A classic example of good flavoring in a game: it's easy to completely overlook, but you miss it when it's not done well. Hands are really the only thing providing a sense of mass to your FPS characters...Chris Plante said:The Hands' Job
Too many developers ignore the potential of what's sitting right front of us for the entire game. It's time to give hands the attention they deserve.
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But that would only work if you were playing a moron. Or a street thug, but I repeat myself. (Sights are on top for a reason, even if that reason isn't immediately apparent in an FPS with a crosshair HUD.)But people can carry guns differently. Hold a pistol sideways.