But you are missing the point I made before. The game demands acts of violence from the game character, not the human player. Here, I thought I have a decent example of my point.Pirate Kitty said:But I am also saying video games can and often do promote and reward violent acts. People seem to overlook this as they are desperate to be rid of the 'video games cause real violence' tripe. I think this is the source of a lot of friction between certain groups and gamers; some say video games promote violence and that allowing their child to engage in these acts and be rewarded for them, is bad in and of itself. Gamers seem to universally deny all violence being promoted, as if games punished the player for using it.An Inferior said:snip
Imagine we take the game Gears Of War, and we made a graphics mod for it. What this mod does is remove every character sprite, and gun image from the game. No blood, no bullets, ect...
This mod replaces all of these images with basic rectangle shapes. The aim of the game is to line up the cursor (cross hairs) over the different rectangles, and when you click on them, the rectangle is deleted and you get a point.
The controls and gameplay for this is exactly the same as gears of war, there is just no sound or gory graphics. This game is in basically no way violent. it does not DEPICT violence to the human player, or PROMOTE violent to the game character (my little green rectangle guy)
But what is the game asking of the human player? The exact same input commands. The user is doing exactly the same things to do exactly the stuff in the game. it just looks and sounds different.
So what does changing graphics in a game do? does it ask for more or less of a human player? Does it make you do anything different? No, it is still just an exchange of input commands into a program, and outputting data to the screen.
So what does changing the graphics of a game do? It simply exposes the human player to images of violence. This is not promoting violence (in any way) to a human player. It is simple displaying images to the person.