I played M rated violent assasination games since I was 12. Many of my friends beat me to it, and those that didn't were playing violent games since the age of 15 at the latest. That's easily 20 people that I know well who play violent video games, and you know what, not only have none of us gone out and started shooting people, but I would argue that we are less violent than kids that don't. In my highschool, fistfights occurred several times a day, keep in mind there were about 100 kids in my highschool, and that's a little disturbing. The kids who were most often in fights, were the ones who didn't play violent video games. In college, my group of friends plays violent video games for a minimum of 5 hours a day, and yet, we are completely non-violent in real life.Pirate Kitty said:Video games can and do promote violence in young people.
Last I checked, using a chainsaw to cut a creature in half or shooting up a base full of militants is violent.
finally, saying that video games cause violence in real life is tantamount to saying that the kids have no choice in the matter. This is not true, at the end of the day, any violence that a person perpetrates is thier fault, and no one elses, because they chose to do it.
As far as the article, I have one big problem with it. he says that "vidoe gaming is social" is a myth, and i find that hard to believe. Social interaction is not limited to face to face. Look at communities like the escapist that are based around gaming, these sites bring gamers togethor in a social environment about gaming. Me and my friends spend hours talking about, joking about, and playing video games. Half of our conversations and other social interactions wouldn't exist without video games. I can't even begin to count the number of hours we have spent debating the finer points of party design in dragon age: origins, or the best class layout in CoD, or who knows what. In that light, Gaming is one of the driving social influences on many people.