At this point any comment I might choose to leave would feel all but completely superfluous - there's hardly a response to be found that doesn't point out that the examples used to support the supposed disparity of characterization between party members present in Western and J-RPGs are, at best, exceedingly cherry-picked, and at worst just downright dishonest.
Yes, Commander Shepard is mostly a blank slate for the player to inhabit, but the rest of the characters the game surrounds you with? They tend to be very well-written and interesting as a general rule - something the tone of the article strongly implies isn't the case. And using Fable of all games as an example of typical Western RPG side characters? The Fable games were never bastions of good writing or strong character development, they play more like amusingly satirical action-RPGs with loads of ultimately pointless features (like buying houses, bigamy, and getting fat/emaciated). Heck, Fable II had a story so improbably awful that Shamus spent a great deal of time excoriating it. Oh yes, and you have a "party" in the sense that you don't.
For an article that admits that J-RPGs are almost universally populated with stereotypical character archetypes that many people find annoying, I find it interesting that the underlying support for the argument that Western RPGs are all about the player character and your party members are relegated to little more than "bipedal weapon holsters", while J-RPGs are all about the group, is grounded in flat out ignoring the myriad counter examples present in Western RPGs.
Is there a greater focus on the player character as the motive force in Western titles? Quite possibly, but it's hard to take the author's claims of such seriously when they give every indication of willfully ignoring any Western example that might weaken that argument (to name just one, Planescape: Torment). Also there is something to be said regarding the virtues of offering a blank-slate for the players to inhabit versus presenting them with fully-formed characters whose personality and choices they can do little if anything to individualize, when those fully-formed characters have the unfortunately all too-frequent tendency to be exceptionally annoying wankers - pick the most angsty and unbearable character in a J-RPG, and that is probably supposed to be you.
I'll take Mr. Blank Slate over that any day.
Yes, Commander Shepard is mostly a blank slate for the player to inhabit, but the rest of the characters the game surrounds you with? They tend to be very well-written and interesting as a general rule - something the tone of the article strongly implies isn't the case. And using Fable of all games as an example of typical Western RPG side characters? The Fable games were never bastions of good writing or strong character development, they play more like amusingly satirical action-RPGs with loads of ultimately pointless features (like buying houses, bigamy, and getting fat/emaciated). Heck, Fable II had a story so improbably awful that Shamus spent a great deal of time excoriating it. Oh yes, and you have a "party" in the sense that you don't.
For an article that admits that J-RPGs are almost universally populated with stereotypical character archetypes that many people find annoying, I find it interesting that the underlying support for the argument that Western RPGs are all about the player character and your party members are relegated to little more than "bipedal weapon holsters", while J-RPGs are all about the group, is grounded in flat out ignoring the myriad counter examples present in Western RPGs.
Is there a greater focus on the player character as the motive force in Western titles? Quite possibly, but it's hard to take the author's claims of such seriously when they give every indication of willfully ignoring any Western example that might weaken that argument (to name just one, Planescape: Torment). Also there is something to be said regarding the virtues of offering a blank-slate for the players to inhabit versus presenting them with fully-formed characters whose personality and choices they can do little if anything to individualize, when those fully-formed characters have the unfortunately all too-frequent tendency to be exceptionally annoying wankers - pick the most angsty and unbearable character in a J-RPG, and that is probably supposed to be you.
I'll take Mr. Blank Slate over that any day.