bolastristes said:
Who the hell buys a game for It´s genre!? : fanboys and casual gamers.
Personally, don´t give a damn about genres, for me It´s just good games and bad games.
I honestly don´t see a real point of this article.
Uh... no. Yes, there's good games and there's bad games. But genre matters. Some people just don't like certain types of genres(like Yahtzee with RTS games), and may just like other ones better. I'm more interested in platforming games than, say, simulation games, and more in music games, than, say fighters. Anyways, that statement's like saying, "Who the hell buys a book for it's genre?" or "Who the hell watches a movie for it's genre?". I could post a very long paragraph on that statement, explaining why that statement's false, but I don't really have the time because of finals and studying. But here's a question: If you felt tired, and depressed, what kind of music would you want to listen to?
It's fine if you don't care about genres, but I'm willing to bet many other gamers out there do.
I like this wheel, but I agree with Dastardly about how 'Exploration' and 'Conflict' should be changed to 'Direct' and 'Indirect'. The example with racing games makes sense.

Also, I can see the point for a 'center' section, "ASCE", but that section might also get overused. On the other hand, it'd be great for hard-to-classify games. The way I see it, the concept is there, and it's solid. It just needs some tweaks. I'm not sure if this idea will catch on, but it'd be awesome if it does!