What, exactly, was clearly laid out? Maybe you could go ahead and explain the difference, in your opinion, between trolling and failing to agree with you. You have added absolutely nothing to this thread other than accusations. You haven't even stated that you disagree, let alone formed a coherent argument about it. You went directly to name calling, and now expect everyone to believe that you are the rational one. There are plenty of people making intelligent arguments, your input is not required. Dismissed.mr_rubino said:Yyyyyep, that's about what I expected, although I expected it from PK herself. Talk about using the #1 troll response of all time. No matter how clearly the problem is laid out, "you're just angry because I don't agree with the hive-mind, maaaaaaaaaaaaaaaaaaaaaaaaan" is the perfect reply to pretend you didn't get what was very clearly said.joebthegreat said:Policies for dealing with people that don't agree with you?
... anyway
Now what you say about violence is interesting. Also I would note that I honestly personally have no problem with violence, gore, or really anything in any media. And on this subject I feel I mostly agree with you. My main goal here was to point out that it CAN be argued that video games at the very least promote a violent outlook, as do many many things.Therumancer said:-snip-
I played M rated violent assasination games since I was 12. Many of my friends beat me to it, and those that didn't were playing violent games since the age of 15 at the latest. That's easily 20 people that I know well who play violent video games, and you know what, not only have none of us gone out and started shooting people, but I would argue that we are less violent than kids that don't. In my highschool, fistfights occurred several times a day, keep in mind there were about 100 kids in my highschool, and that's a little disturbing. The kids who were most often in fights, were the ones who didn't play violent video games. In college, my group of friends plays violent video games for a minimum of 5 hours a day, and yet, we are completely non-violent in real life.Pirate Kitty said:Video games can and do promote violence in young people.
Last I checked, using a chainsaw to cut a creature in half or shooting up a base full of militants is violent.
All really depends on how you define art. I define it as a product of creativity, and, in that respect, even the basic mechanics, the control layouts and how pressing down a button or moving a joystick sends a signal almost instantaneously and changes thousands of pixels at the same time that has been programmed to act that way is art.joebthegreat said:To put it simply: The story your DM made up explaining how a band of thieves made it into the castle is art. The rolling of your D20 to see who goes first in initiative is not.
By my definition I would argue that a the game within a video game is not nor can never be art. I would argue that any story you attach to that game, and any picture or 3D model you put in that game is art. Any game mechanic is not. Don't link me to Extra Credits over this I vehemently disagree with them when they get on that high horse.
Yeah, I read through this thread, and even though the whole argument is very, very stupid and just mostly arguing about semantics, I was kind of irked how they turned against you with the whole "Oh, I've seen Pirate Kitty here and there, and she is suuuch a troll" just because you were adamant about your standpoint.Pirate Kitty said:Don't you know? Being adamant in your opinion if it happens to be contrary to popular belief makes you a troll.Capslockbroken said:She's breaking the flow of conversation because her opinion is different from yours? That's fascinating. Apparently a real conversation is one where lots of people chant in unison.
Only the first part of my post was in response to your post, that statement was a general statement about the whole, "that kid shot up a school cuz he plays call of duty" argument. sorry, I should have made that more clear.Pirate Kitty said:Please point out where I said that.spartan231490 said:Saying that video games cause violence in real life,
Actually, promoting IS encouragement. And yes, it is. Violence, by definition, takes place in the real world. You cannot harm that which does not exist.Pirate Kitty said:It is the promotion of violence. If a game gives you no alternative to committing a violent act, and then rewards you for doing so, it has promoted the use of violence.targren said:Why would I say otherwise? I'm the first one who SAID it was the portrayal of violence (which is a synonym for "depiction"). But yet again, "portrayal"(or "depiction") is NOT
"promotion."
Promoting is not the same as 'encouraging you to commit [insert act here] in the real world'.
No, but redefining words to fit your position makes you a troll.Pirate Kitty said:Don't you know? Being adamant in your opinion if it happens to be contrary to popular belief makes you a troll.Capslockbroken said:She's breaking the flow of conversation because her opinion is different from yours? That's fascinating. Apparently a real conversation is one where lots of people chant in unison.
The meaning of words change over time.mirasiel said:World English Dictionary
art 1
? n
1. a. the creation of works of beauty or other special significance
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Beauty being in the eye of the beholder and all that, videogames = art to those who think of them as art.
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The bigger question is: is deliberate pedantry trolling?
I took the time to read it and I found it disappointing am I not allowed to voice my opinion? I was under the apparently false opinion that this is a 'forum' generally used for discussing/expressing opinions or knowledge, though looking at your replies I'm not surprised you felt I had no right to express my opinion.Pirate Kitty said:They don't make you read their articles, you know. People spend a lot of time writing for them. If you don't like them, there is no need to insult their work. Just don't read it.Urialanis said:God I wish I hadn't wasted my time reading that, thank you for some irrelevant unproven information.
Usually by consensus not by individual desire, no?bdcjacko said:The meaning of words change over time.
You are analyzing the phrase "promoting violence" differently than every one else in this thread. And I think I can explain why people are arguing about it with you.Pirate Kitty said:It is the promotion of violence. If a game gives you no alternative to committing a violent act, and then rewards you for doing so, it has promoted the use of violence.targren said:Why would I say otherwise? I'm the first one who SAID it was the portrayal of violence (which is a synonym for "depiction"). But yet again, "portrayal"(or "depiction") is NOT
"promotion."
Promoting is not the same as 'encouraging you to commit [insert act here] in the real world'.
And that is where people were getting mad at you, because you are talking about violence contained in the game world. And everyone else is talking about violence in the real world. But everyone was too busy trying to show how they were right and the other was wrong to see that you weren't arguing about the same thing.Pirate Kitty said:But you see, the game does promote it and reward violence from the player, by progressing and unlocking more of the game. That is your reward.An Inferior said:snip nice post for the sake of forum space
It doesn't promote the use of real-world violence - that would just be silly - like you clearly said. But it does promote the use of violence in the game. If someone says games don't do this at all, they must have never played many of today's mainstream, big budget releases.
Maybe I see the reward for playing games differently? But to me, progressing though and seeing more of the game is the reward, and if a game gives you this after you kill an enemy, it has promoted the use of violence.
*shrug* Maybe people just have a bad taste in their mouth from all the 'video games cause real world violence' nonsense.