realslimshadowen said:
In general, I agree, with one point of contention...
But people can carry guns differently. Hold a pistol sideways.
But that would only work if you were playing a moron. Or a street thug, but I repeat myself. (Sights are on top for a reason, even if that reason isn't immediately apparent in an FPS with a crosshair HUD.)
This reminds me of Red Steel. Being a first generation Wii title, they tried to do something with the motion controls. One thing is that if you're holding a pistol in-game, the angle of the pistol onscreen matches the angle you're holding the remote at.
It's completely pointless for gameplay, but you can hold a pistol sideways, upside down, normally, or anything inbetween, and go back and forth however you feel like. (And yes, just that simple only partially accurate match-up between how you hold your hand and how the gun moves does demonstrate that holding a gun sideways is not a good idea. )
XxRyanxX said:
The moment is also empowering. The game doesn't yank out to the third-person view, but stays close. In first-person, the player feels more like the guy who can cauterize his own wounds than like the guy controlling the guy who can cauterize his own wounds.
This is so true as well, and apart from
Bioshock we also have
Elder Scrolls: Oblivion that does this sort of neat thing. Whenever i'm a mage or sorcerer, I would literally see the hand being placed forward in front of me, casting a cool lightning spell that made
me feel like I was the one doing the spell, rather then me controlling the guy to do so.
This was a very good Article, I liked it a lot believe me. Most games of our generation just focus primarily on the guns we hold or other qualities the character may possess, most forgot about how awesome just our hands can really be. Letting us enable power with our hands (through the NPC) let's us have more choices along with powers to display to our liking. Seriously hope Developers continue to enable mechanics like these.
What I dislike though, to be honest is that there are a lot of times we don't get to see our own
feet do the talking as well. In order to fully feel like we're in character in my eyes is that we're in first person who can punch, use powers with our hands, and ether jump a certain way or do some fancy kicking. I've yet to see a game where they allow you to use feet against your opponet. Not even in
Mirror's Edge do they allow you to fight this way. Only thing the main character does besides fighting with her hands is slide into opponets, but that's just using her body as a mass to knock the foe over rather then the feet alone. Then again, that is unique so I shouldn't complain about that. Again, really good article, I loved reading it.
Heh. Reminds me of duke nukem. Doom allowed you to punch things if you were out of ammo, but duke nukem 3d allowed you to kick.
Thing is, if you switched to weapon 1, you'd kick with one foot (your right, I think), but there was another dedicated button to kick with your other foot.
With the rather amusing result that if you used both at once, you'd kick with both legs at the same time in a way that isn't even close to physically plausible.
Anyway, on a more general note, I've noticed that along with hands, the body is usually completely absent.
If you look down in real life, you will see not just your feet, but also at least some part of your body.
But in most games, even if you're looking directly down at the floor, you don't see anything other than your hands.
This wouldn't make any sense whatsoever if you consider the mechanics of it, because even if you look down by bending at the waist (not at all natural), you'd probably see your feet.
And if you look down in a more typical way, you'd see most of your body.
That's actually another case where Mirror's Edge does quite well, because Faith definitely has a body, and if you look down, you will see Faith from about the waist down.
That's less than you'd expect to see, but to be fair, a computer display has a much smaller field of view than a person does.
(It's been said that what we can see in our environment is a lot closer to the field of view of a 3rd person game than a first person one. Playing first-person games is like having severe tunnel vision really.)
So, Faith has a body, which in and of itself is not at all common in first-person games.
And I've got to wonder why it gets ignored? I guess it goes along with not paying much attention to hands either, but I've always found it rather jarring.
It makes me feel disconnected from the environment. We're more than a pair of floating disembodied hands after all.