279: United We Stand

conflictofinterests

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I would like to point out the only reason Commander Shepard came off as flat was that you played him as a male.

Male Shepard's voice actor is irredeemable.

Fem Shepard all the way.
 

bjj hero

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FloodOne said:
You know what I'm tired of? Giant hulking one man armies, but the West keeps shoving them down my throat. So I choose not to play those games and lo, the problem is solved.
You never used omnislash? One man army with a sword bigger than he is.

The biggest difference I see is that JRPGs seem to have been put together by frustrated, wanna be film directors. Anything interesting happens in the cut scenes, just incase playing messes with the story. Heaven forbid you sneak in instead of watching a movie of you KOing a guard. Your choices seem to be limited to which weapon/skill you will equip (normally decided for you by whichever is the most powerful at the time). Its like being read a story rather than playing a role. I think thats why so many RPGs have a silent protagonist. It's easier to tell the story without involving player charecter.

The point about sidequests and party members seems cherry picked. Look at KOTOR, Dragon age, Baldurs gate, Planescape torment, even Mass effect, which he used as an example. All have well developed charecters with their own motivations, that you help out (or not) because you are friends, not because of the mission. The author failed to mention this about mass effect, only commenting on Shep. Obviously never played past the first mission.

JRPGs seem to want to be a movie or a book rather than a game. Unfortunately story telling in games is not a patch on film or literature. Think of the best ingame story you ever played. At best it could be compared to a mediocre, throw away movie.

Now can we put FF to bed and get on with making a new Vagrant Story?
 

Stefan Eriksson

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ZodiacBraves said:
I have to disagree with you, maybe you have a skewed definition of what empathy is. You can feel empathy towards characters in both JRPG and WRPG genres. However, if you create your own character and live it, you are less likely to experience empathy towards the main character.

When you play a character (like bethesda/bioware games) in which you control your responses and choices, you aren't experiencing empathy towards your character. Empathy involves understanding the emotions of others, so when you transcribe your own emotions on a character, you are not empathizing with him/her.
I think you are looking for something we who play WRPGs don't need. We don't NEED Empathy for the main character, because we ARE the main character. It is a totally different concept. The lack of empathy is not a sign for weakness, since it instead is replaced by a sense of self.

On the other hand I think you also sell the WRPG companions short. BOth in DA:O and in ME2 we feel enormous emotional responses to the companions. Be it Morrigan, Tali or anyone else.
 

MattAn24

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Okay, that was weird, I clicked post, it didn't appear in the thread, clicked Back on my browser to add the quote bit for the above post.. Then BAM, two posts. Crazy~
 

MattAn24

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metal eslaved said:
lhin said:
not much to say really but great article. I agree one of the strengths of JRPG is the cast around you. They either make (Persona series) or break (goddamn you Vaan) the game.
Interesting fact: vaan wasnt in the original idea of the game,bashe was gonna be the main caracther until square said that he was to old and that the main audience for final fantasy(teens)woulnt relate with him,and that why we ended with vaan.
Actually, Basch was going to be the main character because the lead designer at the time made it so. This lead designer then suffered from medical problems and had to step down from his position on the game. The guy that replaced him made Vaan the main character, yet with the plot how it was.. Vaan's whole storyline ended not even half way into the game. It was more about Ashe and Basch than anyone else.

ANYWAY..

Why the FUCK do I bother reading comments? Is it because I love to torture myself?

You people make me sick. I actually like this article.. I honestly thought it'd be constant JRPG bashing this issue (Sorry, John Funk..?), but no. That's just what happens in the pathetic forum comments..

I tried playing Fallout 3, I downloaded and attempted the Mass Effect 2 demo. I felt absolutely zero attachment to the supporting characters and Shepard is a boring son of a *****.. The "choose your response" chat segments were SO FUCKING DULL.

conflictofinterests said:
I would like to point out the only reason Commander Shepard came off as flat was that you played him as a male.

Male Shepard's voice actor is irredeemable.

Fem Shepard all the way.
I designed a female Shepard for the demo. Totally didn't change a thing. It was still dull gameplay and shitty, mono-tone, chalkboard conversations. They didn't change a single thing for me. Simply having a "main character" that is merely just cosmetically different.. Doesn't change anything if the "choose your own adventure" selections are all bullshit. Hell, most of them lead back to a "main menu" where you -have- to go to particular prompt anyway! What makes that different to any JRPG? You can choose different responses in Final Fantasy games too. Brilliant example is Final Fantasy X. Your responses and how you react to Yuna, Rikku, Lulu, Kimahri (and I believe Auron) also leads to who throws the Blitzball to Tidus during Blitz Ace (the character with the highest "Affection"). I'm sure it benefits other stuff too, but eh, I can't be bothered..

Hell, I HATED the moral choice system in Fable II! I want to sit back and -play a game- the way it was made, not potentially fuck up anything that happens in the future!

Having a choice that drastically affects the game in general has ALWAYS pissed me off. Immensely. I'm tolerating (read; kind of enjoying) Fable III at the moment, but I was absolutely steaming when I found out that the mercenary boss, Saker, becomes a follower on the Road to Rule if you spare him.

I killed the bastard and then later (a few hours onward) thought I'd literally fucked the game up or ended up missing certain quests or achievements, etc. Luckily, no achievements are affected by Saker being killed, but you still miss a lot from the Mercenary Camp.. In general, they just do not interest me.

I've actually neglected Fable III lately and started playing Final Fantasy X again, with some visits to Final Fantasy XIV Online and Kingdom Hearts: Birth by Sleep.

Seriously, I've had more enjoyment playing TETRIS SPLASH on XBLA than I have playing Fallout 3 or Mass Effect 2. You may say "But the blank slate means you can make him/her your own kind of character and change the story to suit you~". My response is the same one Conan O'Brien gave to NBC after they asked him to move his show to 12:05. "Go to hell!"

Again, I'll say what I continue to say to the circle-jerking WRPG AND JRPG fanatics. Shut. The. Fuck. Up. Seriously! You want to jerk off over your Mass Effect 2/Dragon Age character? Fine. Just don't constantly abuse those who happen to like JRPGs. You want to jerk off over your Final Fantasy/Kingdom Hearts/Dragon Quest/Lost Odyssey/etc games? Go right ahead.

For fucks sake, just get over yourselves, everyone! Don't like a particular game series? THEN DON'T FUCKING PLAY IT. It also gives you no right at all to complain/***** about them. I've PLAYED Mass Effect 2 (demo or not..) and Fallout 3 (what I could stand of it anyway, not knowing where the fuck you need to eventually go.. Megaton was it for me~), so I have every damn right to comment on my experience. But it doesn't mean I think any less of anyone who DOES play those games! I don't hate Jeremy Petter from LoadingReadyRun because he enjoys WRPGs more than JRPGs. That's perfectly fine! To each their own and all that wacky shit. At least there's a mutual respect.

TL;DR?
Matt_LRR said:
Eat a bowl of dicks.
 

Walkure

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Apr 23, 2009
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The original Final Fantasy got some of its inspiration from Dragon Quest, of which only had one character. It was also massively popular in Japan and made in Japan. Thusly, it only focused on one character. Just pointing that out.

I play RPGs, not just jrpgs or wrpgs, cuz that really doesn't matter. JRPGs don't really focus more on the group than WRPGs, just the way it's presented seems like it does. If you don't do those sidequests, you're no wiser of your parties 'backstory' are you? If they're really so important they'd make it mandatory that you'd learn about them.

And even when they do its so much less than the main character anyhow, sure you learned about Barret in FF7 but after that he was done and out of the way with, regardless of it being his mission to begin with. In Xenosaga, the main story was about Shion and KOS-MOS(they're extremely long backstories), with dabblings in the parties stories, but not by that much. You had to read up their logs if you wanted to know more information about em. In the latest Persona's you're a 'blank state' as well, who can choose to know more about your party. Otherwise it doesn't go into some epic plot into their lives either.

In JRPGs or WRPGs, the MC is still the star of the game, along with his love interest. You'll learn the most about him, and the party are all sidekicks, who eventually fade into the background because its not about them. Difference being is that for JRPGs, the hero's are usually so heroic, that they don't have a will for themselves, bending to whatever some NPC says, when really in some cases they shouldn't stand for it. D:<

But, why is a 'blank state' character 'boring'? If it's representing you(Persona 3/Mass Effect), then it's YOUR personality right? In essence, those of you saying they're dull and boring are reflecting on your own personalities right? All of my characters with blank slates are dynamic exciting characters, and thus not boring. :)
 

annoyinglizardvoice

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Whilst I'm aware that the accuracy of a few comments may be questionable, I still found the article very interesting.
The group mechanic of jrpgs is one of the main reasons I still play them despite being fed up of many of the overused memes and traditions.
 

ZodiacBraves

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Stefan Eriksson said:
ZodiacBraves said:
I have to disagree with you, maybe you have a skewed definition of what empathy is. You can feel empathy towards characters in both JRPG and WRPG genres. However, if you create your own character and live it, you are less likely to experience empathy towards the main character.

When you play a character (like bethesda/bioware games) in which you control your responses and choices, you aren't experiencing empathy towards your character. Empathy involves understanding the emotions of others, so when you transcribe your own emotions on a character, you are not empathizing with him/her.
I think you are looking for something we who play WRPGs don't need. We don't NEED Empathy for the main character, because we ARE the main character. It is a totally different concept. The lack of empathy is not a sign for weakness, since it instead is replaced by a sense of self.

On the other hand I think you also sell the WRPG companions short. BOth in DA:O and in ME2 we feel enormous emotional responses to the companions. Be it Morrigan, Tali or anyone else.
I don't feel I sold the WRPG companions short. I was merely making the point that you cannot empathize with yourself; so in a WRPG it is much harder to empathize with a main character that defines you.

I felt a strong sense of empathy towards my companions in Mass Effect and Dragon Age. I did not, however, show empathy for my main character because I transcribed myself on him.

Its just a different viewpoint to take in a game, nothing wrong with it.
 

clarissa

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Nov 18, 2010
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Joe Myers said:
United We Stand

The difference between Japanese and Western-style RPGs may be as simple as the pronoun associated with the hero - I or We.

Read Full Article
Great article. Great arguments.
I am doing a research on JRPG for my college independent studies in game narrative, and I would like to quote your article as an epigraph in my final report.
Thanks for writing it.
 

clarissa

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tommyopera said:
Also, as a big bad-ass westerner, I start to get annoyed that the only heroes that could ever save humanity in JRPGs are 15yo shemales while the big guys are either evil or "slow". I mean, c'mon!!!
I am sorry If I am rude, but I think you are oversimplifying things.
From the various JRPGs I played, the average age for the characters goes around 20/21.
And, from where did you get this "shemale" idea?
If you say that all heroes on JRPGs are shemales, others may say that all heroes in WRPGs are gorillas.
Generalisation is really misleading...
 

clarissa

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llagrok said:
How on earth is "Where the world ends" a good role-playing game when you are not able to play any role but the one the story has chosen for you? Regardless of what you want and desire, you will take the same bland and boring, incredibly predictable choices. From a literary perspective it's asinine to compare the two characters because one of them has already made all of her choices. You play role-play games to actually, you guessed it, role play. Immersion is lost whenever you're forced to go along with whatever the spiky haired androgynous teen of the month decides to take the "nice route" for the hundred time. This is why Persona is a good RPG and Final Fantasy 7+ are horrible ones. It's about choice and diversity, and those choices need to span a bit further than what slot I check in the stat-sheet.

Anyone notice how it's virtually impossible to identify yourself with almost any character in a japanese game?
Altough I don´t agree entirely with you, you have a point.
However, there need to be a definition in the term "role-playing" for your words make sense. It does not imply on its meaning that you have got to play any role. You get to play a role. Which one? Depends on the game.
The games in which you do not get to choose your character usually have another point beyond that, which is your personal development inside this hero's story. So, if you do not want to know Cloud's story, don´t play the game, because you´ll be undeniably bound to a first-person narrator.
The matter of immersion does not necessarily depends on the main character you are playing. Because, in any game (except some sim games) you have to follow fixed narrative points, whether you like them or not. They are there for you to either choose what to do or obey.
Demon Souls, a recent game a played in which you can customize your character, imposes that you have to follow a certain path inside that castle. You cannot run from it.
Even Fallout. Little influence on some fixed narration points your character have.

RPGs are, first of all, stories. You will have to obey in some point.

And about this identification thing... I think this is really personal. You can choose to do it, if you want.
I usually don't, and good RPGs stay as good RPGs nevertheless. You don't really need to identify with Hamlet to agree that it is a wonderful play.
 

ProjectTrinity

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I think the WRPGs were a little, JUST a little bit now, taken for granted here, but I think they can handle it with how much crap JRPGs get. Great article when it comes to the main point. The point of characters that talk in your party is to connect/relate with them. The method in which a genre does so is not for gamers to be jerks about and say the genre is doing it wrong. That said, JRPGs all the way. Also:

No JRPG is complete without numerous sidequests exploring the backstory of your party members and putting some sort of demons to rest.
I knew FFXIII wasn't complete....