Moors are not of one race. They comprise both Arabs and Africans.wtrmute said:Dude, Moors aren't black, they've never been. They look more like Arabs, and were only referred to as "black" because they had tanned skin, and to Medieval Europeans who'd never seen a proper black person, it was close enough.
It's something they are going to have to address sooner or later. Ignoring certain things doesn't mean that they disappear eventually, diversity in the gamer world is ever-expanding.Scrumpmonkey said:I think a lot of it comes down to layziness. The 'Balck People' in many games are just white people painted brown that bring dubious envoking of the minstrel era. 'Black' features are something many people have trouble representing accurately or at all, there is just to much of a limit on what people feel comfortable designing incasre they get labeled as 'derogetory' or 'caricature' prepresentations of black people.
If your going to do black people then you're going to have to do balck people properly and many devs don't see that as a priority or even feel comfptable with it.
Heh, there's a number of things I could say about that, but it would look like I would be twisting words (which may well be true).Lenriak said:Aaaaand no mention of the fact that you CAN do a very good job of creating any race in APB with that games editors. The various editors are easily the best thing (and too most people the only great thing) about the game.
I'm perfectly aware that Samurai were real. The point I was trying to make, and which I suppose I didn't make very well, was that standard fantasy takes cues from medieval Europe and is therefore going to be taking character design from that as well. Therefore one can come to expect a degree of ethnic homogeny from basically anything set in the middle ages. Which I don't see as a big deal. They are, after all, based on the distant past. and to clarify I never said that fantasy was bound by history, I said that it drew most of it's design from history. And tolkein. In fact, fantasy as a whole is basically just a rehash of Tolkeins magnum opus, and guess what the majority of the characters were?chuckwendig said:Japanese Samurai were real.Del-Toro said:Basically everyone in Fable, or really any medieval fantasy, is white for the same reason virtually anyone in Jade Empire is chinese (I know there was a white guy, but the whole point of him being there was to be made an ass of by you): Because people in that setting, by a wide margin, tended to be the majority race, which is white for fantasy, and chinese for Jade Empire.
Why is white the dominant colour for medieval fantasy characters? If you want to argue that there were other races with a significant population in Europe at the time, then fine, argue that. The problem is that as far as I know none of them were knights, and I highly doubt that lords and kings let them fight in their armies, and they weren't exactly meshed in with native britons.
Here, I'm going to take the article's logic and make it a little bit on the stupid side. Why can I only make Japanese Samurai in the Samurai Warriors franchise's custom warrior mode. I know that Japan is about as homogenous as they get, but there were white people going there to do trade and such. So it's not as if there were no other races there. I want to make a white Samurai. And, since I can make a white samurai, it would be racist if I couldn't make a samurai for every colour of the racial rainbow. I know that there were no samurai who weren't purebred Japanese, but with some of the shit you are asking me to believe already why can't I have a politically correct squad of Samurai called "The Diversity Force"?
Like, really real.
History has nothing to do with fantasy. People like to pretend that fantasy is somehow bound by history, but it's not.
Fantasy has the advantage of being Whatever The Creators Decide, but so few creators actually make use of that advantage. Fantasy is always very samey-samey, and it gets trapped in these ludicrous conventions -- like the fake marriage with history, like the prevalence of white folk, like the misuse of the term "race."
-- Chuck
Yes, they are. They're North Africans, mostly of Berber extraction, and white for all intents and purposes, even if they are tanned (about as much as a Californian). If you want to talk about blacks, you need to use "Ethiopian", but there were no Ethiopians in Middle Ages Britain. Talking about diversity is all well and good, but we need to use proper examples, not switch one tired cliché for another.chuckwendig said:Moors are not of one race. They comprise both Arabs and Africans.
The point was not to say, "They're black." The point was that history is a little more colorful than some would have you imagine.
-- Chuck
I'm sure the Berber people will be very happy with you calling them "white for all intents and purposes." Deep Californian tanning makes one a Berber? Or a Moor? Were Native Americans basically just white dudes, too?wtrmute said:Yes, they are. They're North Africans, mostly of Berber extraction, and white for all intents and purposes, even if they are tanned (about as much as a Californian). If you want to talk about blacks, you need to use "Ethiopian", but there were no Ethiopians in Middle Ages Britain. Talking about diversity is all well and good, but we need to use proper examples, not switch one tired cliché for another.chuckwendig said:Moors are not of one race. They comprise both Arabs and Africans.
The point was not to say, "They're black." The point was that history is a little more colorful than some would have you imagine.
-- Chuck
chuckwendig said:That said, DA:O still has the issue of creating a swarthy character who lives in a very white world: your avatar is less someone of a different race and more someone with a genetic pigmentation problem: "Hey, my family is white, but my skin is deeper than the midnight dark." It ends up feeling the same as WoW: a new coat of paint over a white character.
CitySquirrel said:You are missing the point. Does it make sense to have elves in in a middle ages U.K setting? Magic? Dragons? Hordes of demon like things? Unless it is a historical simulator then reality should be no constraint. And you know what? It isn't for most things. It isn't that we should have black people in a medieval U.K. setting because there were moors in England, we should have them, and all other races, because those races all make up the people possibly playing the game. Because it makes no sense to say, "You can be an elf, a dwarf, a demon creature from another plane, but you can't be black." It isn't overt racism, but it shows how easy it is to forget about the existence of people who are not us.Plinglebob said:While I accept that character generators could be tweaked to try and represent more specific racial characteristics, the insistance that black people should be in middle ages UK settings because of the Moors is really stupid.
In which case, why did you bring them up on two or three occasions?chuckwendig said:Exactly that! Thank you!Silver Scribbler said:While Mr Wendig does mention the Moors, he's not saying that you should be able to create black NPCs in Fable III simply because of them. I think he's saying that the developers using the fact that their fantasy game is based in a time where there would have been few people of darker skin tone is bullshit, as the game is just that, fantasy.Plinglebob said:I'm going to sound like typical BNP racist, but I think this is the first article the Escapist has had made me want to whack the writer round the back of the head. While I accept that character generators could be tweaked to try and represent more specific racial characteristics, the insistance that black people should be in middle ages UK settings because of the Moors is really stupid.
Even in current times, the UK is still 90% white and the majority of those that arn't are mainly in the larger cities. In the countryside (or even some of the larger towns) the percentage of people of an ethnic minority drops to ridiculously low levels. This means even if Albion was to represent the UK today, there would sill only be about 10 NPCs who wern't white. Seeing as the game represents the industrial age, it would be even less.
This article reminds me of when the (possibly former) leader of the race and equalities commission said that the BBC should have at least 1 minority memebr in each show. One commentators response was "If you stuck a black guy in Dibley (ficitonal country village) not only would it un-realistic, the only way to make it realistic would be for them to be shot"
-- Chuck
Nailed it in one!Zenron said:It seems to me that if people like you, and by that I mean people of your particular viewpoint, stop drawing a line between yourselves and others then this really wouldn't be such an issue. To be honest, I'm not even mainly talking about people of different ethnicities fighting for their rights. I'm talking about people in general being overly touchy whenever race enters a conversation. As is mentioned in the editors note, you can't even mention race without pissing somebody off. Now tell me, how is that ever going to help? By telling the world over and over again because of such small things that you are in fact different and you can't be insulted like this, you are inadvertently causing more racism. Think about what would happen if these people had never heard of the big fuss over racism?
I realise that the big fuss was needed in the past, quite obviously, but do you need to anymore? Are you really that offended that you can't choose other races in games? Learn to pick your battles. If people are being actually hurt because of racism, like in several occasions during history, then yes, stand up for your culture, but in tiny matters which are really of no consequence, then just leave it. You're trying to point out racism where none exists.
I'm not racist at all. It's not that I particularly like other races more than my own, I just don't care about race at all. I for one care about the person as an actual person, rather than the colour of their skin and the culture they have been brought up in. I'm not saying that different options shouldn't be included. By all means, simply as a matter of taste these should be included. I guess I just don't care enough.
I guess my main point to this little rant is "Why does it matter?" Are you so vain that you only see someone as their skin colour, and are you so paranoid that you feel the need to point it out?
I'd have to say Scrumpmonkey has a good point here, in that while in WOW, most black skin tone choices just take the white model and dunk it in brown paint, there's a real danger, especially in a cartoon style game, and with moral guardians ready to cry 'racism' at anything, to make some racial feature a caricature and therefore a mockery of a race.Scrumpmonkey said:I think a lot of it comes down to layziness. The 'Balck People' in many games are just white people painted brown that bring dubious envoking of the minstrel era. 'Black' features are something many people have trouble representing accurately or at all, there is just to much of a limit on what people feel comfortable designing incasre they get labeled as 'derogetory' or 'caricature' prepresentations of black people.
If your going to do black people then you're going to have to do balck people properly and many devs don't see that as a priority or even feel comfptable with it.
I find calling these based on middle-age English legend a little inaccurate. Certainly there are a few thematic and elemental connections, but for the most part they are now part of a separate established fantasy setting that contains only a trace of the original source material. But...Unrulyhandbag said:To play a Moorish man in a fantasy game may seem a trivial thing but if your basing your game on a middle-age English Legend then it is a stretch.
You are essentially correct. As Yahtzee pointed out in his dragon age review, we are kinda stuck in this vaguely Tolkien inspired set of fantasy tropes. In fantasy writing, there is have been attempts to get away from this (see the New Weird, with authors like China Mieville and Holly Phillips) but video games are, while not always, generally chugging along in the "high fantasy" swords and sorcery genre and when one sticks with these tropes it is hard to get away from the defined racial roles.Unrulyhandbag said:Personally I see the problem more as "why is medieval England used so often in fantasy games?" and "why don't developers take the time to make characters look like they belong the the race the supposedly belong to."