There's something to be said for a company that dominates their market-space by being really good at what they do versus one that tries to dominate their market-space by clamping down control over everything they could conceivably be said to own- IPs new and old, data, customer base...
Valve will never be EA. This is not to say that the near-monopoly they enjoy couldn't turn from something seen as benevolent to something more sinister; some will no doubt say they're on their way already. But even the little steps show the difference in culture between the companies as they currently exist. Valve's AR people wanted to go another way; Valve released the technology they'd been working on to them and allowed it. A team wanted to re-create the original Half-Life in the current Source engine as a mod; unsolicited, Valve gave their blessing for a commercial release. Valve generates new IPs; EA buys the groups responsible for previously successful ones and manages to misplace the people responsible for those IPs' creation.
It would be beating the dead horse to write more articles about EA's failures if there were more signs that their management seemed to fully grasp why they're the target of so much hate. For every moment where they show signs of improvement or at least pay lip-service to being better people, there's a new Dungeon Keeper Mobile.
They can definitely still make good games, but there's so much baggage with every half-way promising offering that it becomes hard to stomach.
Valve will never be EA. This is not to say that the near-monopoly they enjoy couldn't turn from something seen as benevolent to something more sinister; some will no doubt say they're on their way already. But even the little steps show the difference in culture between the companies as they currently exist. Valve's AR people wanted to go another way; Valve released the technology they'd been working on to them and allowed it. A team wanted to re-create the original Half-Life in the current Source engine as a mod; unsolicited, Valve gave their blessing for a commercial release. Valve generates new IPs; EA buys the groups responsible for previously successful ones and manages to misplace the people responsible for those IPs' creation.
It would be beating the dead horse to write more articles about EA's failures if there were more signs that their management seemed to fully grasp why they're the target of so much hate. For every moment where they show signs of improvement or at least pay lip-service to being better people, there's a new Dungeon Keeper Mobile.
They can definitely still make good games, but there's so much baggage with every half-way promising offering that it becomes hard to stomach.