Nearly four years later and I still have no clue WHY Vaan was supposed to be the main character. Here you have four characters with incredibly awesome stories;lhin said:not much to say really but great article. I agree one of the strengths of JRPG is the cast around you. They either make (Persona series) or break (goddamn you Vaan) the game.
A Princess rumored to be dead trying to reclaim her throne.
A Captain alleged to have betrayed his own country seeking redemption.
One of the most notorious Sky Pirates alive and his Vierra partner.
And they're lead by...a street orphan whose relation to the plot is coincidental at best.
I think you're reading to far into just one word. Shepard is of course more embracing of the interactive side of video games, but right now even the best examples of this kind of gameplay are fairly limited. It may allow for greater introspection, but a character with their own personality can force us to look at perspectives apart from our own. It can also serve as a stronger foundation to build a story around, and create a compelling character arc. In Prince of Persia: Sands of Time it was the Prince's pride and attitude that drove the plot. It would be hard to recreate a story like that if the player can change how the Prince acts. And yes, stories and messages are just as important to video games as they are to any other medium.BloodSquirrel said:Ultra-mega-fail.Joe Myers said:Now, there's no denying that Commander Shepard is a badass, but from a literary perspective, who's more interesting?
We're not looking at literature here, we're looking at video games. Commander Shepard is intended to be interesting to play as the main character of a video game, not as a character to be read about in static media.
If we want video games to be taken seriously as art, we need to stop defaulting to looking at them through the perspective of other media. We need to be analyzing them as their own media against their own standards.
Then again we're talking about Bioware, a company that pretty much sets the bar for story telling in games.