfall, Team Fortress 2, Guild Wars 2, L4D/2, Half-Life 1).Frozengale said:You're MOSTLY right in that respect. But you do need to keep pressure on the devs. When it comes down to it Video Game are a business. If your devs have no money left, are begging you for a few more months to polish up a new IP that has no real hype or guarantee of selling then that's when the business side has to come in and push it out the door in hopes of recouping your losses.