DriveByLawsuit said:
Agent Larkin said:
However I need to do what I always have to do when someone mentions the Courier. They are building up to something. Go visit the Caravan Waste in New Vegas and see the graffiti taunting him. The corpses with his name above him. Complete Dead Money right and you will see the scene about "Two couriers fighting under the old flag at the great divide." Don't get me wrong the fact that no-one remembers him is quite vexing but they are working on changing that by building up to something.
I believe there was a whole back story between the Courier and another courier named Ulysses who was supposed to be in Vegas, but got scrapped and planned as DLC.
http://fallout.wikia.com/wiki/Ulysses
In addition to a possible relationship with Ulysses, there is a dialogue script that indicates that the Courier has been out west in NCR territory before, specifically New Reno.
http://fallout.wikia.com/wiki/Bruce_Isaac
This is a combination of both personal projection on the part of the player (via a provided dialogue option), and character background that hasn't been entirely revealed in the currently released content. This may indicate that some or all of the character's close relationships (friends) are back west, or are operating in different areas, or dead. Is that fact important to the overall narrative of the game? Not really.
I'm a fan of projecting onto the characters I play, not simply playing by the script known by a few NPCs in the background story created by the developer's writers. But to facilitate that there should be more dialogue options to pursue that. A majority of the time the only dialogue options available equate to:
1. Okay. I'll help you fight the good fight.
2. Maybe. I'll help you, but for a price.
3. No. I'd rather not get involved.
4. No. I won't help you, and I'm robbing you. Gimme your all stuff right now.
Four options is really limited. I'd rather have more options, akin to the nine alignments in AD&D:
1. I'll help you, although it might be illegal, since the law is sometimes unjust.
2. Okay. I'll help you even though it might be illegal. I don't really care.
3. I'll definitely help you. That'll show the establishment and their unjust laws.
4. I'd help you, but your plan is against the law. No.
5. I'd rather not get involved.
6. I really don't care about your cause, and would prefer we never speak again.
7. I can't help you, and I'm turning you in to law enforcement.
8. I won't help you, and I think you should gimme all your stuff right now.
9. I can't help you, and I think I'll kill you right now.
This would allow more personalization and characterization in the game world, allowing the players to project onto the characters with their own personality. Perhaps I'm content with this due to playing all those mute amnesiac characters in the past.
Some video game characters have friends, but it doesn't help that all but a handful are locked in an underground bomb shelter for the entire game.
Side note: Lucca in Chrono Trigger never built me a jet-bike or powered exoskeleton because there was never a dialogue option to ask her.